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AssetImportWorker0-prev.log 117KB

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  1. Using pre-set license
  2. Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
  3. OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32581 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\6000.0.9f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker0
  12. -projectPath
  13. D:/HX-PGS-ERP-QRCODE
  14. -logFile
  15. Logs/AssetImportWorker0.log
  16. -srvPort
  17. 56167
  18. -job-worker-count
  19. 9
  20. -background-job-worker-count
  21. 8
  22. -asset-garbage-collectors
  23. 1
  24. Successfully changed project path to: D:/HX-PGS-ERP-QRCODE
  25. D:/HX-PGS-ERP-QRCODE
  26. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  27. "memorysetup-bucket-allocator-granularity=16"
  28. "memorysetup-bucket-allocator-bucket-count=8"
  29. "memorysetup-bucket-allocator-block-size=33554432"
  30. "memorysetup-bucket-allocator-block-count=8"
  31. "memorysetup-main-allocator-block-size=16777216"
  32. "memorysetup-thread-allocator-block-size=16777216"
  33. "memorysetup-gfx-main-allocator-block-size=16777216"
  34. "memorysetup-gfx-thread-allocator-block-size=16777216"
  35. "memorysetup-cache-allocator-block-size=4194304"
  36. "memorysetup-typetree-allocator-block-size=2097152"
  37. "memorysetup-profiler-bucket-allocator-granularity=16"
  38. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  39. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  40. "memorysetup-profiler-bucket-allocator-block-count=8"
  41. "memorysetup-profiler-allocator-block-size=16777216"
  42. "memorysetup-profiler-editor-allocator-block-size=1048576"
  43. "memorysetup-temp-allocator-size-main=16777216"
  44. "memorysetup-job-temp-allocator-block-size=2097152"
  45. "memorysetup-job-temp-allocator-block-size-background=1048576"
  46. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  47. "memorysetup-allocator-temp-initial-block-size-main=262144"
  48. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  49. "memorysetup-temp-allocator-size-background-worker=32768"
  50. "memorysetup-temp-allocator-size-job-worker=262144"
  51. "memorysetup-temp-allocator-size-preload-manager=33554432"
  52. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  53. "memorysetup-temp-allocator-size-audio-worker=65536"
  54. "memorysetup-temp-allocator-size-cloud-worker=32768"
  55. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  56. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  57. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  58. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  59. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  60. "memorysetup-temp-allocator-size-gfx=262144"
  61. Player connection [10692] Target information:
  62. Player connection [10692] * "[IP] 192.168.0.104 [Port] 0 [Flags] 2 [Guid] 2929093290 [EditorId] 2929093290 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-7432S27) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  63. Player connection [10692] Host joined multi-casting on [225.0.0.222:54997]...
  64. Player connection [10692] Host joined alternative multi-casting on [225.0.0.222:34997]...
  65. JobSystem: Creating JobQueue using job-worker-count value 9
  66. Failed to load ASTC compressor library from astcenc-avx2
  67. Library Redirect Path: Library/
  68. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  69. Refreshing native plugins compatible for Editor in 3.82 ms, found 4 plugins.
  70. Preloading 0 native plugins for Editor in 0.00 ms.
  71. Initialize engine version: 6000.0.9f1 (1490908003ac)
  72. [Subsystems] Discovering subsystems at path D:/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
  73. [Subsystems] Discovering subsystems at path D:/HX-PGS-ERP-QRCODE/Assets
  74. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  75. Direct3D:
  76. Version: Direct3D 11.0 [level 11.1]
  77. Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
  78. Vendor: NVIDIA
  79. VRAM: 7971 MB
  80. Driver: 31.0.15.3640
  81. Initialize mono
  82. Mono path[0] = 'D:/6000.0.9f1/Editor/Data/Managed'
  83. Mono path[1] = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  84. Mono config path = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
  85. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56580
  86. Begin MonoManager ReloadAssembly
  87. Registering precompiled unity dll's ...
  88. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  89. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  90. Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  91. Registered in 0.004927 seconds.
  92. - Loaded All Assemblies, in 0.491 seconds
  93. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  94. Native extension for iOS target not found
  95. Native extension for Android target not found
  96. Android Extension - Scanning For ADB Devices 393 ms
  97. Native extension for WindowsStandalone target not found
  98. Mono: successfully reloaded assembly
  99. - Finished resetting the current domain, in 1.002 seconds
  100. Domain Reload Profiling: 1492ms
  101. BeginReloadAssembly (182ms)
  102. ExecutionOrderSort (0ms)
  103. DisableScriptedObjects (0ms)
  104. BackupInstance (0ms)
  105. ReleaseScriptingObjects (0ms)
  106. CreateAndSetChildDomain (1ms)
  107. RebuildCommonClasses (45ms)
  108. RebuildNativeTypeToScriptingClass (15ms)
  109. initialDomainReloadingComplete (57ms)
  110. LoadAllAssembliesAndSetupDomain (192ms)
  111. LoadAssemblies (182ms)
  112. RebuildTransferFunctionScriptingTraits (0ms)
  113. AnalyzeDomain (186ms)
  114. TypeCache.Refresh (184ms)
  115. TypeCache.ScanAssembly (169ms)
  116. BuildScriptInfoCaches (0ms)
  117. ResolveRequiredComponents (1ms)
  118. FinalizeReload (1002ms)
  119. ReleaseScriptCaches (0ms)
  120. RebuildScriptCaches (0ms)
  121. SetupLoadedEditorAssemblies (950ms)
  122. LogAssemblyErrors (0ms)
  123. InitializePlatformSupportModulesInManaged (543ms)
  124. SetLoadedEditorAssemblies (5ms)
  125. BeforeProcessingInitializeOnLoad (6ms)
  126. ProcessInitializeOnLoadAttributes (150ms)
  127. ProcessInitializeOnLoadMethodAttributes (247ms)
  128. AfterProcessingInitializeOnLoad (0ms)
  129. EditorAssembliesLoaded (0ms)
  130. ExecutionOrderSort2 (0ms)
  131. AwakeInstancesAfterBackupRestoration (0ms)
  132. ========================================================================
  133. Worker process is ready to serve import requests
  134. Import Worker Mode flag is 0x00
  135. Begin MonoManager ReloadAssembly
  136. - Loaded All Assemblies, in 1.272 seconds
  137. Refreshing native plugins compatible for Editor in 3.03 ms, found 4 plugins.
  138. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  139. Native extension for iOS target not found
  140. Native extension for Android target not found
  141. Native extension for WindowsStandalone target not found
  142. Refreshing native plugins compatible for Editor in 3.82 ms, found 4 plugins.
  143. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  144. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  145. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  146. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  147. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  148. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  149. UnityEngine.Debug:LogWarning (object)
  150. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  151. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  152. System.Reflection.MethodBase:Invoke (object,object[])
  153. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  154. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  155. Mono: successfully reloaded assembly
  156. - Finished resetting the current domain, in 1.295 seconds
  157. Domain Reload Profiling: 2565ms
  158. BeginReloadAssembly (491ms)
  159. ExecutionOrderSort (0ms)
  160. DisableScriptedObjects (8ms)
  161. BackupInstance (0ms)
  162. ReleaseScriptingObjects (0ms)
  163. CreateAndSetChildDomain (30ms)
  164. RebuildCommonClasses (43ms)
  165. RebuildNativeTypeToScriptingClass (21ms)
  166. initialDomainReloadingComplete (36ms)
  167. LoadAllAssembliesAndSetupDomain (678ms)
  168. LoadAssemblies (475ms)
  169. RebuildTransferFunctionScriptingTraits (0ms)
  170. AnalyzeDomain (335ms)
  171. TypeCache.Refresh (238ms)
  172. TypeCache.ScanAssembly (216ms)
  173. BuildScriptInfoCaches (81ms)
  174. ResolveRequiredComponents (13ms)
  175. FinalizeReload (1296ms)
  176. ReleaseScriptCaches (0ms)
  177. RebuildScriptCaches (0ms)
  178. SetupLoadedEditorAssemblies (973ms)
  179. LogAssemblyErrors (0ms)
  180. InitializePlatformSupportModulesInManaged (34ms)
  181. SetLoadedEditorAssemblies (4ms)
  182. BeforeProcessingInitializeOnLoad (65ms)
  183. ProcessInitializeOnLoadAttributes (512ms)
  184. ProcessInitializeOnLoadMethodAttributes (355ms)
  185. AfterProcessingInitializeOnLoad (3ms)
  186. EditorAssembliesLoaded (0ms)
  187. ExecutionOrderSort2 (0ms)
  188. AwakeInstancesAfterBackupRestoration (26ms)
  189. Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
  190. Refreshing native plugins compatible for Editor in 2.50 ms, found 4 plugins.
  191. Preloading 0 native plugins for Editor in 0.00 ms.
  192. Unloading 229 Unused Serialized files (Serialized files now loaded: 0)
  193. Unloading 6585 unused Assets / (5.7 MB). Loaded Objects now: 7359.
  194. Memory consumption went from 210.8 MB to 205.1 MB.
  195. Total: 9.338700 ms (FindLiveObjects: 0.843300 ms CreateObjectMapping: 0.523500 ms MarkObjects: 5.557100 ms DeleteObjects: 2.412700 ms)
  196. ========================================================================
  197. Received Prepare
  198. Refreshing native plugins compatible for Editor in 2.75 ms, found 4 plugins.
  199. Preloading 0 native plugins for Editor in 0.00 ms.
  200. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  201. Unloading 6568 unused Assets / (5.9 MB). Loaded Objects now: 7359.
  202. Memory consumption went from 172.6 MB to 166.7 MB.
  203. Total: 12.243700 ms (FindLiveObjects: 0.878300 ms CreateObjectMapping: 0.613200 ms MarkObjects: 7.285800 ms DeleteObjects: 3.463900 ms)
  204. Prepare: number of updated asset objects reloaded= 0
  205. ========================================================================
  206. Received Prepare
  207. Begin MonoManager ReloadAssembly
  208. - Loaded All Assemblies, in 0.931 seconds
  209. Refreshing native plugins compatible for Editor in 2.76 ms, found 4 plugins.
  210. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  211. Native extension for iOS target not found
  212. Native extension for Android target not found
  213. Native extension for WindowsStandalone target not found
  214. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  215. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  216. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  217. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  218. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  219. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  220. UnityEngine.Debug:LogWarning (object)
  221. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  222. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  223. System.Reflection.MethodBase:Invoke (object,object[])
  224. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  225. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  226. Mono: successfully reloaded assembly
  227. - Finished resetting the current domain, in 1.207 seconds
  228. Domain Reload Profiling: 2139ms
  229. BeginReloadAssembly (266ms)
  230. ExecutionOrderSort (0ms)
  231. DisableScriptedObjects (17ms)
  232. BackupInstance (0ms)
  233. ReleaseScriptingObjects (0ms)
  234. CreateAndSetChildDomain (56ms)
  235. RebuildCommonClasses (42ms)
  236. RebuildNativeTypeToScriptingClass (16ms)
  237. initialDomainReloadingComplete (37ms)
  238. LoadAllAssembliesAndSetupDomain (572ms)
  239. LoadAssemblies (475ms)
  240. RebuildTransferFunctionScriptingTraits (0ms)
  241. AnalyzeDomain (244ms)
  242. TypeCache.Refresh (12ms)
  243. TypeCache.ScanAssembly (1ms)
  244. BuildScriptInfoCaches (213ms)
  245. ResolveRequiredComponents (14ms)
  246. FinalizeReload (1207ms)
  247. ReleaseScriptCaches (0ms)
  248. RebuildScriptCaches (0ms)
  249. SetupLoadedEditorAssemblies (845ms)
  250. LogAssemblyErrors (0ms)
  251. InitializePlatformSupportModulesInManaged (26ms)
  252. SetLoadedEditorAssemblies (4ms)
  253. BeforeProcessingInitializeOnLoad (60ms)
  254. ProcessInitializeOnLoadAttributes (436ms)
  255. ProcessInitializeOnLoadMethodAttributes (315ms)
  256. AfterProcessingInitializeOnLoad (3ms)
  257. EditorAssembliesLoaded (0ms)
  258. ExecutionOrderSort2 (0ms)
  259. AwakeInstancesAfterBackupRestoration (29ms)
  260. Refreshing native plugins compatible for Editor in 2.67 ms, found 4 plugins.
  261. Preloading 0 native plugins for Editor in 0.00 ms.
  262. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  263. Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7362.
  264. Memory consumption went from 175.8 MB to 170.1 MB.
  265. Total: 8.995400 ms (FindLiveObjects: 0.837500 ms CreateObjectMapping: 0.454800 ms MarkObjects: 5.316900 ms DeleteObjects: 2.385100 ms)
  266. Prepare: number of updated asset objects reloaded= 0
  267. ========================================================================
  268. Received Prepare
  269. Refreshing native plugins compatible for Editor in 2.93 ms, found 4 plugins.
  270. Preloading 0 native plugins for Editor in 0.00 ms.
  271. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  272. Unloading 6568 unused Assets / (5.7 MB). Loaded Objects now: 7362.
