123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200 |
- Using pre-set license
- Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
- OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32581 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
-
- COMMAND LINE ARGUMENTS:
- D:\6000.0.9f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker0
- -projectPath
- D:/HX-PGS-ERP-QRCODE-IOS
- -logFile
- Logs/AssetImportWorker0.log
- -srvPort
- 62298
- -job-worker-count
- 9
- -background-job-worker-count
- 8
- -asset-garbage-collectors
- 1
- Successfully changed project path to: D:/HX-PGS-ERP-QRCODE-IOS
- D:/HX-PGS-ERP-QRCODE-IOS
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- Player connection [32496] Target information:
-
- Player connection [32496] * "[IP] 192.168.0.104 [Port] 0 [Flags] 2 [Guid] 3094360677 [EditorId] 3094360677 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-7432S27) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-
- Player connection [32496] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [32496] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 9
- Library Redirect Path: Library/
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- Refreshing native plugins compatible for Editor in 4.15 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 6000.0.9f1 (1490908003ac)
- [Subsystems] Discovering subsystems at path D:/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path D:/HX-PGS-ERP-QRCODE-IOS/Assets
- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
- Vendor: NVIDIA
- VRAM: 7971 MB
- Driver: 31.0.15.3640
- Initialize mono
- Mono path[0] = 'D:/6000.0.9f1/Editor/Data/Managed'
- Mono path[1] = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56960
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
- Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
- Registered in 0.004979 seconds.
- - Loaded All Assemblies, in 0.535 seconds
- [usbmuxd] Start listen thread
- [usbmuxd] Listen thread started
- Native extension for iOS target not found
- Native extension for Android target not found
- Android Extension - Scanning For ADB Devices 432 ms
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.098 seconds
- Domain Reload Profiling: 1633ms
- BeginReloadAssembly (199ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (0ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (1ms)
- RebuildCommonClasses (47ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (61ms)
- LoadAllAssembliesAndSetupDomain (212ms)
- LoadAssemblies (201ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (206ms)
- TypeCache.Refresh (204ms)
- TypeCache.ScanAssembly (188ms)
- BuildScriptInfoCaches (0ms)
- ResolveRequiredComponents (1ms)
- FinalizeReload (1099ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (1040ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (595ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (7ms)
- ProcessInitializeOnLoadAttributes (163ms)
- ProcessInitializeOnLoadMethodAttributes (270ms)
- AfterProcessingInitializeOnLoad (0ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (0ms)
- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 1.419 seconds
- Refreshing native plugins compatible for Editor in 3.05 ms, found 4 plugins.
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Refreshing native plugins compatible for Editor in 3.97 ms, found 4 plugins.
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.433 seconds
- Domain Reload Profiling: 2849ms
- BeginReloadAssembly (550ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (7ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (34ms)
- RebuildCommonClasses (47ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (766ms)
- LoadAssemblies (562ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (369ms)
- TypeCache.Refresh (262ms)
- TypeCache.ScanAssembly (238ms)
- BuildScriptInfoCaches (89ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1433ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (1078ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (30ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (80ms)
- ProcessInitializeOnLoadAttributes (560ms)
- ProcessInitializeOnLoadMethodAttributes (400ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (24ms)
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
- Refreshing native plugins compatible for Editor in 2.91 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 229 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6585 unused Assets / (5.8 MB). Loaded Objects now: 7359.
- Memory consumption went from 216.3 MB to 210.5 MB.
- Total: 9.221400 ms (FindLiveObjects: 0.822400 ms CreateObjectMapping: 0.463400 ms MarkObjects: 5.512100 ms DeleteObjects: 2.422200 ms)
|