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SpriteFrameModuleBase.cs 23KB

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  1. using System;
  2. using System.Collections;
  3. using System.Linq;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UnityEditorInternal;
  7. namespace UnityEditor.U2D.Sprites
  8. {
  9. internal class SpriteRectModel : ScriptableObject, ISerializationCallbackReceiver
  10. {
  11. [Serializable]
  12. struct StringGUID
  13. {
  14. [SerializeField]
  15. string m_StringGUID;
  16. public StringGUID(GUID guid)
  17. {
  18. m_StringGUID = guid.ToString();
  19. }
  20. public static implicit operator GUID(StringGUID d) => new GUID(d.m_StringGUID);
  21. public static implicit operator StringGUID(GUID d) => new StringGUID(d);
  22. }
  23. [Serializable]
  24. class StringGUIDList : IReadOnlyList<GUID>
  25. {
  26. [SerializeField]
  27. List<StringGUID> m_List = new List<StringGUID>();
  28. GUID IReadOnlyList<GUID>.this[int index]
  29. {
  30. get => m_List[index];
  31. }
  32. public StringGUID this[int index]
  33. {
  34. get => m_List[index];
  35. set => m_List[index] = value;
  36. }
  37. IEnumerator<GUID> IEnumerable<GUID>.GetEnumerator()
  38. {
  39. // Not used for now
  40. throw new NotImplementedException();
  41. }
  42. public int Count => m_List.Count;
  43. public IEnumerator GetEnumerator()
  44. {
  45. return m_List.GetEnumerator();
  46. }
  47. public void Clear()
  48. {
  49. m_List.Clear();
  50. }
  51. public void RemoveAt(int i)
  52. {
  53. m_List.RemoveAt(i);
  54. }
  55. public void Add(StringGUID value)
  56. {
  57. m_List.Add(value);
  58. }
  59. }
  60. /// <summary>
  61. /// List of all SpriteRects
  62. /// </summary>
  63. [SerializeField] private List<SpriteRect> m_SpriteRects;
  64. /// <summary>
  65. /// List of all names in the Name-FileId Table
  66. /// </summary>
  67. [SerializeField] private List<string> m_SpriteNames;
  68. /// <summary>
  69. /// List of all FileIds in the Name-FileId Table
  70. /// </summary>
  71. [SerializeField] private StringGUIDList m_SpriteFileIds;
  72. /// <summary>
  73. /// HashSet of all names currently in use by SpriteRects
  74. /// </summary>
  75. private HashSet<string> m_NamesInUse;
  76. private HashSet<GUID> m_InternalIdsInUse;
  77. public IReadOnlyList<SpriteRect> spriteRects => m_SpriteRects;
  78. public IReadOnlyList<string> spriteNames => m_SpriteNames;
  79. public IReadOnlyList<GUID> spriteFileIds => m_SpriteFileIds;
  80. private SpriteRectModel()
  81. {
  82. m_SpriteNames = new List<string>();
  83. m_SpriteFileIds = new StringGUIDList();
  84. Clear();
  85. }
  86. public void SetSpriteRects(List<SpriteRect> newSpriteRects)
  87. {
  88. m_SpriteRects = newSpriteRects;
  89. m_NamesInUse = new HashSet<string>();
  90. m_InternalIdsInUse = new HashSet<GUID>();
  91. for (var i = 0; i < m_SpriteRects.Count; ++i)
  92. {
  93. m_NamesInUse.Add(m_SpriteRects[i].name);
  94. m_InternalIdsInUse.Add(m_SpriteRects[i].spriteID);
  95. }
  96. }
  97. public void SetNameFileIdPairs(IEnumerable<SpriteNameFileIdPair> pairs)
  98. {
  99. m_SpriteNames.Clear();
  100. m_SpriteFileIds.Clear();
  101. foreach (var pair in pairs)
  102. AddNameFileIdPair(pair.name, pair.GetFileGUID());
  103. }
  104. public int FindIndex(Predicate<SpriteRect> match)
  105. {
  106. int i = 0;
  107. foreach (var spriteRect in m_SpriteRects)
  108. {
  109. if (match.Invoke(spriteRect))
  110. return i;
  111. i++;
  112. }
  113. return -1;
  114. }