  273. Memory consumption went from 175.9 MB to 170.3 MB.
  274. Total: 32.330800 ms (FindLiveObjects: 0.870400 ms CreateObjectMapping: 0.677500 ms MarkObjects: 28.124400 ms DeleteObjects: 2.657100 ms)
  275. Prepare: number of updated asset objects reloaded= 0
  276. ========================================================================
  277. Received Prepare
  278. Begin MonoManager ReloadAssembly
  279. - Loaded All Assemblies, in 0.975 seconds
  280. Refreshing native plugins compatible for Editor in 3.16 ms, found 4 plugins.
  281. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  282. Native extension for iOS target not found
  283. Native extension for Android target not found
  284. Native extension for WindowsStandalone target not found
  285. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  286. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  287. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  288. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  289. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  290. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  291. UnityEngine.Debug:LogWarning (object)
  292. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  293. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  294. System.Reflection.MethodBase:Invoke (object,object[])
  295. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  296. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  297. Mono: successfully reloaded assembly
  298. - Finished resetting the current domain, in 1.200 seconds
  299. Domain Reload Profiling: 2176ms
  300. BeginReloadAssembly (303ms)
  301. ExecutionOrderSort (0ms)
  302. DisableScriptedObjects (17ms)
  303. BackupInstance (0ms)
  304. ReleaseScriptingObjects (0ms)
  305. CreateAndSetChildDomain (57ms)
  306. RebuildCommonClasses (39ms)
  307. RebuildNativeTypeToScriptingClass (15ms)
  308. initialDomainReloadingComplete (37ms)
  309. LoadAllAssembliesAndSetupDomain (581ms)
  310. LoadAssemblies (518ms)
  311. RebuildTransferFunctionScriptingTraits (0ms)
  312. AnalyzeDomain (246ms)
  313. TypeCache.Refresh (12ms)
  314. TypeCache.ScanAssembly (1ms)
  315. BuildScriptInfoCaches (216ms)
  316. ResolveRequiredComponents (14ms)
  317. FinalizeReload (1200ms)
  318. ReleaseScriptCaches (0ms)
  319. RebuildScriptCaches (0ms)
  320. SetupLoadedEditorAssemblies (847ms)
  321. LogAssemblyErrors (0ms)
  322. InitializePlatformSupportModulesInManaged (26ms)
  323. SetLoadedEditorAssemblies (4ms)
  324. BeforeProcessingInitializeOnLoad (59ms)
  325. ProcessInitializeOnLoadAttributes (446ms)
  326. ProcessInitializeOnLoadMethodAttributes (308ms)
  327. AfterProcessingInitializeOnLoad (3ms)
  328. EditorAssembliesLoaded (0ms)
  329. ExecutionOrderSort2 (0ms)
  330. AwakeInstancesAfterBackupRestoration (27ms)
  331. Refreshing native plugins compatible for Editor in 2.65 ms, found 4 plugins.
  332. Preloading 0 native plugins for Editor in 0.00 ms.
  333. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  334. Unloading 6583 unused Assets / (5.6 MB). Loaded Objects now: 7364.
  335. Memory consumption went from 177.7 MB to 172.2 MB.
  336. Total: 9.541800 ms (FindLiveObjects: 0.873700 ms CreateObjectMapping: 0.503500 ms MarkObjects: 5.631200 ms DeleteObjects: 2.531500 ms)
  337. Prepare: number of updated asset objects reloaded= 0
  338. ========================================================================
  339. Received Prepare
  340. Refreshing native plugins compatible for Editor in 3.25 ms, found 4 plugins.
  341. Preloading 0 native plugins for Editor in 0.00 ms.
  342. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  343. Unloading 6568 unused Assets / (5.0 MB). Loaded Objects now: 7364.
  344. Memory consumption went from 177.9 MB to 172.8 MB.
  345. Total: 10.773000 ms (FindLiveObjects: 0.887000 ms CreateObjectMapping: 0.653100 ms MarkObjects: 6.563000 ms DeleteObjects: 2.668600 ms)
  346. Prepare: number of updated asset objects reloaded= 0
  347. ========================================================================
  348. Received Prepare
  349. Begin MonoManager ReloadAssembly
  350. - Loaded All Assemblies, in 0.948 seconds
  351. Refreshing native plugins compatible for Editor in 3.07 ms, found 4 plugins.
  352. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  353. Native extension for iOS target not found
  354. Native extension for Android target not found
  355. Native extension for WindowsStandalone target not found
  356. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  357. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  358. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  359. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  360. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  361. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  362. UnityEngine.Debug:LogWarning (object)
  363. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  364. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  365. System.Reflection.MethodBase:Invoke (object,object[])
  366. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  367. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  368. Mono: successfully reloaded assembly
  369. - Finished resetting the current domain, in 1.240 seconds
  370. Domain Reload Profiling: 2190ms
  371. BeginReloadAssembly (260ms)
  372. ExecutionOrderSort (0ms)
  373. DisableScriptedObjects (15ms)
  374. BackupInstance (0ms)
  375. ReleaseScriptingObjects (0ms)
  376. CreateAndSetChildDomain (52ms)
  377. RebuildCommonClasses (42ms)
  378. RebuildNativeTypeToScriptingClass (16ms)
  379. initialDomainReloadingComplete (37ms)
  380. LoadAllAssembliesAndSetupDomain (596ms)
  381. LoadAssemblies (492ms)
  382. RebuildTransferFunctionScriptingTraits (0ms)
  383. AnalyzeDomain (248ms)
  384. TypeCache.Refresh (13ms)
  385. TypeCache.ScanAssembly (1ms)
  386. BuildScriptInfoCaches (218ms)
  387. ResolveRequiredComponents (15ms)
  388. FinalizeReload (1240ms)
  389. ReleaseScriptCaches (0ms)
  390. RebuildScriptCaches (0ms)
  391. SetupLoadedEditorAssemblies (872ms)
  392. LogAssemblyErrors (0ms)
  393. InitializePlatformSupportModulesInManaged (29ms)
  394. SetLoadedEditorAssemblies (4ms)
  395. BeforeProcessingInitializeOnLoad (66ms)
  396. ProcessInitializeOnLoadAttributes (458ms)
  397. ProcessInitializeOnLoadMethodAttributes (311ms)
  398. AfterProcessingInitializeOnLoad (3ms)
  399. EditorAssembliesLoaded (0ms)
  400. ExecutionOrderSort2 (0ms)
  401. AwakeInstancesAfterBackupRestoration (27ms)
  402. Refreshing native plugins compatible for Editor in 2.69 ms, found 4 plugins.
  403. Preloading 0 native plugins for Editor in 0.00 ms.
  404. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  405. Unloading 6583 unused Assets / (4.7 MB). Loaded Objects now: 7366.
  406. Memory consumption went from 177.7 MB to 173.0 MB.
  407. Total: 6.211000 ms (FindLiveObjects: 0.474900 ms CreateObjectMapping: 0.448100 ms MarkObjects: 3.655300 ms DeleteObjects: 1.632100 ms)
  408. Prepare: number of updated asset objects reloaded= 0
  409. ========================================================================
  410. Received Prepare
  411. Refreshing native plugins compatible for Editor in 3.01 ms, found 4 plugins.
  412. Preloading 0 native plugins for Editor in 0.00 ms.
  413. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  414. Unloading 6568 unused Assets / (5.6 MB). Loaded Objects now: 7366.
  415. Memory consumption went from 177.9 MB to 172.3 MB.
  416. Total: 10.211200 ms (FindLiveObjects: 0.926300 ms CreateObjectMapping: 0.533500 ms MarkObjects: 6.171300 ms DeleteObjects: 2.578600 ms)
  417. Prepare: number of updated asset objects reloaded= 0
  418. ========================================================================
  419. Received Prepare
  420. Begin MonoManager ReloadAssembly
  421. - Loaded All Assemblies, in 0.936 seconds
  422. Refreshing native plugins compatible for Editor in 2.77 ms, found 4 plugins.
  423. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  424. Native extension for iOS target not found
  425. Native extension for Android target not found
  426. Native extension for WindowsStandalone target not found
  427. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  428. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  429. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  430. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  431. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  432. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  433. UnityEngine.Debug:LogWarning (object)
  434. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  435. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  436. System.Reflection.MethodBase:Invoke (object,object[])
  437. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  438. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  439. Mono: successfully reloaded assembly
  440. - Finished resetting the current domain, in 1.201 seconds
  441. Domain Reload Profiling: 2140ms
  442. BeginReloadAssembly (258ms)
  443. ExecutionOrderSort (0ms)
  444. DisableScriptedObjects (15ms)
  445. BackupInstance (0ms)
  446. ReleaseScriptingObjects (0ms)
  447. CreateAndSetChildDomain (52ms)
  448. RebuildCommonClasses (41ms)
  449. RebuildNativeTypeToScriptingClass (16ms)
  450. initialDomainReloadingComplete (37ms)
  451. LoadAllAssembliesAndSetupDomain (585ms)
  452. LoadAssemblies (485ms)
  453. RebuildTransferFunctionScriptingTraits (0ms)
  454. AnalyzeDomain (246ms)
  455. TypeCache.Refresh (12ms)
  456. TypeCache.ScanAssembly (1ms)
  457. BuildScriptInfoCaches (216ms)
  458. ResolveRequiredComponents (14ms)
  459. FinalizeReload (1202ms)
  460. ReleaseScriptCaches (0ms)
  461. RebuildScriptCaches (0ms)
  462. SetupLoadedEditorAssemblies (843ms)
  463. LogAssemblyErrors (0ms)
  464. InitializePlatformSupportModulesInManaged (26ms)
  465. SetLoadedEditorAssemblies (4ms)
  466. BeforeProcessingInitializeOnLoad (60ms)
  467. ProcessInitializeOnLoadAttributes (442ms)
  468. ProcessInitializeOnLoadMethodAttributes (307ms)
  469. AfterProcessingInitializeOnLoad (4ms)
  470. EditorAssembliesLoaded (0ms)
  471. ExecutionOrderSort2 (0ms)
  472. AwakeInstancesAfterBackupRestoration (27ms)
  473. Refreshing native plugins compatible for Editor in 2.63 ms, found 4 plugins.
  474. Preloading 0 native plugins for Editor in 0.00 ms.
  475. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  476. Unloading 6583 unused Assets / (5.6 MB). Loaded Objects now: 7368.
  477. Memory consumption went from 177.8 MB to 172.2 MB.
  478. Total: 9.279100 ms (FindLiveObjects: 0.865700 ms CreateObjectMapping: 0.450300 ms MarkObjects: 5.385100 ms DeleteObjects: 2.576700 ms)
  479. Prepare: number of updated asset objects reloaded= 0
  480. ========================================================================
  481. Received Prepare
  482. Refreshing native plugins compatible for Editor in 2.61 ms, found 4 plugins.
  483. Preloading 0 native plugins for Editor in 0.00 ms.
  484. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  485. Unloading 6568 unused Assets / (5.7 MB). Loaded Objects now: 7368.
  486. Memory consumption went from 177.9 MB to 172.2 MB.
  487. Total: 10.181800 ms (FindLiveObjects: 0.865200 ms CreateObjectMapping: 0.470700 ms MarkObjects: 6.299900 ms DeleteObjects: 2.544400 ms)
  488. Prepare: number of updated asset objects reloaded= 1
  489. ========================================================================
  490. Received Prepare
  491. Begin MonoManager ReloadAssembly
  492. - Loaded All Assemblies, in 0.944 seconds
  493. Refreshing native plugins compatible for Editor in 2.71 ms, found 4 plugins.
  494. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  495. Native extension for iOS target not found
  496. Native extension for Android target not found
  497. Native extension for WindowsStandalone target not found
  498. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  499. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  500. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  501. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  502. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  503. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  504. UnityEngine.Debug:LogWarning (object)
  505. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  506. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  507. System.Reflection.MethodBase:Invoke (object,object[])
  508. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  509. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  510. Mono: successfully reloaded assembly
  511. - Finished resetting the current domain, in 1.214 seconds
  512. Domain Reload Profiling: 2159ms
  513. BeginReloadAssembly (266ms)
  514. ExecutionOrderSort (0ms)
  515. DisableScriptedObjects (15ms)
  516. BackupInstance (0ms)
  517. ReleaseScriptingObjects (0ms)
  518. CreateAndSetChildDomain (52ms)
  519. RebuildCommonClasses (43ms)
  520. RebuildNativeTypeToScriptingClass (17ms)
  521. initialDomainReloadingComplete (37ms)
  522. LoadAllAssembliesAndSetupDomain (582ms)
  523. LoadAssemblies (471ms)
  524. RebuildTransferFunctionScriptingTraits (0ms)
  525. AnalyzeDomain (264ms)
  526. TypeCache.Refresh (13ms)
  527. TypeCache.ScanAssembly (1ms)
  528. BuildScriptInfoCaches (233ms)
  529. ResolveRequiredComponents (14ms)
  530. FinalizeReload (1215ms)
  531. ReleaseScriptCaches (0ms)
  532. RebuildScriptCaches (0ms)
  533. SetupLoadedEditorAssemblies (848ms)
  534. LogAssemblyErrors (0ms)
  535. InitializePlatformSupportModulesInManaged (28ms)
  536. SetLoadedEditorAssemblies (4ms)
  537. BeforeProcessingInitializeOnLoad (62ms)
  538. ProcessInitializeOnLoadAttributes (439ms)
  539. ProcessInitializeOnLoadMethodAttributes (311ms)
  540. AfterProcessingInitializeOnLoad (4ms)
  541. EditorAssembliesLoaded (0ms)
  542. ExecutionOrderSort2 (0ms)
  543. AwakeInstancesAfterBackupRestoration (27ms)
  544. Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins.
