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- Using pre-set license
- Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
- OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32581 MB
- BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
-
- COMMAND LINE ARGUMENTS:
- D:\6000.0.9f1\Editor\Unity.exe
- -adb2
- -batchMode
- -noUpm
- -name
- AssetImportWorker0
- -projectPath
- D:/HX-PGS-ERP-QRCODE
- -logFile
- Logs/AssetImportWorker0.log
- -srvPort
- 56167
- -job-worker-count
- 9
- -background-job-worker-count
- 8
- -asset-garbage-collectors
- 1
- Successfully changed project path to: D:/HX-PGS-ERP-QRCODE
- D:/HX-PGS-ERP-QRCODE
- [UnityMemory] Configuration Parameters - Can be set up in boot.config
- "memorysetup-bucket-allocator-granularity=16"
- "memorysetup-bucket-allocator-bucket-count=8"
- "memorysetup-bucket-allocator-block-size=33554432"
- "memorysetup-bucket-allocator-block-count=8"
- "memorysetup-main-allocator-block-size=16777216"
- "memorysetup-thread-allocator-block-size=16777216"
- "memorysetup-gfx-main-allocator-block-size=16777216"
- "memorysetup-gfx-thread-allocator-block-size=16777216"
- "memorysetup-cache-allocator-block-size=4194304"
- "memorysetup-typetree-allocator-block-size=2097152"
- "memorysetup-profiler-bucket-allocator-granularity=16"
- "memorysetup-profiler-bucket-allocator-bucket-count=8"
- "memorysetup-profiler-bucket-allocator-block-size=33554432"
- "memorysetup-profiler-bucket-allocator-block-count=8"
- "memorysetup-profiler-allocator-block-size=16777216"
- "memorysetup-profiler-editor-allocator-block-size=1048576"
- "memorysetup-temp-allocator-size-main=16777216"
- "memorysetup-job-temp-allocator-block-size=2097152"
- "memorysetup-job-temp-allocator-block-size-background=1048576"
- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
- "memorysetup-allocator-temp-initial-block-size-main=262144"
- "memorysetup-allocator-temp-initial-block-size-worker=262144"
- "memorysetup-temp-allocator-size-background-worker=32768"
- "memorysetup-temp-allocator-size-job-worker=262144"
- "memorysetup-temp-allocator-size-preload-manager=33554432"
- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
- "memorysetup-temp-allocator-size-audio-worker=65536"
- "memorysetup-temp-allocator-size-cloud-worker=32768"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
- "memorysetup-temp-allocator-size-gfx=262144"
- Player connection [10692] Target information:
-
- Player connection [10692] * "[IP] 192.168.0.104 [Port] 0 [Flags] 2 [Guid] 2929093290 [EditorId] 2929093290 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-7432S27) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
-
- Player connection [10692] Host joined multi-casting on [225.0.0.222:54997]...
- Player connection [10692] Host joined alternative multi-casting on [225.0.0.222:34997]...
- JobSystem: Creating JobQueue using job-worker-count value 9
- Failed to load ASTC compressor library from astcenc-avx2
- Library Redirect Path: Library/
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- Refreshing native plugins compatible for Editor in 3.82 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 6000.0.9f1 (1490908003ac)
- [Subsystems] Discovering subsystems at path D:/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
- [Subsystems] Discovering subsystems at path D:/HX-PGS-ERP-QRCODE/Assets
- GfxDevice: creating device client; kGfxThreadingModeNonThreaded
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
- Vendor: NVIDIA
- VRAM: 7971 MB
- Driver: 31.0.15.3640
- Initialize mono
- Mono path[0] = 'D:/6000.0.9f1/Editor/Data/Managed'
- Mono path[1] = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
- Mono config path = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56580
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
- Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
- Registered in 0.004927 seconds.
