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AssetImportWorker0.log 9.6KB

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  1. Using pre-set license
  2. Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
  3. OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32581 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\6000.0.9f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker0
  12. -projectPath
  13. D:/HX-PGS-ERP-QRCODE-IOS
  14. -logFile
  15. Logs/AssetImportWorker0.log
  16. -srvPort
  17. 62298
  18. -job-worker-count
  19. 9
  20. -background-job-worker-count
  21. 8
  22. -asset-garbage-collectors
  23. 1
  24. Successfully changed project path to: D:/HX-PGS-ERP-QRCODE-IOS
  25. D:/HX-PGS-ERP-QRCODE-IOS
  26. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  27. "memorysetup-bucket-allocator-granularity=16"
  28. "memorysetup-bucket-allocator-bucket-count=8"
  29. "memorysetup-bucket-allocator-block-size=33554432"
  30. "memorysetup-bucket-allocator-block-count=8"
  31. "memorysetup-main-allocator-block-size=16777216"
  32. "memorysetup-thread-allocator-block-size=16777216"
  33. "memorysetup-gfx-main-allocator-block-size=16777216"
  34. "memorysetup-gfx-thread-allocator-block-size=16777216"
  35. "memorysetup-cache-allocator-block-size=4194304"
  36. "memorysetup-typetree-allocator-block-size=2097152"
  37. "memorysetup-profiler-bucket-allocator-granularity=16"
  38. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  39. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  40. "memorysetup-profiler-bucket-allocator-block-count=8"
  41. "memorysetup-profiler-allocator-block-size=16777216"
  42. "memorysetup-profiler-editor-allocator-block-size=1048576"
  43. "memorysetup-temp-allocator-size-main=16777216"
  44. "memorysetup-job-temp-allocator-block-size=2097152"
  45. "memorysetup-job-temp-allocator-block-size-background=1048576"
  46. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  47. "memorysetup-allocator-temp-initial-block-size-main=262144"
  48. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  49. "memorysetup-temp-allocator-size-background-worker=32768"
  50. "memorysetup-temp-allocator-size-job-worker=262144"
  51. "memorysetup-temp-allocator-size-preload-manager=33554432"
  52. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  53. "memorysetup-temp-allocator-size-audio-worker=65536"
  54. "memorysetup-temp-allocator-size-cloud-worker=32768"
  55. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  56. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  57. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  58. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  59. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  60. "memorysetup-temp-allocator-size-gfx=262144"
  61. Player connection [32496] Target information:
  62. Player connection [32496] * "[IP] 192.168.0.104 [Port] 0 [Flags] 2 [Guid] 3094360677 [EditorId] 3094360677 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-7432S27) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  63. Player connection [32496] Host joined multi-casting on [225.0.0.222:54997]...
  64. Player connection [32496] Host joined alternative multi-casting on [225.0.0.222:34997]...
  65. JobSystem: Creating JobQueue using job-worker-count value 9
  66. Library Redirect Path: Library/
  67. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  68. Refreshing native plugins compatible for Editor in 4.15 ms, found 4 plugins.
  69. Preloading 0 native plugins for Editor in 0.00 ms.
  70. Initialize engine version: 6000.0.9f1 (1490908003ac)
  71. [Subsystems] Discovering subsystems at path D:/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
  72. [Subsystems] Discovering subsystems at path D:/HX-PGS-ERP-QRCODE-IOS/Assets
  73. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  74. Direct3D:
  75. Version: Direct3D 11.0 [level 11.1]
  76. Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
  77. Vendor: NVIDIA
  78. VRAM: 7971 MB
  79. Driver: 31.0.15.3640
  80. Initialize mono
  81. Mono path[0] = 'D:/6000.0.9f1/Editor/Data/Managed'
  82. Mono path[1] = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  83. Mono config path = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
  84. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56960
  85. Begin MonoManager ReloadAssembly
  86. Registering precompiled unity dll's ...
  87. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  88. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  89. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  90. Registered in 0.004979 seconds.