  545. Preloading 0 native plugins for Editor in 0.00 ms.
  546. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  547. Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7370.
  548. Memory consumption went from 179.8 MB to 174.1 MB.
  549. Total: 9.190300 ms (FindLiveObjects: 0.840900 ms CreateObjectMapping: 0.468700 ms MarkObjects: 5.410300 ms DeleteObjects: 2.469100 ms)
  550. Prepare: number of updated asset objects reloaded= 0
  551. ========================================================================
  552. Received Prepare
  553. Refreshing native plugins compatible for Editor in 3.31 ms, found 4 plugins.
  554. Preloading 0 native plugins for Editor in 0.00 ms.
  555. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  556. Unloading 6568 unused Assets / (5.8 MB). Loaded Objects now: 7370.
  557. Memory consumption went from 179.9 MB to 174.1 MB.
  558. Total: 14.532500 ms (FindLiveObjects: 0.908800 ms CreateObjectMapping: 0.557500 ms MarkObjects: 10.160000 ms DeleteObjects: 2.903800 ms)
  559. Prepare: number of updated asset objects reloaded= 1
  560. ========================================================================
  561. Received Prepare
  562. Begin MonoManager ReloadAssembly
  563. - Loaded All Assemblies, in 0.943 seconds
  564. Refreshing native plugins compatible for Editor in 2.68 ms, found 4 plugins.
  565. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  566. Native extension for iOS target not found
  567. Native extension for Android target not found
  568. Native extension for WindowsStandalone target not found
  569. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  570. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  571. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  572. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  573. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  574. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  575. UnityEngine.Debug:LogWarning (object)
  576. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  577. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  578. System.Reflection.MethodBase:Invoke (object,object[])
  579. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  580. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  581. Mono: successfully reloaded assembly
  582. - Finished resetting the current domain, in 1.205 seconds
  583. Domain Reload Profiling: 2150ms
  584. BeginReloadAssembly (254ms)
  585. ExecutionOrderSort (0ms)
  586. DisableScriptedObjects (15ms)
  587. BackupInstance (0ms)
  588. ReleaseScriptingObjects (0ms)
  589. CreateAndSetChildDomain (50ms)
  590. RebuildCommonClasses (41ms)
  591. RebuildNativeTypeToScriptingClass (15ms)
  592. initialDomainReloadingComplete (38ms)
  593. LoadAllAssembliesAndSetupDomain (595ms)
  594. LoadAssemblies (490ms)
  595. RebuildTransferFunctionScriptingTraits (0ms)
  596. AnalyzeDomain (250ms)
  597. TypeCache.Refresh (13ms)
  598. TypeCache.ScanAssembly (1ms)
  599. BuildScriptInfoCaches (219ms)
  600. ResolveRequiredComponents (14ms)
  601. FinalizeReload (1206ms)
  602. ReleaseScriptCaches (0ms)
  603. RebuildScriptCaches (0ms)
  604. SetupLoadedEditorAssemblies (849ms)
  605. LogAssemblyErrors (0ms)
  606. InitializePlatformSupportModulesInManaged (29ms)
  607. SetLoadedEditorAssemblies (5ms)
  608. BeforeProcessingInitializeOnLoad (63ms)
  609. ProcessInitializeOnLoadAttributes (437ms)
  610. ProcessInitializeOnLoadMethodAttributes (312ms)
  611. AfterProcessingInitializeOnLoad (3ms)
  612. EditorAssembliesLoaded (0ms)
  613. ExecutionOrderSort2 (0ms)
  614. AwakeInstancesAfterBackupRestoration (27ms)
  615. Refreshing native plugins compatible for Editor in 2.55 ms, found 4 plugins.
  616. Preloading 0 native plugins for Editor in 0.00 ms.
  617. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  618. Unloading 6583 unused Assets / (5.5 MB). Loaded Objects now: 7372.
  619. Memory consumption went from 179.8 MB to 174.2 MB.
  620. Total: 9.352600 ms (FindLiveObjects: 0.854100 ms CreateObjectMapping: 0.475700 ms MarkObjects: 5.637600 ms DeleteObjects: 2.383800 ms)
  621. Prepare: number of updated asset objects reloaded= 0
  622. ========================================================================
  623. Received Prepare
  624. Refreshing native plugins compatible for Editor in 2.77 ms, found 4 plugins.
  625. Preloading 0 native plugins for Editor in 0.00 ms.
  626. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  627. Unloading 6568 unused Assets / (5.7 MB). Loaded Objects now: 7372.
  628. Memory consumption went from 179.9 MB to 174.2 MB.
  629. Total: 9.940600 ms (FindLiveObjects: 0.868000 ms CreateObjectMapping: 0.553900 ms MarkObjects: 5.782000 ms DeleteObjects: 2.734700 ms)
  630. Prepare: number of updated asset objects reloaded= 0
  631. ========================================================================
  632. Received Prepare
  633. Begin MonoManager ReloadAssembly
  634. - Loaded All Assemblies, in 0.924 seconds
  635. Refreshing native plugins compatible for Editor in 2.78 ms, found 4 plugins.
  636. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  637. Native extension for iOS target not found
  638. Native extension for Android target not found
  639. Native extension for WindowsStandalone target not found
  640. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  641. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  642. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  643. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  644. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  645. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  646. UnityEngine.Debug:LogWarning (object)
  647. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  648. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  649. System.Reflection.MethodBase:Invoke (object,object[])
  650. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  651. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  652. Mono: successfully reloaded assembly
  653. - Finished resetting the current domain, in 1.276 seconds
  654. Domain Reload Profiling: 2201ms
  655. BeginReloadAssembly (241ms)
  656. ExecutionOrderSort (0ms)
  657. DisableScriptedObjects (15ms)
  658. BackupInstance (0ms)
  659. ReleaseScriptingObjects (0ms)
  660. CreateAndSetChildDomain (49ms)
  661. RebuildCommonClasses (42ms)
  662. RebuildNativeTypeToScriptingClass (16ms)
  663. initialDomainReloadingComplete (36ms)
  664. LoadAllAssembliesAndSetupDomain (590ms)
  665. LoadAssemblies (477ms)
  666. RebuildTransferFunctionScriptingTraits (0ms)
  667. AnalyzeDomain (256ms)
  668. TypeCache.Refresh (13ms)
  669. TypeCache.ScanAssembly (1ms)
  670. BuildScriptInfoCaches (226ms)
  671. ResolveRequiredComponents (14ms)
  672. FinalizeReload (1276ms)
  673. ReleaseScriptCaches (0ms)
  674. RebuildScriptCaches (0ms)
  675. SetupLoadedEditorAssemblies (895ms)
  676. LogAssemblyErrors (0ms)
  677. InitializePlatformSupportModulesInManaged (26ms)
  678. SetLoadedEditorAssemblies (4ms)
  679. BeforeProcessingInitializeOnLoad (61ms)
  680. ProcessInitializeOnLoadAttributes (439ms)
  681. ProcessInitializeOnLoadMethodAttributes (361ms)
  682. AfterProcessingInitializeOnLoad (3ms)
  683. EditorAssembliesLoaded (0ms)
  684. ExecutionOrderSort2 (0ms)
  685. AwakeInstancesAfterBackupRestoration (32ms)
  686. Refreshing native plugins compatible for Editor in 2.64 ms, found 4 plugins.
  687. Preloading 0 native plugins for Editor in 0.00 ms.
  688. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  689. Unloading 6583 unused Assets / (5.5 MB). Loaded Objects now: 7374.
  690. Memory consumption went from 179.8 MB to 174.2 MB.
  691. Total: 8.857100 ms (FindLiveObjects: 0.831400 ms CreateObjectMapping: 0.471500 ms MarkObjects: 5.212500 ms DeleteObjects: 2.340400 ms)
  692. Prepare: number of updated asset objects reloaded= 0
  693. ========================================================================
  694. Received Prepare
  695. Refreshing native plugins compatible for Editor in 2.80 ms, found 4 plugins.
  696. Preloading 0 native plugins for Editor in 0.00 ms.
  697. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  698. Unloading 6568 unused Assets / (5.6 MB). Loaded Objects now: 7374.
  699. Memory consumption went from 179.9 MB to 174.3 MB.
  700. Total: 19.777200 ms (FindLiveObjects: 0.854400 ms CreateObjectMapping: 0.458800 ms MarkObjects: 15.874200 ms DeleteObjects: 2.588000 ms)
  701. Prepare: number of updated asset objects reloaded= 1
  702. ========================================================================
  703. Received Prepare
  704. Begin MonoManager ReloadAssembly
  705. - Loaded All Assemblies, in 0.955 seconds
  706. Refreshing native plugins compatible for Editor in 3.02 ms, found 4 plugins.
  707. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  708. Native extension for iOS target not found
  709. Native extension for Android target not found
  710. Native extension for WindowsStandalone target not found
  711. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  712. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  713. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  714. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  715. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  716. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  717. UnityEngine.Debug:LogWarning (object)
  718. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  719. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  720. System.Reflection.MethodBase:Invoke (object,object[])
  721. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  722. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  723. Mono: successfully reloaded assembly
  724. - Finished resetting the current domain, in 1.204 seconds
  725. Domain Reload Profiling: 2162ms
  726. BeginReloadAssembly (259ms)
  727. ExecutionOrderSort (0ms)
  728. DisableScriptedObjects (15ms)
  729. BackupInstance (0ms)
  730. ReleaseScriptingObjects (0ms)
  731. CreateAndSetChildDomain (50ms)
  732. RebuildCommonClasses (43ms)
  733. RebuildNativeTypeToScriptingClass (16ms)
  734. initialDomainReloadingComplete (37ms)
  735. LoadAllAssembliesAndSetupDomain (603ms)
  736. LoadAssemblies (491ms)
  737. RebuildTransferFunctionScriptingTraits (0ms)
  738. AnalyzeDomain (261ms)
  739. TypeCache.Refresh (13ms)
  740. TypeCache.ScanAssembly (1ms)
  741. BuildScriptInfoCaches (231ms)
  742. ResolveRequiredComponents (14ms)
  743. FinalizeReload (1205ms)
  744. ReleaseScriptCaches (0ms)
  745. RebuildScriptCaches (0ms)
  746. SetupLoadedEditorAssemblies (834ms)
  747. LogAssemblyErrors (0ms)
  748. InitializePlatformSupportModulesInManaged (26ms)
  749. SetLoadedEditorAssemblies (4ms)
  750. BeforeProcessingInitializeOnLoad (59ms)
  751. ProcessInitializeOnLoadAttributes (431ms)
  752. ProcessInitializeOnLoadMethodAttributes (309ms)
  753. AfterProcessingInitializeOnLoad (4ms)
  754. EditorAssembliesLoaded (0ms)
  755. ExecutionOrderSort2 (0ms)
  756. AwakeInstancesAfterBackupRestoration (25ms)
  757. Refreshing native plugins compatible for Editor in 2.74 ms, found 4 plugins.
  758. Preloading 0 native plugins for Editor in 0.00 ms.
  759. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  760. Unloading 6583 unused Assets / (5.5 MB). Loaded Objects now: 7376.
  761. Memory consumption went from 179.8 MB to 174.3 MB.
  762. Total: 8.838400 ms (FindLiveObjects: 0.831400 ms CreateObjectMapping: 0.471800 ms MarkObjects: 5.223200 ms DeleteObjects: 2.310800 ms)
  763. Prepare: number of updated asset objects reloaded= 0
  764. ========================================================================
  765. Received Prepare
  766. Refreshing native plugins compatible for Editor in 2.83 ms, found 4 plugins.
  767. Preloading 0 native plugins for Editor in 0.00 ms.
  768. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  769. Unloading 6568 unused Assets / (5.5 MB). Loaded Objects now: 7376.