- - Loaded All Assemblies, in 0.491 seconds
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Android Extension - Scanning For ADB Devices 393 ms
- Native extension for WindowsStandalone target not found
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.002 seconds
- Domain Reload Profiling: 1492ms
- BeginReloadAssembly (182ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (0ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (1ms)
- RebuildCommonClasses (45ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (57ms)
- LoadAllAssembliesAndSetupDomain (192ms)
- LoadAssemblies (182ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (186ms)
- TypeCache.Refresh (184ms)
- TypeCache.ScanAssembly (169ms)
- BuildScriptInfoCaches (0ms)
- ResolveRequiredComponents (1ms)
- FinalizeReload (1002ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (950ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (543ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (6ms)
- ProcessInitializeOnLoadAttributes (150ms)
- ProcessInitializeOnLoadMethodAttributes (247ms)
- AfterProcessingInitializeOnLoad (0ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (0ms)
- ========================================================================
- Worker process is ready to serve import requests
- Import Worker Mode flag is 0x00
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 1.272 seconds
- Refreshing native plugins compatible for Editor in 3.03 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- Refreshing native plugins compatible for Editor in 3.82 ms, found 4 plugins.
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.295 seconds
- Domain Reload Profiling: 2565ms
- BeginReloadAssembly (491ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (8ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (30ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (21ms)
- initialDomainReloadingComplete (36ms)
- LoadAllAssembliesAndSetupDomain (678ms)
- LoadAssemblies (475ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (335ms)
- TypeCache.Refresh (238ms)
- TypeCache.ScanAssembly (216ms)
- BuildScriptInfoCaches (81ms)
- ResolveRequiredComponents (13ms)
- FinalizeReload (1296ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (973ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (34ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (65ms)
- ProcessInitializeOnLoadAttributes (512ms)
- ProcessInitializeOnLoadMethodAttributes (355ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (26ms)
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
- Refreshing native plugins compatible for Editor in 2.50 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 229 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6585 unused Assets / (5.7 MB). Loaded Objects now: 7359.
- Memory consumption went from 210.8 MB to 205.1 MB.
- Total: 9.338700 ms (FindLiveObjects: 0.843300 ms CreateObjectMapping: 0.523500 ms MarkObjects: 5.557100 ms DeleteObjects: 2.412700 ms)
-
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.75 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (5.9 MB). Loaded Objects now: 7359.
- Memory consumption went from 172.6 MB to 166.7 MB.
- Total: 12.243700 ms (FindLiveObjects: 0.878300 ms CreateObjectMapping: 0.613200 ms MarkObjects: 7.285800 ms DeleteObjects: 3.463900 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.931 seconds
- Refreshing native plugins compatible for Editor in 2.76 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.207 seconds
- Domain Reload Profiling: 2139ms
- BeginReloadAssembly (266ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (17ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (56ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (572ms)
- LoadAssemblies (475ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (244ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (213ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1207ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (845ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (60ms)
- ProcessInitializeOnLoadAttributes (436ms)
- ProcessInitializeOnLoadMethodAttributes (315ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (29ms)
- Refreshing native plugins compatible for Editor in 2.67 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7362.
- Memory consumption went from 175.8 MB to 170.1 MB.
- Total: 8.995400 ms (FindLiveObjects: 0.837500 ms CreateObjectMapping: 0.454800 ms MarkObjects: 5.316900 ms DeleteObjects: 2.385100 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.93 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (5.7 MB). Loaded Objects now: 7362.
- Memory consumption went from 175.9 MB to 170.3 MB.
- Total: 32.330800 ms (FindLiveObjects: 0.870400 ms CreateObjectMapping: 0.677500 ms MarkObjects: 28.124400 ms DeleteObjects: 2.657100 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.975 seconds
- Refreshing native plugins compatible for Editor in 3.16 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.200 seconds
- Domain Reload Profiling: 2176ms
- BeginReloadAssembly (303ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (17ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (57ms)
- RebuildCommonClasses (39ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (581ms)
- LoadAssemblies (518ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (246ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (216ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1200ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (847ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (59ms)
- ProcessInitializeOnLoadAttributes (446ms)
- ProcessInitializeOnLoadMethodAttributes (308ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 2.65 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.6 MB). Loaded Objects now: 7364.