  115. public void Clear()
  116. {
  117. m_SpriteRects = new List<SpriteRect>();
  118. m_NamesInUse = new HashSet<string>();
  119. m_InternalIdsInUse = new HashSet<GUID>();
  120. }
  121. public bool Add(SpriteRect spriteRect, bool shouldReplaceInTable = false)
  122. {
  123. if (spriteRect.spriteID.Empty())
  124. {
  125. spriteRect.spriteID = GUID.Generate();
  126. }
  127. else
  128. {
  129. if (IsInternalIdInUsed(spriteRect.spriteID))
  130. return false;
  131. }
  132. if (shouldReplaceInTable)
  133. {
  134. // replace id from sprite to file id table
  135. if (!UpdateIdInNameIdPair(spriteRect.name, spriteRect.spriteID))
  136. {
  137. // add it into file id table if update wasn't successful i.e. it doesn't exist yet
  138. AddNameFileIdPair(spriteRect.name, spriteRect.spriteID);
  139. }
  140. }
  141. else
  142. {
  143. // Since we are not replacing the file id table,
  144. // look for any existing id and set it to the SpriteRect
  145. var index = m_SpriteNames.FindIndex(x => x == spriteRect.name);
  146. if (index >= 0)
  147. {
  148. if (IsInternalIdInUsed(m_SpriteFileIds[index]))
  149. return false;
  150. spriteRect.spriteID = m_SpriteFileIds[index];
  151. }
  152. else
  153. AddNameFileIdPair(spriteRect.name, spriteRect.spriteID);
  154. }
  155. m_SpriteRects.Add(spriteRect);
  156. m_NamesInUse.Add(spriteRect.name);
  157. m_InternalIdsInUse.Add(spriteRect.spriteID);
  158. return true;
  159. }
  160. public void Remove(SpriteRect spriteRect)
  161. {
  162. m_SpriteRects.Remove(spriteRect);
  163. m_NamesInUse.Remove(spriteRect.name);
  164. m_InternalIdsInUse.Remove(spriteRect.spriteID);
  165. }
  166. /// <summary>
  167. /// Checks whether or not the name is currently in use by any of the SpriteRects in the texture.
  168. /// </summary>
  169. /// <param name="rectName">The name to check for</param>
  170. /// <returns>True if the name is currently in use</returns>
  171. public bool IsNameUsed(string rectName)
  172. {
  173. return m_NamesInUse.Contains(rectName);
  174. }
  175. /// <summary>
  176. /// Checks whether or not the id is currently in use by any of the SpriteRects in the texture.
  177. /// </summary>
  178. /// <param name="rectName">The id to check for</param>
  179. /// <returns>True if the name is currently in use</returns>
  180. public bool IsInternalIdInUsed(GUID internalId)
  181. {
  182. return m_InternalIdsInUse.Contains(internalId);
  183. }
  184. public List<SpriteRect> GetSpriteRects()
  185. {
  186. return m_SpriteRects;
  187. }
  188. public bool Rename(string oldName, string newName, GUID fileId)
  189. {
  190. if (!IsNameUsed(oldName))
  191. return false;
  192. if (IsNameUsed(newName))
  193. return false;
  194. var index = m_SpriteNames.FindIndex(x => x == oldName);
  195. if (index >= 0)
  196. {
  197. m_SpriteNames.RemoveAt(index);
  198. m_SpriteFileIds.RemoveAt(index);
  199. }
  200. index = m_SpriteNames.FindIndex(x => x == newName);
  201. if (index >= 0)
  202. m_SpriteFileIds[index] = fileId;
  203. else
  204. AddNameFileIdPair(newName, fileId);
  205. m_NamesInUse.Remove(oldName);
  206. m_NamesInUse.Add(newName);
  207. return true;
  208. }
  209. void AddNameFileIdPair(string spriteName, GUID fileId)
  210. {
  211. m_SpriteNames.Add(spriteName);
  212. m_SpriteFileIds.Add(fileId);
  213. }
  214. bool UpdateIdInNameIdPair(string spriteName, GUID newFileId)
  215. {
  216. var index = m_SpriteNames.FindIndex(x => x == spriteName);
  217. if (index >= 0)
  218. {
  219. m_SpriteFileIds[index] = newFileId;