  770. Memory consumption went from 179.9 MB to 174.4 MB.
  771. Total: 10.350300 ms (FindLiveObjects: 0.928300 ms CreateObjectMapping: 0.569900 ms MarkObjects: 5.993400 ms DeleteObjects: 2.856900 ms)
  772. Prepare: number of updated asset objects reloaded= 1
  773. ========================================================================
  774. Received Prepare
  775. Begin MonoManager ReloadAssembly
  776. - Loaded All Assemblies, in 0.945 seconds
  777. Refreshing native plugins compatible for Editor in 2.70 ms, found 4 plugins.
  778. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  779. Native extension for iOS target not found
  780. Native extension for Android target not found
  781. Native extension for WindowsStandalone target not found
  782. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  783. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  784. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  785. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  786. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  787. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  788. UnityEngine.Debug:LogWarning (object)
  789. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  790. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  791. System.Reflection.MethodBase:Invoke (object,object[])
  792. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  793. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  794. Mono: successfully reloaded assembly
  795. - Finished resetting the current domain, in 1.268 seconds
  796. Domain Reload Profiling: 2215ms
  797. BeginReloadAssembly (251ms)
  798. ExecutionOrderSort (0ms)
  799. DisableScriptedObjects (16ms)
  800. BackupInstance (0ms)
  801. ReleaseScriptingObjects (0ms)
  802. CreateAndSetChildDomain (52ms)
  803. RebuildCommonClasses (43ms)
  804. RebuildNativeTypeToScriptingClass (16ms)
  805. initialDomainReloadingComplete (38ms)
  806. LoadAllAssembliesAndSetupDomain (598ms)
  807. LoadAssemblies (473ms)
  808. RebuildTransferFunctionScriptingTraits (0ms)
  809. AnalyzeDomain (263ms)
  810. TypeCache.Refresh (13ms)
  811. TypeCache.ScanAssembly (1ms)
  812. BuildScriptInfoCaches (232ms)
  813. ResolveRequiredComponents (14ms)
  814. FinalizeReload (1269ms)
  815. ReleaseScriptCaches (0ms)
  816. RebuildScriptCaches (0ms)
  817. SetupLoadedEditorAssemblies (895ms)
  818. LogAssemblyErrors (0ms)
  819. InitializePlatformSupportModulesInManaged (28ms)
  820. SetLoadedEditorAssemblies (4ms)
  821. BeforeProcessingInitializeOnLoad (90ms)
  822. ProcessInitializeOnLoadAttributes (456ms)
  823. ProcessInitializeOnLoadMethodAttributes (314ms)
  824. AfterProcessingInitializeOnLoad (3ms)
  825. EditorAssembliesLoaded (0ms)
  826. ExecutionOrderSort2 (0ms)
  827. AwakeInstancesAfterBackupRestoration (27ms)
  828. Refreshing native plugins compatible for Editor in 2.60 ms, found 4 plugins.
  829. Preloading 0 native plugins for Editor in 0.00 ms.
  830. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  831. Unloading 6583 unused Assets / (5.6 MB). Loaded Objects now: 7378.
  832. Memory consumption went from 179.8 MB to 174.2 MB.
  833. Total: 9.271000 ms (FindLiveObjects: 0.859100 ms CreateObjectMapping: 0.470400 ms MarkObjects: 5.417500 ms DeleteObjects: 2.522300 ms)
  834. Prepare: number of updated asset objects reloaded= 0
  835. ========================================================================
  836. Received Prepare
  837. Refreshing native plugins compatible for Editor in 2.78 ms, found 4 plugins.
  838. Preloading 0 native plugins for Editor in 0.00 ms.
  839. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  840. Unloading 6568 unused Assets / (5.6 MB). Loaded Objects now: 7378.
  841. Memory consumption went from 179.9 MB to 174.3 MB.
  842. Total: 9.354100 ms (FindLiveObjects: 0.858800 ms CreateObjectMapping: 0.504200 ms MarkObjects: 5.342400 ms DeleteObjects: 2.646700 ms)
  843. Prepare: number of updated asset objects reloaded= 0
  844. ========================================================================
  845. Received Prepare
  846. Begin MonoManager ReloadAssembly
  847. - Loaded All Assemblies, in 0.926 seconds
  848. Refreshing native plugins compatible for Editor in 2.94 ms, found 4 plugins.
  849. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  850. Native extension for iOS target not found
  851. Native extension for Android target not found
  852. Native extension for WindowsStandalone target not found
  853. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  854. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  855. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  856. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  857. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  858. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  859. UnityEngine.Debug:LogWarning (object)
  860. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  861. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  862. System.Reflection.MethodBase:Invoke (object,object[])
  863. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  864. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  865. Mono: successfully reloaded assembly
  866. - Finished resetting the current domain, in 1.189 seconds
  867. Domain Reload Profiling: 2117ms
  868. BeginReloadAssembly (245ms)
  869. ExecutionOrderSort (0ms)
  870. DisableScriptedObjects (16ms)
  871. BackupInstance (0ms)
  872. ReleaseScriptingObjects (0ms)
  873. CreateAndSetChildDomain (52ms)
  874. RebuildCommonClasses (43ms)
  875. RebuildNativeTypeToScriptingClass (16ms)
  876. initialDomainReloadingComplete (37ms)
  877. LoadAllAssembliesAndSetupDomain (586ms)
  878. LoadAssemblies (464ms)
  879. RebuildTransferFunctionScriptingTraits (0ms)
  880. AnalyzeDomain (263ms)
  881. TypeCache.Refresh (13ms)
  882. TypeCache.ScanAssembly (1ms)
  883. BuildScriptInfoCaches (232ms)
  884. ResolveRequiredComponents (14ms)
  885. FinalizeReload (1190ms)
  886. ReleaseScriptCaches (0ms)
  887. RebuildScriptCaches (0ms)
  888. SetupLoadedEditorAssemblies (835ms)
  889. LogAssemblyErrors (0ms)
  890. InitializePlatformSupportModulesInManaged (28ms)
  891. SetLoadedEditorAssemblies (4ms)
  892. BeforeProcessingInitializeOnLoad (60ms)
  893. ProcessInitializeOnLoadAttributes (427ms)
  894. ProcessInitializeOnLoadMethodAttributes (313ms)
  895. AfterProcessingInitializeOnLoad (3ms)
  896. EditorAssembliesLoaded (0ms)
  897. ExecutionOrderSort2 (0ms)
  898. AwakeInstancesAfterBackupRestoration (27ms)
  899. Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins.
  900. Preloading 0 native plugins for Editor in 0.00 ms.
  901. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  902. Unloading 6583 unused Assets / (5.5 MB). Loaded Objects now: 7380.
  903. Memory consumption went from 179.8 MB to 174.3 MB.
  904. Total: 8.941600 ms (FindLiveObjects: 0.934900 ms CreateObjectMapping: 0.503900 ms MarkObjects: 5.183600 ms DeleteObjects: 2.317800 ms)
  905. Prepare: number of updated asset objects reloaded= 0
  906. ========================================================================
  907. Received Prepare
  908. Refreshing native plugins compatible for Editor in 2.69 ms, found 4 plugins.
  909. Preloading 0 native plugins for Editor in 0.00 ms.
  910. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  911. Unloading 6568 unused Assets / (5.4 MB). Loaded Objects now: 7380.
  912. Memory consumption went from 179.9 MB to 174.5 MB.
  913. Total: 10.324500 ms (FindLiveObjects: 0.823500 ms CreateObjectMapping: 0.486000 ms MarkObjects: 5.927800 ms DeleteObjects: 3.085600 ms)
  914. Prepare: number of updated asset objects reloaded= 1
  915. ========================================================================
  916. Received Prepare
  917. Begin MonoManager ReloadAssembly
  918. - Loaded All Assemblies, in 0.917 seconds
  919. Refreshing native plugins compatible for Editor in 2.74 ms, found 4 plugins.
  920. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  921. Native extension for iOS target not found
  922. Native extension for Android target not found
  923. Native extension for WindowsStandalone target not found
  924. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  925. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  926. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  927. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  928. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  929. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  930. UnityEngine.Debug:LogWarning (object)
  931. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  932. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  933. System.Reflection.MethodBase:Invoke (object,object[])
  934. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  935. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  936. Mono: successfully reloaded assembly
  937. - Finished resetting the current domain, in 1.205 seconds
  938. Domain Reload Profiling: 2124ms
  939. BeginReloadAssembly (252ms)
  940. ExecutionOrderSort (0ms)
  941. DisableScriptedObjects (15ms)
  942. BackupInstance (0ms)
  943. ReleaseScriptingObjects (0ms)
  944. CreateAndSetChildDomain (49ms)
  945. RebuildCommonClasses (42ms)
  946. RebuildNativeTypeToScriptingClass (16ms)
  947. initialDomainReloadingComplete (36ms)
  948. LoadAllAssembliesAndSetupDomain (571ms)
  949. LoadAssemblies (451ms)
  950. RebuildTransferFunctionScriptingTraits (0ms)
  951. AnalyzeDomain (257ms)
  952. TypeCache.Refresh (13ms)
  953. TypeCache.ScanAssembly (1ms)
  954. BuildScriptInfoCaches (227ms)
  955. ResolveRequiredComponents (14ms)
  956. FinalizeReload (1205ms)
  957. ReleaseScriptCaches (0ms)
  958. RebuildScriptCaches (0ms)
  959. SetupLoadedEditorAssemblies (859ms)
  960. LogAssemblyErrors (0ms)
  961. InitializePlatformSupportModulesInManaged (26ms)
  962. SetLoadedEditorAssemblies (4ms)
  963. BeforeProcessingInitializeOnLoad (58ms)
  964. ProcessInitializeOnLoadAttributes (430ms)
  965. ProcessInitializeOnLoadMethodAttributes (338ms)
  966. AfterProcessingInitializeOnLoad (3ms)
  967. EditorAssembliesLoaded (0ms)
  968. ExecutionOrderSort2 (0ms)
  969. AwakeInstancesAfterBackupRestoration (27ms)
  970. Refreshing native plugins compatible for Editor in 2.52 ms, found 4 plugins.
  971. Preloading 0 native plugins for Editor in 0.00 ms.
  972. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  973. Unloading 6583 unused Assets / (5.3 MB). Loaded Objects now: 7382.
  974. Memory consumption went from 179.8 MB to 174.5 MB.
  975. Total: 8.964800 ms (FindLiveObjects: 0.837300 ms CreateObjectMapping: 0.473100 ms MarkObjects: 5.368700 ms DeleteObjects: 2.284600 ms)
  976. Prepare: number of updated asset objects reloaded= 0
  977. ========================================================================
  978. Received Import Request.
  979. Time since last request: 508916.951758 seconds.
  980. path: Assets/image/souhlin采集到素材图片 3.png
  981. artifactKey: Guid(fc1e5e9d1c4d4dc479ec865c0aa49c45) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  982. Start importing Assets/image/souhlin采集到素材图片 3.png using Guid(fc1e5e9d1c4d4dc479ec865c0aa49c45) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  983. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  984. -> (artifact id: '1210cc218bc3059ab52eff560535623d') in 1.0636984 seconds
  985. Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 3
  986. ========================================================================
  987. Received Import Request.
  988. Time since last request: 75714.982501 seconds.
  989. path: Assets/GoogleMobileAds/Editor/Resources/Ump/ConsentForm.png
  990. artifactKey: Guid(cb0d255b8cd434556a80e3ae50b24b9c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  991. Start importing Assets/GoogleMobileAds/Editor/Resources/Ump/ConsentForm.png using Guid(cb0d255b8cd434556a80e3ae50b24b9c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  992. [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  993. -> (artifact id: 'e00bfa0e26d690d9c8475e17a9636079') in 0.0714788 seconds
  994. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
  995. ========================================================================
  996. Received Prepare
  997. Refreshing native plugins compatible for Editor in 3.58 ms, found 4 plugins.
  998. Preloading 0 native plugins for Editor in 0.00 ms.
  999. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1000. Unloading 6568 unused Assets / (5.8 MB). Loaded Objects now: 7392.
  1001. Memory consumption went from 180.8 MB to 175.1 MB.
  1002. Total: 26.460800 ms (FindLiveObjects: 1.217900 ms CreateObjectMapping: 0.613400 ms MarkObjects: 21.469400 ms DeleteObjects: 3.157800 ms)
  1003. Prepare: number of updated asset objects reloaded= 0
  1004. ========================================================================
  1005. Received Prepare
  1006. Begin MonoManager ReloadAssembly
  1007. - Loaded All Assemblies, in 1.368 seconds
  1008. Refreshing native plugins compatible for Editor in 2.93 ms, found 4 plugins.
  1009. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1010. Native extension for iOS target not found
  1011. Native extension for Android target not found
  1012. Native extension for WindowsStandalone target not found
  1013. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1014. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1015. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1016. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1017. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1018. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1019. UnityEngine.Debug:LogWarning (object)
  1020. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1021. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1022. System.Reflection.MethodBase:Invoke (object,object[])
  1023. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1024. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1025. Mono: successfully reloaded assembly
  1026. - Finished resetting the current domain, in 1.254 seconds
  1027. Domain Reload Profiling: 2625ms
  1028. BeginReloadAssembly (355ms)
  1029. ExecutionOrderSort (0ms)
  1030. DisableScriptedObjects (20ms)
  1031. BackupInstance (0ms)
  1032. ReleaseScriptingObjects (0ms)
  1033. CreateAndSetChildDomain (97ms)
  1034. RebuildCommonClasses (44ms)
  1035. RebuildNativeTypeToScriptingClass (17ms)
  1036. initialDomainReloadingComplete (40ms)
  1037. LoadAllAssembliesAndSetupDomain (914ms)
  1038. LoadAssemblies (836ms)
  1039. RebuildTransferFunctionScriptingTraits (0ms)
  1040. AnalyzeDomain (265ms)
  1041. TypeCache.Refresh (14ms)
  1042. TypeCache.ScanAssembly (1ms)
  1043. BuildScriptInfoCaches (231ms)
  1044. ResolveRequiredComponents (16ms)
  1045. FinalizeReload (1255ms)
  1046. ReleaseScriptCaches (0ms)
  1047. RebuildScriptCaches (0ms)
  1048. SetupLoadedEditorAssemblies (881ms)
  1049. LogAssemblyErrors (0ms)
  1050. InitializePlatformSupportModulesInManaged (27ms)
  1051. SetLoadedEditorAssemblies (4ms)
  1052. BeforeProcessingInitializeOnLoad (68ms)
  1053. ProcessInitializeOnLoadAttributes (444ms)
  1054. ProcessInitializeOnLoadMethodAttributes (335ms)
  1055. AfterProcessingInitializeOnLoad (3ms)
  1056. EditorAssembliesLoaded (0ms)
  1057. ExecutionOrderSort2 (0ms)
  1058. AwakeInstancesAfterBackupRestoration (29ms)
  1059. Refreshing native plugins compatible for Editor in 2.74 ms, found 4 plugins.
  1060. Preloading 0 native plugins for Editor in 0.00 ms.
  1061. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1062. Unloading 6583 unused Assets / (5.5 MB). Loaded Objects now: 7393.