- Memory consumption went from 177.7 MB to 172.2 MB.
- Total: 9.541800 ms (FindLiveObjects: 0.873700 ms CreateObjectMapping: 0.503500 ms MarkObjects: 5.631200 ms DeleteObjects: 2.531500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.25 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (5.0 MB). Loaded Objects now: 7364.
- Memory consumption went from 177.9 MB to 172.8 MB.
- Total: 10.773000 ms (FindLiveObjects: 0.887000 ms CreateObjectMapping: 0.653100 ms MarkObjects: 6.563000 ms DeleteObjects: 2.668600 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.948 seconds
- Refreshing native plugins compatible for Editor in 3.07 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.240 seconds
- Domain Reload Profiling: 2190ms
- BeginReloadAssembly (260ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (596ms)
- LoadAssemblies (492ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (248ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (218ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1240ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (872ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (66ms)
- ProcessInitializeOnLoadAttributes (458ms)
- ProcessInitializeOnLoadMethodAttributes (311ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 2.69 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (4.7 MB). Loaded Objects now: 7366.
- Memory consumption went from 177.7 MB to 173.0 MB.
- Total: 6.211000 ms (FindLiveObjects: 0.474900 ms CreateObjectMapping: 0.448100 ms MarkObjects: 3.655300 ms DeleteObjects: 1.632100 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.01 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (5.6 MB). Loaded Objects now: 7366.
- Memory consumption went from 177.9 MB to 172.3 MB.
- Total: 10.211200 ms (FindLiveObjects: 0.926300 ms CreateObjectMapping: 0.533500 ms MarkObjects: 6.171300 ms DeleteObjects: 2.578600 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.936 seconds
- Refreshing native plugins compatible for Editor in 2.77 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.201 seconds
- Domain Reload Profiling: 2140ms
- BeginReloadAssembly (258ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (585ms)
- LoadAssemblies (485ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (246ms)
- TypeCache.Refresh (12ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (216ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1202ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (843ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (60ms)
- ProcessInitializeOnLoadAttributes (442ms)
- ProcessInitializeOnLoadMethodAttributes (307ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 2.63 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.6 MB). Loaded Objects now: 7368.
- Memory consumption went from 177.8 MB to 172.2 MB.
- Total: 9.279100 ms (FindLiveObjects: 0.865700 ms CreateObjectMapping: 0.450300 ms MarkObjects: 5.385100 ms DeleteObjects: 2.576700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.61 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (5.7 MB). Loaded Objects now: 7368.
- Memory consumption went from 177.9 MB to 172.2 MB.
- Total: 10.181800 ms (FindLiveObjects: 0.865200 ms CreateObjectMapping: 0.470700 ms MarkObjects: 6.299900 ms DeleteObjects: 2.544400 ms)
-
- Prepare: number of updated asset objects reloaded= 1
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.944 seconds
- Refreshing native plugins compatible for Editor in 2.71 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.214 seconds
- Domain Reload Profiling: 2159ms
- BeginReloadAssembly (266ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (582ms)
- LoadAssemblies (471ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (264ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (233ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1215ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (848ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (62ms)
- ProcessInitializeOnLoadAttributes (439ms)
- ProcessInitializeOnLoadMethodAttributes (311ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7370.
- Memory consumption went from 179.8 MB to 174.1 MB.
- Total: 9.190300 ms (FindLiveObjects: 0.840900 ms CreateObjectMapping: 0.468700 ms MarkObjects: 5.410300 ms DeleteObjects: 2.469100 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.31 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (5.8 MB). Loaded Objects now: 7370.
- Memory consumption went from 179.9 MB to 174.1 MB.