  91. - Loaded All Assemblies, in 0.535 seconds
  92. [usbmuxd] Start listen thread
  93. [usbmuxd] Listen thread started
  94. Native extension for iOS target not found
  95. Native extension for Android target not found
  96. Android Extension - Scanning For ADB Devices 432 ms
  97. Native extension for WindowsStandalone target not found
  98. Mono: successfully reloaded assembly
  99. - Finished resetting the current domain, in 1.098 seconds
  100. Domain Reload Profiling: 1633ms
  101. BeginReloadAssembly (199ms)
  102. ExecutionOrderSort (0ms)
  103. DisableScriptedObjects (0ms)
  104. BackupInstance (0ms)
  105. ReleaseScriptingObjects (0ms)
  106. CreateAndSetChildDomain (1ms)
  107. RebuildCommonClasses (47ms)
  108. RebuildNativeTypeToScriptingClass (15ms)
  109. initialDomainReloadingComplete (61ms)
  110. LoadAllAssembliesAndSetupDomain (212ms)
  111. LoadAssemblies (201ms)
  112. RebuildTransferFunctionScriptingTraits (0ms)
  113. AnalyzeDomain (206ms)
  114. TypeCache.Refresh (204ms)
  115. TypeCache.ScanAssembly (188ms)
  116. BuildScriptInfoCaches (0ms)
  117. ResolveRequiredComponents (1ms)
  118. FinalizeReload (1099ms)
  119. ReleaseScriptCaches (0ms)
  120. RebuildScriptCaches (0ms)
  121. SetupLoadedEditorAssemblies (1040ms)
  122. LogAssemblyErrors (0ms)
  123. InitializePlatformSupportModulesInManaged (595ms)
  124. SetLoadedEditorAssemblies (5ms)
  125. BeforeProcessingInitializeOnLoad (7ms)
  126. ProcessInitializeOnLoadAttributes (163ms)
  127. ProcessInitializeOnLoadMethodAttributes (270ms)
  128. AfterProcessingInitializeOnLoad (0ms)
  129. EditorAssembliesLoaded (0ms)
  130. ExecutionOrderSort2 (0ms)
  131. AwakeInstancesAfterBackupRestoration (0ms)
  132. ========================================================================
  133. Worker process is ready to serve import requests
  134. Import Worker Mode flag is 0x00
  135. Begin MonoManager ReloadAssembly
  136. - Loaded All Assemblies, in 1.419 seconds
  137. Refreshing native plugins compatible for Editor in 3.05 ms, found 4 plugins.
  138. Native extension for iOS target not found
  139. Native extension for Android target not found
  140. Native extension for WindowsStandalone target not found
  141. Refreshing native plugins compatible for Editor in 3.97 ms, found 4 plugins.
  142. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  143. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  144. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  145. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  146. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  147. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  148. UnityEngine.Debug:LogWarning (object)
  149. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  150. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  151. System.Reflection.MethodBase:Invoke (object,object[])
  152. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  153. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  154. Mono: successfully reloaded assembly
  155. - Finished resetting the current domain, in 1.433 seconds
  156. Domain Reload Profiling: 2849ms
  157. BeginReloadAssembly (550ms)
  158. ExecutionOrderSort (0ms)
  159. DisableScriptedObjects (7ms)
  160. BackupInstance (0ms)
  161. ReleaseScriptingObjects (0ms)
  162. CreateAndSetChildDomain (34ms)
  163. RebuildCommonClasses (47ms)
  164. RebuildNativeTypeToScriptingClass (15ms)
  165. initialDomainReloadingComplete (37ms)
  166. LoadAllAssembliesAndSetupDomain (766ms)
  167. LoadAssemblies (562ms)
  168. RebuildTransferFunctionScriptingTraits (0ms)
  169. AnalyzeDomain (369ms)
  170. TypeCache.Refresh (262ms)
  171. TypeCache.ScanAssembly (238ms)
  172. BuildScriptInfoCaches (89ms)
  173. ResolveRequiredComponents (15ms)
  174. FinalizeReload (1433ms)
  175. ReleaseScriptCaches (0ms)
  176. RebuildScriptCaches (0ms)
  177. SetupLoadedEditorAssemblies (1078ms)
  178. LogAssemblyErrors (0ms)
  179. InitializePlatformSupportModulesInManaged (30ms)
  180. SetLoadedEditorAssemblies (5ms)
  181. BeforeProcessingInitializeOnLoad (80ms)
  182. ProcessInitializeOnLoadAttributes (560ms)
  183. ProcessInitializeOnLoadMethodAttributes (400ms)
  184. AfterProcessingInitializeOnLoad (3ms)
  185. EditorAssembliesLoaded (0ms)
  186. ExecutionOrderSort2 (0ms)
  187. AwakeInstancesAfterBackupRestoration (24ms)
  188. Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
  189. Refreshing native plugins compatible for Editor in 2.91 ms, found 4 plugins.
  190. Preloading 0 native plugins for Editor in 0.00 ms.
  191. Unloading 229 Unused Serialized files (Serialized files now loaded: 0)
  192. Unloading 6585 unused Assets / (5.8 MB). Loaded Objects now: 7359.
  193. Memory consumption went from 216.3 MB to 210.5 MB.
  194. Total: 9.221400 ms (FindLiveObjects: 0.822400 ms CreateObjectMapping: 0.463400 ms MarkObjects: 5.512100 ms DeleteObjects: 2.422200 ms)