  1063. Memory consumption went from 180.4 MB to 174.9 MB.
  1064. Total: 9.053800 ms (FindLiveObjects: 0.843900 ms CreateObjectMapping: 0.472500 ms MarkObjects: 5.171400 ms DeleteObjects: 2.564600 ms)
  1065. Prepare: number of updated asset objects reloaded= 0
  1066. ========================================================================
  1067. Received Prepare
  1068. Refreshing native plugins compatible for Editor in 2.93 ms, found 4 plugins.
  1069. Preloading 0 native plugins for Editor in 0.00 ms.
  1070. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1071. Unloading 6568 unused Assets / (5.8 MB). Loaded Objects now: 7393.
  1072. Memory consumption went from 180.5 MB to 174.7 MB.
  1073. Total: 11.454200 ms (FindLiveObjects: 0.931400 ms CreateObjectMapping: 0.582500 ms MarkObjects: 7.123700 ms DeleteObjects: 2.814500 ms)
  1074. Prepare: number of updated asset objects reloaded= 0
  1075. ========================================================================
  1076. Received Prepare
  1077. Begin MonoManager ReloadAssembly
  1078. - Loaded All Assemblies, in 0.977 seconds
  1079. Refreshing native plugins compatible for Editor in 2.88 ms, found 4 plugins.
  1080. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1081. Native extension for iOS target not found
  1082. Native extension for Android target not found
  1083. Native extension for WindowsStandalone target not found
  1084. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1085. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1086. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1087. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1088. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1089. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1090. UnityEngine.Debug:LogWarning (object)
  1091. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1092. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1093. System.Reflection.MethodBase:Invoke (object,object[])
  1094. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1095. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1096. Mono: successfully reloaded assembly
  1097. - Finished resetting the current domain, in 1.215 seconds
  1098. Domain Reload Profiling: 2194ms
  1099. BeginReloadAssembly (270ms)
  1100. ExecutionOrderSort (0ms)
  1101. DisableScriptedObjects (15ms)
  1102. BackupInstance (0ms)
  1103. ReleaseScriptingObjects (0ms)
  1104. CreateAndSetChildDomain (56ms)
  1105. RebuildCommonClasses (42ms)
  1106. RebuildNativeTypeToScriptingClass (16ms)
  1107. initialDomainReloadingComplete (37ms)
  1108. LoadAllAssembliesAndSetupDomain (614ms)
  1109. LoadAssemblies (508ms)
  1110. RebuildTransferFunctionScriptingTraits (0ms)
  1111. AnalyzeDomain (259ms)
  1112. TypeCache.Refresh (13ms)
  1113. TypeCache.ScanAssembly (1ms)
  1114. BuildScriptInfoCaches (227ms)
  1115. ResolveRequiredComponents (15ms)
  1116. FinalizeReload (1216ms)
  1117. ReleaseScriptCaches (0ms)
  1118. RebuildScriptCaches (0ms)
  1119. SetupLoadedEditorAssemblies (860ms)
  1120. LogAssemblyErrors (0ms)
  1121. InitializePlatformSupportModulesInManaged (28ms)
  1122. SetLoadedEditorAssemblies (4ms)
  1123. BeforeProcessingInitializeOnLoad (61ms)
  1124. ProcessInitializeOnLoadAttributes (445ms)
  1125. ProcessInitializeOnLoadMethodAttributes (319ms)
  1126. AfterProcessingInitializeOnLoad (3ms)
  1127. EditorAssembliesLoaded (0ms)
  1128. ExecutionOrderSort2 (0ms)
  1129. AwakeInstancesAfterBackupRestoration (27ms)
  1130. Refreshing native plugins compatible for Editor in 2.72 ms, found 4 plugins.
  1131. Preloading 0 native plugins for Editor in 0.00 ms.
  1132. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1133. Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7395.
  1134. Memory consumption went from 180.4 MB to 174.6 MB.
  1135. Total: 9.063000 ms (FindLiveObjects: 0.855900 ms CreateObjectMapping: 0.468900 ms MarkObjects: 5.260400 ms DeleteObjects: 2.476400 ms)
  1136. Prepare: number of updated asset objects reloaded= 0
  1137. ========================================================================
  1138. Received Prepare
  1139. Refreshing native plugins compatible for Editor in 3.25 ms, found 4 plugins.
  1140. Preloading 0 native plugins for Editor in 0.00 ms.
  1141. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1142. Unloading 6568 unused Assets / (7.9 MB). Loaded Objects now: 7395.
  1143. Memory consumption went from 180.5 MB to 172.6 MB.
  1144. Total: 23.951500 ms (FindLiveObjects: 0.963000 ms CreateObjectMapping: 0.670700 ms MarkObjects: 6.896900 ms DeleteObjects: 15.419100 ms)
  1145. Prepare: number of updated asset objects reloaded= 0
  1146. ========================================================================
  1147. Received Prepare
  1148. Begin MonoManager ReloadAssembly
  1149. - Loaded All Assemblies, in 0.966 seconds
  1150. Refreshing native plugins compatible for Editor in 2.72 ms, found 4 plugins.
  1151. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1152. Native extension for iOS target not found
  1153. Native extension for Android target not found
  1154. Native extension for WindowsStandalone target not found
  1155. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1156. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1157. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1158. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1159. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1160. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1161. UnityEngine.Debug:LogWarning (object)
  1162. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1163. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1164. System.Reflection.MethodBase:Invoke (object,object[])
  1165. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1166. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1167. Mono: successfully reloaded assembly
  1168. - Finished resetting the current domain, in 1.223 seconds
  1169. Domain Reload Profiling: 2190ms
  1170. BeginReloadAssembly (264ms)
  1171. ExecutionOrderSort (0ms)
  1172. DisableScriptedObjects (17ms)
  1173. BackupInstance (0ms)
  1174. ReleaseScriptingObjects (0ms)
  1175. CreateAndSetChildDomain (55ms)
  1176. RebuildCommonClasses (40ms)
  1177. RebuildNativeTypeToScriptingClass (16ms)
  1178. initialDomainReloadingComplete (39ms)
  1179. LoadAllAssembliesAndSetupDomain (607ms)
  1180. LoadAssemblies (497ms)
  1181. RebuildTransferFunctionScriptingTraits (0ms)
  1182. AnalyzeDomain (256ms)
  1183. TypeCache.Refresh (13ms)
  1184. TypeCache.ScanAssembly (1ms)
  1185. BuildScriptInfoCaches (226ms)
  1186. ResolveRequiredComponents (14ms)
  1187. FinalizeReload (1223ms)
  1188. ReleaseScriptCaches (0ms)
  1189. RebuildScriptCaches (0ms)
  1190. SetupLoadedEditorAssemblies (857ms)
  1191. LogAssemblyErrors (0ms)
  1192. InitializePlatformSupportModulesInManaged (27ms)
  1193. SetLoadedEditorAssemblies (4ms)
  1194. BeforeProcessingInitializeOnLoad (60ms)
  1195. ProcessInitializeOnLoadAttributes (445ms)
  1196. ProcessInitializeOnLoadMethodAttributes (318ms)
  1197. AfterProcessingInitializeOnLoad (3ms)
  1198. EditorAssembliesLoaded (0ms)
  1199. ExecutionOrderSort2 (0ms)
  1200. AwakeInstancesAfterBackupRestoration (29ms)
  1201. Refreshing native plugins compatible for Editor in 2.96 ms, found 4 plugins.
  1202. Preloading 0 native plugins for Editor in 0.00 ms.
  1203. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1204. Unloading 6583 unused Assets / (5.8 MB). Loaded Objects now: 7397.
  1205. Memory consumption went from 180.3 MB to 174.5 MB.
  1206. Total: 9.994000 ms (FindLiveObjects: 0.891400 ms CreateObjectMapping: 0.504300 ms MarkObjects: 5.702100 ms DeleteObjects: 2.894400 ms)
  1207. Prepare: number of updated asset objects reloaded= 0
  1208. ========================================================================
  1209. Received Prepare
  1210. Begin MonoManager ReloadAssembly
  1211. - Loaded All Assemblies, in 0.932 seconds
  1212. Refreshing native plugins compatible for Editor in 2.84 ms, found 4 plugins.
  1213. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1214. Native extension for iOS target not found
  1215. Native extension for Android target not found
  1216. Native extension for WindowsStandalone target not found
  1217. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1218. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1219. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1220. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1221. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1222. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1223. UnityEngine.Debug:LogWarning (object)
  1224. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1225. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1226. System.Reflection.MethodBase:Invoke (object,object[])
  1227. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1228. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1229. Mono: successfully reloaded assembly
  1230. - Finished resetting the current domain, in 1.235 seconds
  1231. Domain Reload Profiling: 2168ms
  1232. BeginReloadAssembly (263ms)
  1233. ExecutionOrderSort (0ms)
  1234. DisableScriptedObjects (17ms)
  1235. BackupInstance (0ms)
  1236. ReleaseScriptingObjects (0ms)
  1237. CreateAndSetChildDomain (53ms)
  1238. RebuildCommonClasses (41ms)
  1239. RebuildNativeTypeToScriptingClass (16ms)
  1240. initialDomainReloadingComplete (39ms)
  1241. LoadAllAssembliesAndSetupDomain (574ms)
  1242. LoadAssemblies (468ms)
  1243. RebuildTransferFunctionScriptingTraits (0ms)
  1244. AnalyzeDomain (251ms)
  1245. TypeCache.Refresh (9ms)
  1246. TypeCache.ScanAssembly (0ms)
  1247. BuildScriptInfoCaches (224ms)
  1248. ResolveRequiredComponents (14ms)
  1249. FinalizeReload (1235ms)
  1250. ReleaseScriptCaches (0ms)
  1251. RebuildScriptCaches (0ms)
  1252. SetupLoadedEditorAssemblies (874ms)
  1253. LogAssemblyErrors (0ms)
  1254. InitializePlatformSupportModulesInManaged (28ms)
  1255. SetLoadedEditorAssemblies (4ms)
  1256. BeforeProcessingInitializeOnLoad (63ms)
  1257. ProcessInitializeOnLoadAttributes (447ms)
  1258. ProcessInitializeOnLoadMethodAttributes (329ms)
  1259. AfterProcessingInitializeOnLoad (3ms)
  1260. EditorAssembliesLoaded (0ms)
  1261. ExecutionOrderSort2 (0ms)
  1262. AwakeInstancesAfterBackupRestoration (27ms)
  1263. Refreshing native plugins compatible for Editor in 2.86 ms, found 4 plugins.
  1264. Preloading 0 native plugins for Editor in 0.00 ms.
  1265. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1266. Unloading 6583 unused Assets / (6.1 MB). Loaded Objects now: 7399.
  1267. Memory consumption went from 180.4 MB to 174.3 MB.
  1268. Total: 10.381200 ms (FindLiveObjects: 1.016100 ms CreateObjectMapping: 0.613100 ms MarkObjects: 5.680300 ms DeleteObjects: 3.070400 ms)
  1269. Prepare: number of updated asset objects reloaded= 1
  1270. ========================================================================
  1271. Received Prepare
  1272. Refreshing native plugins compatible for Editor in 3.11 ms, found 4 plugins.
  1273. Preloading 0 native plugins for Editor in 0.00 ms.
  1274. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1275. Unloading 6568 unused Assets / (4.9 MB). Loaded Objects now: 7399.
