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- using System.Runtime.InteropServices;
- using UnityEngine.InputSystem.Utilities;
-
- namespace UnityEngine.InputSystem.LowLevel
- {
- /// <summary>
- /// A command to tell the runtime to sync the device to it's last known state.
- /// </summary>
- /// <remarks>
- /// This triggers an event from the underlying device that represents the whole, current state.
- /// </remarks>
- /// <seealso cref="RequestResetCommand"/>
- [StructLayout(LayoutKind.Explicit, Size = InputDeviceCommand.kBaseCommandSize)]
- public struct RequestSyncCommand : IInputDeviceCommandInfo
- {
- public static FourCC Type => new FourCC('S', 'Y', 'N', 'C');
-
- internal const int kSize = InputDeviceCommand.kBaseCommandSize;
-
- [FieldOffset(0)]
- public InputDeviceCommand baseCommand;
-
- public FourCC typeStatic => Type;
-
- public static RequestSyncCommand Create()
- {
- return new RequestSyncCommand
- {
- baseCommand = new InputDeviceCommand(Type, kSize)
- };
- }
- }
- }
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