  220. return true;
  221. }
  222. return false;
  223. }
  224. public void ClearUnusedFileID()
  225. {
  226. m_SpriteNames.Clear();
  227. m_SpriteFileIds.Clear();
  228. foreach (var sprite in m_SpriteRects)
  229. {
  230. m_SpriteNames.Add(sprite.name);
  231. m_SpriteFileIds.Add(sprite.spriteID);
  232. }
  233. }
  234. void ISerializationCallbackReceiver.OnBeforeSerialize()
  235. {}
  236. void ISerializationCallbackReceiver.OnAfterDeserialize()
  237. {
  238. SetSpriteRects(m_SpriteRects);
  239. }
  240. }
  241. internal class OutlineSpriteRect : SpriteRect
  242. {
  243. public List<Vector2[]> outlines;
  244. public OutlineSpriteRect(SpriteRect rect)
  245. {
  246. this.name = rect.name;
  247. this.originalName = rect.originalName;
  248. this.pivot = rect.pivot;
  249. this.alignment = rect.alignment;
  250. this.border = rect.border;
  251. this.rect = rect.rect;
  252. this.spriteID = rect.spriteID;
  253. outlines = new List<Vector2[]>();
  254. }
  255. }
  256. internal abstract partial class SpriteFrameModuleBase : SpriteEditorModuleBase
  257. {
  258. [Serializable]
  259. internal class SpriteFrameModulePersistentState : ScriptableSingleton<SpriteFrameModulePersistentState>
  260. {
  261. public PivotUnitMode pivotUnitMode = PivotUnitMode.Normalized;
  262. }
  263. protected SpriteRectModel m_RectsCache;
  264. protected ITextureDataProvider m_TextureDataProvider;
  265. protected ISpriteEditorDataProvider m_SpriteDataProvider;
  266. protected ISpriteNameFileIdDataProvider m_NameFileIdDataProvider;
  267. string m_ModuleName;
  268. internal enum PivotUnitMode
  269. {
  270. Normalized,
  271. Pixels
  272. }
  273. static PivotUnitMode pivotUnitMode
  274. {
  275. get => SpriteFrameModulePersistentState.instance.pivotUnitMode;
  276. set => SpriteFrameModulePersistentState.instance.pivotUnitMode = value;
  277. }
  278. protected SpriteFrameModuleBase(string name, ISpriteEditor sw, IEventSystem es, IUndoSystem us, IAssetDatabase ad)
  279. {
  280. spriteEditor = sw;
  281. eventSystem = es;
  282. undoSystem = us;
  283. assetDatabase = ad;
  284. m_ModuleName = name;
  285. }
  286. // implements ISpriteEditorModule
  287. public override void OnModuleActivate()
  288. {
  289. spriteImportMode = SpriteFrameModule.GetSpriteImportMode(spriteEditor.GetDataProvider<ISpriteEditorDataProvider>());
  290. m_TextureDataProvider = spriteEditor.GetDataProvider<ITextureDataProvider>();
  291. m_NameFileIdDataProvider = spriteEditor.GetDataProvider<ISpriteNameFileIdDataProvider>();
  292. m_SpriteDataProvider = spriteEditor.GetDataProvider<ISpriteEditorDataProvider>();
  293. int width, height;
  294. m_TextureDataProvider.GetTextureActualWidthAndHeight(out width, out height);
  295. textureActualWidth = width;
  296. textureActualHeight = height;
  297. m_RectsCache = ScriptableObject.CreateInstance<SpriteRectModel>();
  298. m_RectsCache.hideFlags = HideFlags.HideAndDontSave;
  299. var spriteList = m_SpriteDataProvider.GetSpriteRects().ToList();
  300. m_RectsCache.SetSpriteRects(spriteList);
  301. spriteEditor.spriteRects = spriteList;
  302. if (m_NameFileIdDataProvider == null)
  303. m_NameFileIdDataProvider = new DefaultSpriteNameFileIdDataProvider(spriteList);
  304. var nameFileIdPairs = m_NameFileIdDataProvider.GetNameFileIdPairs();
  305. m_RectsCache.SetNameFileIdPairs(nameFileIdPairs);
  306. if (spriteEditor.selectedSpriteRect != null)
  307. spriteEditor.selectedSpriteRect = m_RectsCache.spriteRects.FirstOrDefault(x => x.spriteID == spriteEditor.selectedSpriteRect.spriteID);