  1276. Memory consumption went from 180.6 MB to 175.6 MB.
  1277. Total: 11.466800 ms (FindLiveObjects: 1.026600 ms CreateObjectMapping: 0.650400 ms MarkObjects: 6.876700 ms DeleteObjects: 2.911600 ms)
  1278. Prepare: number of updated asset objects reloaded= 0
  1279. ========================================================================
  1280. Received Prepare
  1281. Begin MonoManager ReloadAssembly
  1282. - Loaded All Assemblies, in 0.975 seconds
  1283. Refreshing native plugins compatible for Editor in 2.99 ms, found 4 plugins.
  1284. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1285. Native extension for iOS target not found
  1286. Native extension for Android target not found
  1287. Native extension for WindowsStandalone target not found
  1288. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1289. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1290. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1291. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1292. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1293. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1294. UnityEngine.Debug:LogWarning (object)
  1295. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1296. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1297. System.Reflection.MethodBase:Invoke (object,object[])
  1298. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1299. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1300. Mono: successfully reloaded assembly
  1301. - Finished resetting the current domain, in 1.312 seconds
  1302. Domain Reload Profiling: 2291ms
  1303. BeginReloadAssembly (256ms)
  1304. ExecutionOrderSort (0ms)
  1305. DisableScriptedObjects (16ms)
  1306. BackupInstance (0ms)
  1307. ReleaseScriptingObjects (0ms)
  1308. CreateAndSetChildDomain (52ms)
  1309. RebuildCommonClasses (45ms)
  1310. RebuildNativeTypeToScriptingClass (16ms)
  1311. initialDomainReloadingComplete (40ms)
  1312. LoadAllAssembliesAndSetupDomain (622ms)
  1313. LoadAssemblies (487ms)
  1314. RebuildTransferFunctionScriptingTraits (0ms)
  1315. AnalyzeDomain (274ms)
  1316. TypeCache.Refresh (13ms)
  1317. TypeCache.ScanAssembly (1ms)
  1318. BuildScriptInfoCaches (236ms)
  1319. ResolveRequiredComponents (21ms)
  1320. FinalizeReload (1312ms)
  1321. ReleaseScriptCaches (0ms)
  1322. RebuildScriptCaches (0ms)
  1323. SetupLoadedEditorAssemblies (915ms)
  1324. LogAssemblyErrors (0ms)
  1325. InitializePlatformSupportModulesInManaged (34ms)
  1326. SetLoadedEditorAssemblies (5ms)
  1327. BeforeProcessingInitializeOnLoad (69ms)
  1328. ProcessInitializeOnLoadAttributes (478ms)
  1329. ProcessInitializeOnLoadMethodAttributes (326ms)
  1330. AfterProcessingInitializeOnLoad (3ms)
  1331. EditorAssembliesLoaded (0ms)
  1332. ExecutionOrderSort2 (0ms)
  1333. AwakeInstancesAfterBackupRestoration (27ms)
  1334. Refreshing native plugins compatible for Editor in 2.66 ms, found 4 plugins.
  1335. Preloading 0 native plugins for Editor in 0.00 ms.
  1336. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1337. Unloading 6583 unused Assets / (5.5 MB). Loaded Objects now: 7401.
  1338. Memory consumption went from 180.4 MB to 174.9 MB.
  1339. Total: 9.098200 ms (FindLiveObjects: 0.882500 ms CreateObjectMapping: 0.462800 ms MarkObjects: 5.380000 ms DeleteObjects: 2.371100 ms)
  1340. Prepare: number of updated asset objects reloaded= 0
  1341. ========================================================================
  1342. Received Prepare
  1343. Refreshing native plugins compatible for Editor in 29.69 ms, found 4 plugins.
  1344. Preloading 0 native plugins for Editor in 0.00 ms.
  1345. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1346. Unloading 6568 unused Assets / (4.9 MB). Loaded Objects now: 7401.
  1347. Memory consumption went from 180.5 MB to 175.6 MB.
  1348. Total: 15.627300 ms (FindLiveObjects: 4.192800 ms CreateObjectMapping: 2.215900 ms MarkObjects: 6.061900 ms DeleteObjects: 3.154500 ms)
  1349. Prepare: number of updated asset objects reloaded= 0
  1350. ========================================================================
  1351. Received Prepare
  1352. Begin MonoManager ReloadAssembly
  1353. - Loaded All Assemblies, in 0.978 seconds
  1354. Refreshing native plugins compatible for Editor in 2.82 ms, found 4 plugins.
  1355. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1356. Native extension for iOS target not found
  1357. Native extension for Android target not found
  1358. Native extension for WindowsStandalone target not found
  1359. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1360. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1361. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1362. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1363. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1364. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1365. UnityEngine.Debug:LogWarning (object)
  1366. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1367. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1368. System.Reflection.MethodBase:Invoke (object,object[])
  1369. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1370. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1371. Mono: successfully reloaded assembly
  1372. - Finished resetting the current domain, in 1.262 seconds
  1373. Domain Reload Profiling: 2242ms
  1374. BeginReloadAssembly (269ms)
  1375. ExecutionOrderSort (0ms)
  1376. DisableScriptedObjects (16ms)
  1377. BackupInstance (0ms)
  1378. ReleaseScriptingObjects (0ms)
  1379. CreateAndSetChildDomain (52ms)
  1380. RebuildCommonClasses (42ms)
  1381. RebuildNativeTypeToScriptingClass (16ms)
  1382. initialDomainReloadingComplete (38ms)
  1383. LoadAllAssembliesAndSetupDomain (615ms)
  1384. LoadAssemblies (497ms)
  1385. RebuildTransferFunctionScriptingTraits (0ms)
  1386. AnalyzeDomain (268ms)
  1387. TypeCache.Refresh (14ms)
  1388. TypeCache.ScanAssembly (1ms)
  1389. BuildScriptInfoCaches (236ms)
  1390. ResolveRequiredComponents (14ms)
  1391. FinalizeReload (1262ms)
  1392. ReleaseScriptCaches (0ms)
  1393. RebuildScriptCaches (0ms)
  1394. SetupLoadedEditorAssemblies (887ms)
  1395. LogAssemblyErrors (0ms)
  1396. InitializePlatformSupportModulesInManaged (28ms)
  1397. SetLoadedEditorAssemblies (5ms)
  1398. BeforeProcessingInitializeOnLoad (63ms)
  1399. ProcessInitializeOnLoadAttributes (456ms)
  1400. ProcessInitializeOnLoadMethodAttributes (333ms)
  1401. AfterProcessingInitializeOnLoad (3ms)
  1402. EditorAssembliesLoaded (0ms)
  1403. ExecutionOrderSort2 (0ms)
  1404. AwakeInstancesAfterBackupRestoration (29ms)
  1405. Refreshing native plugins compatible for Editor in 2.97 ms, found 4 plugins.
  1406. Preloading 0 native plugins for Editor in 0.00 ms.
  1407. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1408. Unloading 6583 unused Assets / (5.8 MB). Loaded Objects now: 7403.
  1409. Memory consumption went from 180.4 MB to 174.6 MB.
  1410. Total: 10.006000 ms (FindLiveObjects: 0.881200 ms CreateObjectMapping: 0.531500 ms MarkObjects: 5.927700 ms DeleteObjects: 2.663900 ms)
  1411. Prepare: number of updated asset objects reloaded= 0
  1412. ========================================================================
  1413. Received Prepare
  1414. Begin MonoManager ReloadAssembly
  1415. - Loaded All Assemblies, in 0.973 seconds
  1416. Refreshing native plugins compatible for Editor in 3.12 ms, found 4 plugins.
  1417. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1418. Native extension for iOS target not found
  1419. Native extension for Android target not found
  1420. Native extension for WindowsStandalone target not found
  1421. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1422. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1423. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1424. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1425. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1426. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1427. UnityEngine.Debug:LogWarning (object)
  1428. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1429. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1430. System.Reflection.MethodBase:Invoke (object,object[])
  1431. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1432. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1433. Mono: successfully reloaded assembly
  1434. - Finished resetting the current domain, in 1.260 seconds
  1435. Domain Reload Profiling: 2236ms
  1436. BeginReloadAssembly (268ms)
  1437. ExecutionOrderSort (0ms)
  1438. DisableScriptedObjects (16ms)
  1439. BackupInstance (0ms)
  1440. ReleaseScriptingObjects (0ms)
  1441. CreateAndSetChildDomain (54ms)
  1442. RebuildCommonClasses (42ms)
  1443. RebuildNativeTypeToScriptingClass (16ms)
  1444. initialDomainReloadingComplete (39ms)
  1445. LoadAllAssembliesAndSetupDomain (611ms)
  1446. LoadAssemblies (504ms)
  1447. RebuildTransferFunctionScriptingTraits (0ms)
  1448. AnalyzeDomain (257ms)
  1449. TypeCache.Refresh (9ms)
  1450. TypeCache.ScanAssembly (0ms)
  1451. BuildScriptInfoCaches (229ms)
  1452. ResolveRequiredComponents (15ms)
  1453. FinalizeReload (1261ms)
  1454. ReleaseScriptCaches (0ms)
  1455. RebuildScriptCaches (0ms)
  1456. SetupLoadedEditorAssemblies (889ms)
  1457. LogAssemblyErrors (0ms)
  1458. InitializePlatformSupportModulesInManaged (27ms)
  1459. SetLoadedEditorAssemblies (5ms)
  1460. BeforeProcessingInitializeOnLoad (66ms)
  1461. ProcessInitializeOnLoadAttributes (458ms)
  1462. ProcessInitializeOnLoadMethodAttributes (331ms)
  1463. AfterProcessingInitializeOnLoad (3ms)
  1464. EditorAssembliesLoaded (0ms)
  1465. ExecutionOrderSort2 (0ms)
  1466. AwakeInstancesAfterBackupRestoration (29ms)
  1467. Refreshing native plugins compatible for Editor in 3.54 ms, found 4 plugins.
  1468. Preloading 0 native plugins for Editor in 0.00 ms.
  1469. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1470. Unloading 6583 unused Assets / (6.0 MB). Loaded Objects now: 7405.
  1471. Memory consumption went from 180.4 MB to 174.4 MB.
  1472. Total: 11.156100 ms (FindLiveObjects: 1.091700 ms CreateObjectMapping: 0.575400 ms MarkObjects: 6.427100 ms DeleteObjects: 3.060100 ms)
  1473. Prepare: number of updated asset objects reloaded= 0
  1474. ========================================================================
  1475. Received Prepare
  1476. Begin MonoManager ReloadAssembly
  1477. - Loaded All Assemblies, in 0.951 seconds
  1478. Refreshing native plugins compatible for Editor in 2.66 ms, found 4 plugins.
  1479. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1480. Native extension for iOS target not found
  1481. Native extension for Android target not found
  1482. Native extension for WindowsStandalone target not found
  1483. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1484. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1485. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1486. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1487. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1488. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1489. UnityEngine.Debug:LogWarning (object)
  1490. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1491. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1492. System.Reflection.MethodBase:Invoke (object,object[])
  1493. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1494. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1495. Mono: successfully reloaded assembly
  1496. - Finished resetting the current domain, in 1.244 seconds
  1497. Domain Reload Profiling: 2197ms
  1498. BeginReloadAssembly (263ms)
  1499. ExecutionOrderSort (0ms)
  1500. DisableScriptedObjects (16ms)
  1501. BackupInstance (0ms)
  1502. ReleaseScriptingObjects (0ms)
  1503. CreateAndSetChildDomain (51ms)
  1504. RebuildCommonClasses (43ms)
  1505. RebuildNativeTypeToScriptingClass (16ms)
  1506. initialDomainReloadingComplete (38ms)
  1507. LoadAllAssembliesAndSetupDomain (591ms)
  1508. LoadAssemblies (484ms)
  1509. RebuildTransferFunctionScriptingTraits (0ms)
  1510. AnalyzeDomain (256ms)
  1511. TypeCache.Refresh (9ms)
  1512. TypeCache.ScanAssembly (0ms)
  1513. BuildScriptInfoCaches (227ms)
  1514. ResolveRequiredComponents (15ms)
  1515. FinalizeReload (1245ms)
  1516. ReleaseScriptCaches (0ms)
  1517. RebuildScriptCaches (0ms)
  1518. SetupLoadedEditorAssemblies (880ms)
  1519. LogAssemblyErrors (0ms)
  1520. InitializePlatformSupportModulesInManaged (29ms)
  1521. SetLoadedEditorAssemblies (4ms)
  1522. BeforeProcessingInitializeOnLoad (70ms)
  1523. ProcessInitializeOnLoadAttributes (450ms)
  1524. ProcessInitializeOnLoadMethodAttributes (324ms)
  1525. AfterProcessingInitializeOnLoad (3ms)
  1526. EditorAssembliesLoaded (0ms)
  1527. ExecutionOrderSort2 (0ms)
  1528. AwakeInstancesAfterBackupRestoration (29ms)
  1529. Refreshing native plugins compatible for Editor in 3.46 ms, found 4 plugins.
  1530. Preloading 0 native plugins for Editor in 0.00 ms.
  1531. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1532. Unloading 6583 unused Assets / (5.6 MB). Loaded Objects now: 7407.
  1533. Memory consumption went from 180.4 MB to 174.8 MB.
  1534. Total: 13.740100 ms (FindLiveObjects: 0.910500 ms CreateObjectMapping: 0.753900 ms MarkObjects: 8.264800 ms DeleteObjects: 3.796700 ms)
  1535. Prepare: number of updated asset objects reloaded= 0
  1536. ========================================================================
  1537. Received Prepare
  1538. Refreshing native plugins compatible for Editor in 2.66 ms, found 4 plugins.
  1539. Preloading 0 native plugins for Editor in 0.00 ms.
  1540. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1541. Unloading 6568 unused Assets / (5.8 MB). Loaded Objects now: 7407.
