- using UnityEngine;
- using UnityEditor;
-
- namespace UnityEditor.U2D.Common.Path
- {
- internal class PointRectSelector : RectSelector<Vector3>
- {
- protected override bool Select(Vector3 element)
- {
- return guiRect.Contains(HandleUtility.WorldToGUIPoint(element), true);
- }
- }
- }
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