  308. AddMainUI(spriteEditor.GetMainVisualContainer());
  309. undoSystem.RegisterUndoCallback(UndoCallback);
  310. }
  311. public override void OnModuleDeactivate()
  312. {
  313. if (m_RectsCache != null)
  314. {
  315. undoSystem.ClearUndo(m_RectsCache);
  316. ScriptableObject.DestroyImmediate(m_RectsCache);
  317. m_RectsCache = null;
  318. }
  319. undoSystem.UnregisterUndoCallback(UndoCallback);
  320. RemoveMainUI(spriteEditor.GetMainVisualContainer());
  321. }
  322. public override bool ApplyRevert(bool apply)
  323. {
  324. if (apply)
  325. {
  326. var array = m_RectsCache != null ? m_RectsCache.spriteRects.ToArray() : null;
  327. m_SpriteDataProvider.SetSpriteRects(array);
  328. var spriteNames = m_RectsCache?.spriteNames;
  329. var spriteFileIds = m_RectsCache?.spriteFileIds;
  330. if (spriteNames != null && spriteFileIds != null)
  331. {
  332. var pairList = new List<SpriteNameFileIdPair>(spriteNames.Count);
  333. for (var i = 0; i < spriteNames.Count; ++i)
  334. pairList.Add(new SpriteNameFileIdPair(spriteNames[i], spriteFileIds[i]));
  335. m_NameFileIdDataProvider.SetNameFileIdPairs(pairList.ToArray());
  336. }
  337. var outlineDataProvider = m_SpriteDataProvider.GetDataProvider<ISpriteOutlineDataProvider>();
  338. var physicsDataProvider = m_SpriteDataProvider.GetDataProvider<ISpritePhysicsOutlineDataProvider>();
  339. foreach (var rect in array)
  340. {
  341. if (rect is OutlineSpriteRect outlineRect)
  342. {
  343. if (outlineRect.outlines.Count > 0)
  344. {
  345. outlineDataProvider.SetOutlines(outlineRect.spriteID, outlineRect.outlines);
  346. physicsDataProvider.SetOutlines(outlineRect.spriteID, outlineRect.outlines);
  347. }
  348. }
  349. }
  350. if (m_RectsCache != null)
  351. undoSystem.ClearUndo(m_RectsCache);
  352. }
  353. else
  354. {
  355. if (m_RectsCache != null)
  356. {
  357. undoSystem.ClearUndo(m_RectsCache);
  358. var spriteList = m_SpriteDataProvider.GetSpriteRects().ToList();
  359. m_RectsCache.SetSpriteRects(spriteList);
  360. var nameFileIdPairs = m_NameFileIdDataProvider.GetNameFileIdPairs();
  361. m_RectsCache.SetNameFileIdPairs(nameFileIdPairs);
  362. spriteEditor.spriteRects = spriteList;
  363. if (spriteEditor.selectedSpriteRect != null)
  364. spriteEditor.selectedSpriteRect = m_RectsCache.spriteRects.FirstOrDefault(x => x.spriteID == spriteEditor.selectedSpriteRect.spriteID);
  365. }
  366. }
  367. return true;
  368. }
  369. public override string moduleName
  370. {
  371. get { return m_ModuleName; }
  372. }
  373. // injected interfaces
  374. protected IEventSystem eventSystem
  375. {
  376. get;
  377. private set;
  378. }
  379. protected IUndoSystem undoSystem
  380. {
  381. get;
  382. private set;
  383. }
  384. protected IAssetDatabase assetDatabase
  385. {
  386. get;
  387. private set;
  388. }
  389. protected SpriteRect selected
  390. {
  391. get { return spriteEditor.selectedSpriteRect; }
  392. set { spriteEditor.selectedSpriteRect = value; }
  393. }
  394. protected SpriteImportMode spriteImportMode
  395. {
  396. get; private set;
  397. }
  398. protected string spriteAssetPath
  399. {
  400. get { return assetDatabase.GetAssetPath(m_TextureDataProvider.texture); }
  401. }
  402. public bool hasSelected
  403. {
  404. get { return spriteEditor.selectedSpriteRect != null; }
  405. }
  406. public SpriteAlignment selectedSpriteAlignment
  407. {
  408. get { return selected.alignment; }
  409. }