  1542. Memory consumption went from 180.5 MB to 174.8 MB.
  1543. Total: 10.839600 ms (FindLiveObjects: 0.895900 ms CreateObjectMapping: 0.577900 ms MarkObjects: 6.613700 ms DeleteObjects: 2.749900 ms)
  1544. Prepare: number of updated asset objects reloaded= 1
  1545. ========================================================================
  1546. Received Prepare
  1547. Begin MonoManager ReloadAssembly
  1548. - Loaded All Assemblies, in 0.971 seconds
  1549. Refreshing native plugins compatible for Editor in 2.87 ms, found 4 plugins.
  1550. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1551. Native extension for iOS target not found
  1552. Native extension for Android target not found
  1553. Native extension for WindowsStandalone target not found
  1554. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1555. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1556. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1557. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1558. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1559. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1560. UnityEngine.Debug:LogWarning (object)
  1561. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1562. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1563. System.Reflection.MethodBase:Invoke (object,object[])
  1564. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1565. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1566. Mono: successfully reloaded assembly
  1567. - Finished resetting the current domain, in 1.240 seconds
  1568. Domain Reload Profiling: 2213ms
  1569. BeginReloadAssembly (263ms)
  1570. ExecutionOrderSort (0ms)
  1571. DisableScriptedObjects (18ms)
  1572. BackupInstance (0ms)
  1573. ReleaseScriptingObjects (0ms)
  1574. CreateAndSetChildDomain (50ms)
  1575. RebuildCommonClasses (45ms)
  1576. RebuildNativeTypeToScriptingClass (16ms)
  1577. initialDomainReloadingComplete (37ms)
  1578. LoadAllAssembliesAndSetupDomain (611ms)
  1579. LoadAssemblies (493ms)
  1580. RebuildTransferFunctionScriptingTraits (0ms)
  1581. AnalyzeDomain (267ms)
  1582. TypeCache.Refresh (13ms)
  1583. TypeCache.ScanAssembly (1ms)
  1584. BuildScriptInfoCaches (234ms)
  1585. ResolveRequiredComponents (16ms)
  1586. FinalizeReload (1241ms)
  1587. ReleaseScriptCaches (0ms)
  1588. RebuildScriptCaches (0ms)
  1589. SetupLoadedEditorAssemblies (864ms)
  1590. LogAssemblyErrors (0ms)
  1591. InitializePlatformSupportModulesInManaged (28ms)
  1592. SetLoadedEditorAssemblies (4ms)
  1593. BeforeProcessingInitializeOnLoad (65ms)
  1594. ProcessInitializeOnLoadAttributes (422ms)
  1595. ProcessInitializeOnLoadMethodAttributes (341ms)
  1596. AfterProcessingInitializeOnLoad (3ms)
  1597. EditorAssembliesLoaded (0ms)
  1598. ExecutionOrderSort2 (0ms)
  1599. AwakeInstancesAfterBackupRestoration (28ms)
  1600. Refreshing native plugins compatible for Editor in 2.76 ms, found 4 plugins.
  1601. Preloading 0 native plugins for Editor in 0.00 ms.
  1602. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1603. Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7409.
  1604. Memory consumption went from 182.3 MB to 176.7 MB.
  1605. Total: 9.795200 ms (FindLiveObjects: 0.861400 ms CreateObjectMapping: 0.462200 ms MarkObjects: 5.883500 ms DeleteObjects: 2.586500 ms)
  1606. Prepare: number of updated asset objects reloaded= 0
  1607. ========================================================================
  1608. Received Prepare
  1609. Begin MonoManager ReloadAssembly
  1610. - Loaded All Assemblies, in 0.935 seconds
  1611. Refreshing native plugins compatible for Editor in 3.10 ms, found 4 plugins.
  1612. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1613. Native extension for iOS target not found
  1614. Native extension for Android target not found
  1615. Native extension for WindowsStandalone target not found
  1616. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1617. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1618. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1619. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1620. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1621. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1622. UnityEngine.Debug:LogWarning (object)
  1623. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1624. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1625. System.Reflection.MethodBase:Invoke (object,object[])
  1626. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1627. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1628. Mono: successfully reloaded assembly
  1629. - Finished resetting the current domain, in 1.238 seconds
  1630. Domain Reload Profiling: 2175ms
  1631. BeginReloadAssembly (266ms)
  1632. ExecutionOrderSort (0ms)
  1633. DisableScriptedObjects (16ms)
  1634. BackupInstance (0ms)
  1635. ReleaseScriptingObjects (0ms)
  1636. CreateAndSetChildDomain (52ms)
  1637. RebuildCommonClasses (43ms)
  1638. RebuildNativeTypeToScriptingClass (16ms)
  1639. initialDomainReloadingComplete (37ms)
  1640. LoadAllAssembliesAndSetupDomain (575ms)
  1641. LoadAssemblies (471ms)
  1642. RebuildTransferFunctionScriptingTraits (0ms)
  1643. AnalyzeDomain (253ms)
  1644. TypeCache.Refresh (9ms)
  1645. TypeCache.ScanAssembly (0ms)
  1646. BuildScriptInfoCaches (226ms)
  1647. ResolveRequiredComponents (14ms)
  1648. FinalizeReload (1239ms)
  1649. ReleaseScriptCaches (0ms)
  1650. RebuildScriptCaches (0ms)
  1651. SetupLoadedEditorAssemblies (872ms)
  1652. LogAssemblyErrors (0ms)
  1653. InitializePlatformSupportModulesInManaged (27ms)
  1654. SetLoadedEditorAssemblies (5ms)
  1655. BeforeProcessingInitializeOnLoad (61ms)
  1656. ProcessInitializeOnLoadAttributes (452ms)
  1657. ProcessInitializeOnLoadMethodAttributes (324ms)
  1658. AfterProcessingInitializeOnLoad (3ms)
  1659. EditorAssembliesLoaded (0ms)
  1660. ExecutionOrderSort2 (0ms)
  1661. AwakeInstancesAfterBackupRestoration (28ms)
  1662. Refreshing native plugins compatible for Editor in 2.68 ms, found 4 plugins.
  1663. Preloading 0 native plugins for Editor in 0.00 ms.
  1664. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1665. Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7411.
  1666. Memory consumption went from 182.3 MB to 176.6 MB.
  1667. Total: 10.320100 ms (FindLiveObjects: 0.867700 ms CreateObjectMapping: 0.631200 ms MarkObjects: 5.950500 ms DeleteObjects: 2.869300 ms)
  1668. Prepare: number of updated asset objects reloaded= 0
  1669. ========================================================================
  1670. Received Prepare
  1671. Begin MonoManager ReloadAssembly
  1672. - Loaded All Assemblies, in 1.339 seconds
  1673. Refreshing native plugins compatible for Editor in 2.45 ms, found 4 plugins.
  1674. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1675. Native extension for iOS target not found
  1676. Native extension for Android target not found
  1677. Native extension for WindowsStandalone target not found
  1678. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1679. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1680. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1681. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1682. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1683. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1684. UnityEngine.Debug:LogWarning (object)
  1685. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1686. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1687. System.Reflection.MethodBase:Invoke (object,object[])
  1688. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1689. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1690. Mono: successfully reloaded assembly
  1691. - Finished resetting the current domain, in 1.333 seconds
  1692. Domain Reload Profiling: 2674ms
  1693. BeginReloadAssembly (402ms)
  1694. ExecutionOrderSort (0ms)
  1695. DisableScriptedObjects (41ms)
  1696. BackupInstance (0ms)
  1697. ReleaseScriptingObjects (1ms)
  1698. CreateAndSetChildDomain (100ms)
  1699. RebuildCommonClasses (44ms)
  1700. RebuildNativeTypeToScriptingClass (16ms)
  1701. initialDomainReloadingComplete (41ms)
  1702. LoadAllAssembliesAndSetupDomain (838ms)
  1703. LoadAssemblies (740ms)
  1704. RebuildTransferFunctionScriptingTraits (0ms)
  1705. AnalyzeDomain (284ms)
  1706. TypeCache.Refresh (13ms)
  1707. TypeCache.ScanAssembly (0ms)
  1708. BuildScriptInfoCaches (251ms)
  1709. ResolveRequiredComponents (14ms)
  1710. FinalizeReload (1333ms)
  1711. ReleaseScriptCaches (0ms)
  1712. RebuildScriptCaches (0ms)
  1713. SetupLoadedEditorAssemblies (910ms)
  1714. LogAssemblyErrors (0ms)
  1715. InitializePlatformSupportModulesInManaged (31ms)
  1716. SetLoadedEditorAssemblies (4ms)
  1717. BeforeProcessingInitializeOnLoad (72ms)
  1718. ProcessInitializeOnLoadAttributes (459ms)
  1719. ProcessInitializeOnLoadMethodAttributes (341ms)
  1720. AfterProcessingInitializeOnLoad (3ms)
  1721. EditorAssembliesLoaded (0ms)
  1722. ExecutionOrderSort2 (0ms)
  1723. AwakeInstancesAfterBackupRestoration (31ms)
  1724. Refreshing native plugins compatible for Editor in 3.13 ms, found 4 plugins.
  1725. Preloading 0 native plugins for Editor in 0.00 ms.
  1726. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1727. Unloading 6583 unused Assets / (6.3 MB). Loaded Objects now: 7413.
  1728. Memory consumption went from 182.3 MB to 175.9 MB.
  1729. Total: 11.357000 ms (FindLiveObjects: 0.919200 ms CreateObjectMapping: 0.692700 ms MarkObjects: 6.462900 ms DeleteObjects: 3.280000 ms)
  1730. Prepare: number of updated asset objects reloaded= 1
  1731. ========================================================================
  1732. Received Prepare
  1733. Begin MonoManager ReloadAssembly
  1734. - Loaded All Assemblies, in 0.930 seconds
  1735. Refreshing native plugins compatible for Editor in 2.66 ms, found 4 plugins.
  1736. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1737. Native extension for iOS target not found
  1738. Native extension for Android target not found
  1739. Native extension for WindowsStandalone target not found
  1740. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1741. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1742. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1743. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1744. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1745. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1746. UnityEngine.Debug:LogWarning (object)
  1747. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1748. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1749. System.Reflection.MethodBase:Invoke (object,object[])
  1750. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1751. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1752. Mono: successfully reloaded assembly
  1753. - Finished resetting the current domain, in 1.257 seconds
  1754. Domain Reload Profiling: 2188ms
  1755. BeginReloadAssembly (258ms)
  1756. ExecutionOrderSort (0ms)
  1757. DisableScriptedObjects (16ms)
  1758. BackupInstance (0ms)
  1759. ReleaseScriptingObjects (0ms)
  1760. CreateAndSetChildDomain (51ms)
  1761. RebuildCommonClasses (43ms)
  1762. RebuildNativeTypeToScriptingClass (16ms)
  1763. initialDomainReloadingComplete (39ms)
  1764. LoadAllAssembliesAndSetupDomain (575ms)
  1765. LoadAssemblies (464ms)
  1766. RebuildTransferFunctionScriptingTraits (0ms)
  1767. AnalyzeDomain (263ms)
  1768. TypeCache.Refresh (9ms)
  1769. TypeCache.ScanAssembly (0ms)
  1770. BuildScriptInfoCaches (236ms)
  1771. ResolveRequiredComponents (15ms)
  1772. FinalizeReload (1257ms)
  1773. ReleaseScriptCaches (0ms)
  1774. RebuildScriptCaches (0ms)
  1775. SetupLoadedEditorAssemblies (885ms)
  1776. LogAssemblyErrors (0ms)
  1777. InitializePlatformSupportModulesInManaged (29ms)
  1778. SetLoadedEditorAssemblies (5ms)
  1779. BeforeProcessingInitializeOnLoad (71ms)
  1780. ProcessInitializeOnLoadAttributes (452ms)
  1781. ProcessInitializeOnLoadMethodAttributes (325ms)
  1782. AfterProcessingInitializeOnLoad (3ms)
  1783. EditorAssembliesLoaded (0ms)
  1784. ExecutionOrderSort2 (0ms)
  1785. AwakeInstancesAfterBackupRestoration (27ms)
  1786. Refreshing native plugins compatible for Editor in 3.09 ms, found 4 plugins.
  1787. Preloading 0 native plugins for Editor in 0.00 ms.
  1788. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1789. Unloading 6583 unused Assets / (6.4 MB). Loaded Objects now: 7415.
  1790. Memory consumption went from 182.3 MB to 175.8 MB.
  1791. Total: 10.608600 ms (FindLiveObjects: 0.876300 ms CreateObjectMapping: 0.508600 ms MarkObjects: 5.715300 ms DeleteObjects: 3.506800 ms)
  1792. Prepare: number of updated asset objects reloaded= 0
  1793. ========================================================================
  1794. Received Prepare
  1795. Begin MonoManager ReloadAssembly
  1796. - Loaded All Assemblies, in 0.942 seconds
  1797. Refreshing native plugins compatible for Editor in 2.95 ms, found 4 plugins.
  1798. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1799. Native extension for iOS target not found
  1800. Native extension for Android target not found
  1801. Native extension for WindowsStandalone target not found
  1802. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1803. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1804. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1805. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1806. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1807. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1808. UnityEngine.Debug:LogWarning (object)
  1809. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1810. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1811. System.Reflection.MethodBase:Invoke (object,object[])
  1812. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1813. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1814. Mono: successfully reloaded assembly
  1815. - Finished resetting the current domain, in 1.228 seconds
  1816. Domain Reload Profiling: 2172ms
  1817. BeginReloadAssembly (261ms)
  1818. ExecutionOrderSort (0ms)
  1819. DisableScriptedObjects (16ms)
  1820. BackupInstance (0ms)
  1821. ReleaseScriptingObjects (0ms)
  1822. CreateAndSetChildDomain (51ms)
  1823. RebuildCommonClasses (42ms)
  1824. RebuildNativeTypeToScriptingClass (16ms)
  1825. initialDomainReloadingComplete (39ms)
  1826. LoadAllAssembliesAndSetupDomain (585ms)
  1827. LoadAssemblies (469ms)
  1828. RebuildTransferFunctionScriptingTraits (0ms)
  1829. AnalyzeDomain (262ms)
  1830. TypeCache.Refresh (9ms)
  1831. TypeCache.ScanAssembly (0ms)
  1832. BuildScriptInfoCaches (235ms)
  1833. ResolveRequiredComponents (14ms)
  1834. FinalizeReload (1228ms)
  1835. ReleaseScriptCaches (0ms)
  1836. RebuildScriptCaches (0ms)
  1837. SetupLoadedEditorAssemblies (864ms)
  1838. LogAssemblyErrors (0ms)
  1839. InitializePlatformSupportModulesInManaged (28ms)
  1840. SetLoadedEditorAssemblies (4ms)
  1841. BeforeProcessingInitializeOnLoad (63ms)
  1842. ProcessInitializeOnLoadAttributes (433ms)
  1843. ProcessInitializeOnLoadMethodAttributes (333ms)
  1844. AfterProcessingInitializeOnLoad (3ms)
  1845. EditorAssembliesLoaded (0ms)
  1846. ExecutionOrderSort2 (0ms)
  1847. AwakeInstancesAfterBackupRestoration (28ms)
  1848. Refreshing native plugins compatible for Editor in 2.61 ms, found 4 plugins.
  1849. Preloading 0 native plugins for Editor in 0.00 ms.
  1850. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1851. Unloading 6583 unused Assets / (5.6 MB). Loaded Objects now: 7417.
