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- #if UNITY_EDITOR
- using System.Runtime.InteropServices;
- using UnityEngine.InputSystem.Utilities;
-
- ////REVIEW: This mechanism sucks. We should have this conversion without the device having to support it through an IOCTL. A Pointer
- //// should just inherently have this conversion mechanism on its controls that operate in screen space.
-
- namespace UnityEngine.InputSystem.LowLevel
- {
- [StructLayout(LayoutKind.Explicit, Size = kSize)]
- internal struct QueryEditorWindowCoordinatesCommand : IInputDeviceCommandInfo
- {
- public static FourCC Type => new FourCC('E', 'W', 'P', 'S');
-
- internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float) * 2;
-
- [FieldOffset(0)]
- public InputDeviceCommand baseCommand;
-
- [FieldOffset(InputDeviceCommand.kBaseCommandSize)]
- public Vector2 inOutCoordinates;
-
- public FourCC typeStatic => Type;
-
- public static QueryEditorWindowCoordinatesCommand Create(Vector2 playerWindowCoordinates)
- {
- return new QueryEditorWindowCoordinatesCommand
- {
- baseCommand = new InputDeviceCommand(Type, kSize),
- inOutCoordinates = playerWindowCoordinates
- };
- }
- }
- }
- #endif // UNITY_EDITOR
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