  410. public Vector2 selectedSpritePivot
  411. {
  412. get { return selected.pivot; }
  413. }
  414. private Vector2 selectedSpritePivotInCurUnitMode
  415. {
  416. get
  417. {
  418. return pivotUnitMode == PivotUnitMode.Pixels
  419. ? ConvertFromNormalizedToRectSpace(selectedSpritePivot, selectedSpriteRect)
  420. : selectedSpritePivot;
  421. }
  422. }
  423. public int CurrentSelectedSpriteIndex()
  424. {
  425. if (m_RectsCache != null && selected != null)
  426. return m_RectsCache.FindIndex(x => x.spriteID == selected.spriteID);
  427. return -1;
  428. }
  429. public Vector4 selectedSpriteBorder
  430. {
  431. get { return ClampSpriteBorderToRect(selected.border, selected.rect); }
  432. set
  433. {
  434. undoSystem.RegisterCompleteObjectUndo(m_RectsCache, "Change Sprite Border");
  435. spriteEditor.SetDataModified();
  436. selected.border = ClampSpriteBorderToRect(value, selected.rect);
  437. }
  438. }
  439. public Rect selectedSpriteRect
  440. {
  441. get { return selected.rect; }
  442. set
  443. {
  444. undoSystem.RegisterCompleteObjectUndo(m_RectsCache, "Change Sprite rect");
  445. spriteEditor.SetDataModified();
  446. selected.rect = ClampSpriteRect(value, textureActualWidth, textureActualHeight);
  447. }
  448. }
  449. public string selectedSpriteName
  450. {
  451. get { return selected.name; }
  452. set
  453. {
  454. if (selected.name == value)
  455. return;
  456. if (m_RectsCache.IsNameUsed(value))
  457. return;
  458. undoSystem.RegisterCompleteObjectUndo(m_RectsCache, "Change Sprite Name");
  459. spriteEditor.SetDataModified();
  460. string oldName = selected.name;
  461. string newName = InternalEditorUtility.RemoveInvalidCharsFromFileName(value, true);
  462. // These can only be changed in sprite multiple mode
  463. if (string.IsNullOrEmpty(selected.originalName) && (newName != oldName))
  464. selected.originalName = oldName;
  465. // Is the name empty?
  466. if (string.IsNullOrEmpty(newName))
  467. newName = oldName;
  468. // Did the rename succeed?
  469. if (m_RectsCache.Rename(oldName, newName, selected.spriteID))
  470. selected.name = newName;
  471. }
  472. }
  473. public int spriteCount
  474. {
  475. get { return m_RectsCache.spriteRects.Count; }
  476. }
  477. public Vector4 GetSpriteBorderAt(int i)
  478. {
  479. return m_RectsCache.spriteRects[i].border;
  480. }
  481. public Rect GetSpriteRectAt(int i)
  482. {
  483. return m_RectsCache.spriteRects[i].rect;
  484. }
  485. public int textureActualWidth { get; private set; }
  486. public int textureActualHeight { get; private set; }
  487. public void SetSpritePivotAndAlignment(Vector2 pivot, SpriteAlignment alignment)
  488. {
  489. undoSystem.RegisterCompleteObjectUndo(m_RectsCache, "Change Sprite Pivot");
  490. spriteEditor.SetDataModified();
  491. selected.alignment = alignment;
  492. selected.pivot = SpriteEditorUtility.GetPivotValue(alignment, pivot);
  493. }
  494. public bool containsMultipleSprites
  495. {
  496. get { return spriteImportMode == SpriteImportMode.Multiple; }
  497. }
  498. protected void SnapPivotToSnapPoints(Vector2 pivot, out Vector2 outPivot, out SpriteAlignment outAlignment)
  499. {
  500. Rect rect = selectedSpriteRect;
  501. // Convert from normalized space to texture space
  502. Vector2 texturePos = new Vector2(rect.xMin + rect.width * pivot.x, rect.yMin + rect.height * pivot.y);
  503. Vector2[] snapPoints = GetSnapPointsArray(rect);
  504. // Snapping is now a firm action, it will always snap to one of the snapping points.