  1852. Memory consumption went from 182.3 MB to 176.7 MB.
  1853. Total: 9.245800 ms (FindLiveObjects: 0.861600 ms CreateObjectMapping: 0.530000 ms MarkObjects: 5.404200 ms DeleteObjects: 2.448500 ms)
  1854. Prepare: number of updated asset objects reloaded= 0
  1855. ========================================================================
  1856. Received Prepare
  1857. Begin MonoManager ReloadAssembly
  1858. - Loaded All Assemblies, in 0.950 seconds
  1859. Refreshing native plugins compatible for Editor in 3.77 ms, found 4 plugins.
  1860. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1861. Native extension for iOS target not found
  1862. Native extension for Android target not found
  1863. Native extension for WindowsStandalone target not found
  1864. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1865. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1866. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1867. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1868. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1869. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1870. UnityEngine.Debug:LogWarning (object)
  1871. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1872. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1873. System.Reflection.MethodBase:Invoke (object,object[])
  1874. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1875. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1876. Mono: successfully reloaded assembly
  1877. - Finished resetting the current domain, in 1.239 seconds
  1878. Domain Reload Profiling: 2191ms
  1879. BeginReloadAssembly (264ms)
  1880. ExecutionOrderSort (0ms)
  1881. DisableScriptedObjects (16ms)
  1882. BackupInstance (0ms)
  1883. ReleaseScriptingObjects (0ms)
  1884. CreateAndSetChildDomain (52ms)
  1885. RebuildCommonClasses (42ms)
  1886. RebuildNativeTypeToScriptingClass (16ms)
  1887. initialDomainReloadingComplete (37ms)
  1888. LoadAllAssembliesAndSetupDomain (593ms)
  1889. LoadAssemblies (486ms)
  1890. RebuildTransferFunctionScriptingTraits (0ms)
  1891. AnalyzeDomain (252ms)
  1892. TypeCache.Refresh (9ms)
  1893. TypeCache.ScanAssembly (0ms)
  1894. BuildScriptInfoCaches (226ms)
  1895. ResolveRequiredComponents (14ms)
  1896. FinalizeReload (1240ms)
  1897. ReleaseScriptCaches (0ms)
  1898. RebuildScriptCaches (0ms)
  1899. SetupLoadedEditorAssemblies (877ms)
  1900. LogAssemblyErrors (0ms)
  1901. InitializePlatformSupportModulesInManaged (27ms)
  1902. SetLoadedEditorAssemblies (4ms)
  1903. BeforeProcessingInitializeOnLoad (63ms)
  1904. ProcessInitializeOnLoadAttributes (452ms)
  1905. ProcessInitializeOnLoadMethodAttributes (327ms)
  1906. AfterProcessingInitializeOnLoad (3ms)
  1907. EditorAssembliesLoaded (0ms)
  1908. ExecutionOrderSort2 (0ms)
  1909. AwakeInstancesAfterBackupRestoration (27ms)
  1910. Refreshing native plugins compatible for Editor in 2.92 ms, found 4 plugins.
  1911. Preloading 0 native plugins for Editor in 0.00 ms.
  1912. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1913. Unloading 6583 unused Assets / (6.5 MB). Loaded Objects now: 7419.
  1914. Memory consumption went from 182.3 MB to 175.8 MB.
  1915. Total: 11.315800 ms (FindLiveObjects: 0.907400 ms CreateObjectMapping: 0.725100 ms MarkObjects: 5.371300 ms DeleteObjects: 4.310500 ms)
  1916. Prepare: number of updated asset objects reloaded= 0
  1917. ========================================================================
  1918. Received Prepare
  1919. Begin MonoManager ReloadAssembly
  1920. - Loaded All Assemblies, in 0.930 seconds
  1921. Refreshing native plugins compatible for Editor in 3.08 ms, found 4 plugins.
  1922. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1923. Native extension for iOS target not found
  1924. Native extension for Android target not found
  1925. Native extension for WindowsStandalone target not found
  1926. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1927. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1928. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1929. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1930. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1931. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1932. UnityEngine.Debug:LogWarning (object)
  1933. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1934. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1935. System.Reflection.MethodBase:Invoke (object,object[])
  1936. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1937. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  1938. Mono: successfully reloaded assembly
  1939. - Finished resetting the current domain, in 1.371 seconds
  1940. Domain Reload Profiling: 2303ms
  1941. BeginReloadAssembly (259ms)
  1942. ExecutionOrderSort (0ms)
  1943. DisableScriptedObjects (16ms)
  1944. BackupInstance (0ms)
  1945. ReleaseScriptingObjects (0ms)
  1946. CreateAndSetChildDomain (52ms)
  1947. RebuildCommonClasses (42ms)
  1948. RebuildNativeTypeToScriptingClass (16ms)
  1949. initialDomainReloadingComplete (37ms)
  1950. LoadAllAssembliesAndSetupDomain (577ms)
  1951. LoadAssemblies (469ms)
  1952. RebuildTransferFunctionScriptingTraits (0ms)
  1953. AnalyzeDomain (252ms)
  1954. TypeCache.Refresh (9ms)
  1955. TypeCache.ScanAssembly (0ms)
  1956. BuildScriptInfoCaches (225ms)
  1957. ResolveRequiredComponents (14ms)
  1958. FinalizeReload (1371ms)
  1959. ReleaseScriptCaches (0ms)
  1960. RebuildScriptCaches (0ms)
  1961. SetupLoadedEditorAssemblies (1000ms)
  1962. LogAssemblyErrors (0ms)
  1963. InitializePlatformSupportModulesInManaged (28ms)
  1964. SetLoadedEditorAssemblies (4ms)
  1965. BeforeProcessingInitializeOnLoad (71ms)
  1966. ProcessInitializeOnLoadAttributes (542ms)
  1967. ProcessInitializeOnLoadMethodAttributes (351ms)
  1968. AfterProcessingInitializeOnLoad (3ms)
  1969. EditorAssembliesLoaded (0ms)
  1970. ExecutionOrderSort2 (0ms)
  1971. AwakeInstancesAfterBackupRestoration (32ms)
  1972. Refreshing native plugins compatible for Editor in 2.68 ms, found 4 plugins.
  1973. Preloading 0 native plugins for Editor in 0.00 ms.
  1974. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  1975. Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7421.
  1976. Memory consumption went from 182.3 MB to 176.6 MB.
  1977. Total: 9.925100 ms (FindLiveObjects: 0.913400 ms CreateObjectMapping: 0.521500 ms MarkObjects: 5.764300 ms DeleteObjects: 2.724200 ms)
  1978. Prepare: number of updated asset objects reloaded= 0
  1979. ========================================================================
  1980. Received Prepare
  1981. Begin MonoManager ReloadAssembly
  1982. - Loaded All Assemblies, in 0.965 seconds
  1983. Refreshing native plugins compatible for Editor in 2.64 ms, found 4 plugins.
  1984. Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1985. Native extension for iOS target not found
  1986. Native extension for Android target not found
  1987. Native extension for WindowsStandalone target not found
  1988. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
  1989. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
  1990. UnityEngine.StackTraceUtility:ExtractStackTrace ()
  1991. UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1992. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1993. UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1994. UnityEngine.Debug:LogWarning (object)
  1995. UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
  1996. System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
  1997. System.Reflection.MethodBase:Invoke (object,object[])
  1998. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
  1999. (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
  2000. Mono: successfully reloaded assembly
  2001. - Finished resetting the current domain, in 1.251 seconds
  2002. Domain Reload Profiling: 2218ms
  2003. BeginReloadAssembly (276ms)
  2004. ExecutionOrderSort (0ms)
  2005. DisableScriptedObjects (16ms)
  2006. BackupInstance (0ms)
  2007. ReleaseScriptingObjects (0ms)
  2008. CreateAndSetChildDomain (59ms)
  2009. RebuildCommonClasses (43ms)
  2010. RebuildNativeTypeToScriptingClass (16ms)
  2011. initialDomainReloadingComplete (37ms)
  2012. LoadAllAssembliesAndSetupDomain (594ms)
  2013. LoadAssemblies (494ms)
  2014. RebuildTransferFunctionScriptingTraits (0ms)
  2015. AnalyzeDomain (253ms)
  2016. TypeCache.Refresh (9ms)
  2017. TypeCache.ScanAssembly (0ms)
  2018. BuildScriptInfoCaches (226ms)
  2019. ResolveRequiredComponents (15ms)
  2020. FinalizeReload (1251ms)
  2021. ReleaseScriptCaches (0ms)
  2022. RebuildScriptCaches (0ms)
  2023. SetupLoadedEditorAssemblies (878ms)
  2024. LogAssemblyErrors (0ms)
  2025. InitializePlatformSupportModulesInManaged (27ms)
  2026. SetLoadedEditorAssemblies (4ms)
  2027. BeforeProcessingInitializeOnLoad (63ms)
  2028. ProcessInitializeOnLoadAttributes (448ms)
  2029. ProcessInitializeOnLoadMethodAttributes (333ms)
  2030. AfterProcessingInitializeOnLoad (3ms)
  2031. EditorAssembliesLoaded (0ms)
  2032. ExecutionOrderSort2 (0ms)
  2033. AwakeInstancesAfterBackupRestoration (27ms)
  2034. Refreshing native plugins compatible for Editor in 2.63 ms, found 4 plugins.
  2035. Preloading 0 native plugins for Editor in 0.00 ms.
  2036. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  2037. Unloading 6583 unused Assets / (6.0 MB). Loaded Objects now: 7423.
  2038. Memory consumption went from 182.3 MB to 176.3 MB.
  2039. Total: 9.945300 ms (FindLiveObjects: 0.848800 ms CreateObjectMapping: 0.483400 ms MarkObjects: 5.695000 ms DeleteObjects: 2.916200 ms)
  2040. Prepare: number of updated asset objects reloaded= 0
  2041. ========================================================================
  2042. Received Import Request.
  2043. Time since last request: 72077.516585 seconds.
  2044. path: Assets/Plugins/Android
  2045. artifactKey: Guid(58003b7bcceadb84ea77aeb377dff24e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  2046. Start importing Assets/Plugins/Android using Guid(58003b7bcceadb84ea77aeb377dff24e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  2047. -> (artifact id: 'f69d5ffecebca829ca06d62a18133073') in 0.8018854 seconds
  2048. Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 0
  2049. ========================================================================
  2050. Received Import Request.
  2051. Time since last request: 41.424398 seconds.
  2052. path: Assets/Plugins/Android/AndroidManifest.xml
  2053. artifactKey: Guid(0d0fa842505609547ab920404280accd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  2054. Start importing Assets/Plugins/Android/AndroidManifest.xml using Guid(0d0fa842505609547ab920404280accd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  2055. -> (artifact id: 'c1047fc7cd57adb1944edd3596e63c18') in 0.1136509 seconds
  2056. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  2057. ========================================================================
  2058. Received Import Request.
  2059. Time since last request: 104.885442 seconds.
  2060. path: Assets/Plugins/Android/AndroidManifest.xml
  2061. artifactKey: Guid(0d0fa842505609547ab920404280accd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  2062. Start importing Assets/Plugins/Android/AndroidManifest.xml using Guid(0d0fa842505609547ab920404280accd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  2063. -> (artifact id: '5aa806df747fdf5fa91449de2d1f73e5') in 0.0016929 seconds
  2064. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
  2065. ========================================================================
  2066. Received Import Request.
  2067. Time since last request: 76.783108 seconds.
  2068. path: Assets/Plugins/Android/AndroidManifest.xml
  2069. artifactKey: Guid(0d0fa842505609547ab920404280accd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  2070. Start importing Assets/Plugins/Android/AndroidManifest.xml using Guid(0d0fa842505609547ab920404280accd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
  2071. -> (artifact id: '4f6c59e0a72eb1ffac43e01555eaafb2') in 0.0017775 seconds
  2072. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1