  505. SpriteAlignment snappedAlignment = SpriteAlignment.Custom;
  506. float nearestDistance = float.MaxValue;
  507. for (int alignment = 0; alignment < snapPoints.Length; alignment++)
  508. {
  509. float distance = (texturePos - snapPoints[alignment]).magnitude * m_Zoom;
  510. if (distance < nearestDistance)
  511. {
  512. snappedAlignment = (SpriteAlignment)alignment;
  513. nearestDistance = distance;
  514. }
  515. }
  516. outAlignment = snappedAlignment;
  517. outPivot = ConvertFromTextureToNormalizedSpace(snapPoints[(int)snappedAlignment], rect);
  518. }
  519. protected void SnapPivotToPixels(Vector2 pivot, out Vector2 outPivot, out SpriteAlignment outAlignment)
  520. {
  521. outAlignment = SpriteAlignment.Custom;
  522. Rect rect = selectedSpriteRect;
  523. float unitsPerPixelX = 1.0f / rect.width;
  524. float unitsPerPixelY = 1.0f / rect.height;
  525. outPivot.x = Mathf.Round(pivot.x / unitsPerPixelX) * unitsPerPixelX;
  526. outPivot.y = Mathf.Round(pivot.y / unitsPerPixelY) * unitsPerPixelY;
  527. }
  528. private void UndoCallback()
  529. {
  530. UIUndoCallback();
  531. }
  532. protected static Rect ClampSpriteRect(Rect rect, float maxX, float maxY)
  533. {
  534. // Clamp rect to width height
  535. rect = FlipNegativeRect(rect);
  536. Rect newRect = new Rect();
  537. newRect.xMin = Mathf.Clamp(rect.xMin, 0, maxX - 1);
  538. newRect.yMin = Mathf.Clamp(rect.yMin, 0, maxY - 1);
  539. newRect.xMax = Mathf.Clamp(rect.xMax, 1, maxX);
  540. newRect.yMax = Mathf.Clamp(rect.yMax, 1, maxY);
  541. // Prevent width and height to be 0 value after clamping.
  542. if (Mathf.RoundToInt(newRect.width) == 0)
  543. newRect.width = 1;
  544. if (Mathf.RoundToInt(newRect.height) == 0)
  545. newRect.height = 1;
  546. return SpriteEditorUtility.RoundedRect(newRect);
  547. }
  548. protected static Rect FlipNegativeRect(Rect rect)
  549. {
  550. Rect newRect = new Rect();
  551. newRect.xMin = Mathf.Min(rect.xMin, rect.xMax);
  552. newRect.yMin = Mathf.Min(rect.yMin, rect.yMax);
  553. newRect.xMax = Mathf.Max(rect.xMin, rect.xMax);
  554. newRect.yMax = Mathf.Max(rect.yMin, rect.yMax);
  555. return newRect;
  556. }
  557. protected static Vector4 ClampSpriteBorderToRect(Vector4 border, Rect rect)
  558. {
  559. Rect flipRect = FlipNegativeRect(rect);
  560. float w = flipRect.width;
  561. float h = flipRect.height;
  562. Vector4 newBorder = new Vector4();
  563. // Make sure borders are within the width/height and left < right and top < bottom
  564. newBorder.x = Mathf.RoundToInt(Mathf.Clamp(border.x, 0, Mathf.Min(Mathf.Abs(w - border.z), w))); // Left
  565. newBorder.z = Mathf.RoundToInt(Mathf.Clamp(border.z, 0, Mathf.Min(Mathf.Abs(w - newBorder.x), w))); // Right
  566. newBorder.y = Mathf.RoundToInt(Mathf.Clamp(border.y, 0, Mathf.Min(Mathf.Abs(h - border.w), h))); // Bottom
  567. newBorder.w = Mathf.RoundToInt(Mathf.Clamp(border.w, 0, Mathf.Min(Mathf.Abs(h - newBorder.y), h))); // Top
  568. return newBorder;
  569. }
  570. }
  571. }