- Total: 14.532500 ms (FindLiveObjects: 0.908800 ms CreateObjectMapping: 0.557500 ms MarkObjects: 10.160000 ms DeleteObjects: 2.903800 ms)
-
- Prepare: number of updated asset objects reloaded= 1
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.943 seconds
- Refreshing native plugins compatible for Editor in 2.68 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.205 seconds
- Domain Reload Profiling: 2150ms
- BeginReloadAssembly (254ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (50ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (15ms)
- initialDomainReloadingComplete (38ms)
- LoadAllAssembliesAndSetupDomain (595ms)
- LoadAssemblies (490ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (250ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (219ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1206ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (849ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (63ms)
- ProcessInitializeOnLoadAttributes (437ms)
- ProcessInitializeOnLoadMethodAttributes (312ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 2.55 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.5 MB). Loaded Objects now: 7372.
- Memory consumption went from 179.8 MB to 174.2 MB.
- Total: 9.352600 ms (FindLiveObjects: 0.854100 ms CreateObjectMapping: 0.475700 ms MarkObjects: 5.637600 ms DeleteObjects: 2.383800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.77 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (5.7 MB). Loaded Objects now: 7372.
- Memory consumption went from 179.9 MB to 174.2 MB.
- Total: 9.940600 ms (FindLiveObjects: 0.868000 ms CreateObjectMapping: 0.553900 ms MarkObjects: 5.782000 ms DeleteObjects: 2.734700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.924 seconds
- Refreshing native plugins compatible for Editor in 2.78 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.276 seconds
- Domain Reload Profiling: 2201ms
- BeginReloadAssembly (241ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (36ms)
- LoadAllAssembliesAndSetupDomain (590ms)
- LoadAssemblies (477ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (256ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (226ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1276ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (895ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (61ms)
- ProcessInitializeOnLoadAttributes (439ms)
- ProcessInitializeOnLoadMethodAttributes (361ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (32ms)
- Refreshing native plugins compatible for Editor in 2.64 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.5 MB). Loaded Objects now: 7374.
- Memory consumption went from 179.8 MB to 174.2 MB.
- Total: 8.857100 ms (FindLiveObjects: 0.831400 ms CreateObjectMapping: 0.471500 ms MarkObjects: 5.212500 ms DeleteObjects: 2.340400 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.80 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (5.6 MB). Loaded Objects now: 7374.
- Memory consumption went from 179.9 MB to 174.3 MB.
- Total: 19.777200 ms (FindLiveObjects: 0.854400 ms CreateObjectMapping: 0.458800 ms MarkObjects: 15.874200 ms DeleteObjects: 2.588000 ms)
-
- Prepare: number of updated asset objects reloaded= 1
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.955 seconds
- Refreshing native plugins compatible for Editor in 3.02 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.204 seconds
- Domain Reload Profiling: 2162ms
- BeginReloadAssembly (259ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (50ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (603ms)
- LoadAssemblies (491ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (261ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (231ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1205ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (834ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (59ms)
- ProcessInitializeOnLoadAttributes (431ms)
- ProcessInitializeOnLoadMethodAttributes (309ms)
- AfterProcessingInitializeOnLoad (4ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (25ms)
- Refreshing native plugins compatible for Editor in 2.74 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.5 MB). Loaded Objects now: 7376.
- Memory consumption went from 179.8 MB to 174.3 MB.
- Total: 8.838400 ms (FindLiveObjects: 0.831400 ms CreateObjectMapping: 0.471800 ms MarkObjects: 5.223200 ms DeleteObjects: 2.310800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.83 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (5.5 MB). Loaded Objects now: 7376.
- Memory consumption went from 179.9 MB to 174.4 MB.
- Total: 10.350300 ms (FindLiveObjects: 0.928300 ms CreateObjectMapping: 0.569900 ms MarkObjects: 5.993400 ms DeleteObjects: 2.856900 ms)
-
- Prepare: number of updated asset objects reloaded= 1
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.945 seconds
- Refreshing native plugins compatible for Editor in 2.70 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.268 seconds
- Domain Reload Profiling: 2215ms
- BeginReloadAssembly (251ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (38ms)
- LoadAllAssembliesAndSetupDomain (598ms)
- LoadAssemblies (473ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (263ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (232ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1269ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (895ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (90ms)
- ProcessInitializeOnLoadAttributes (456ms)
- ProcessInitializeOnLoadMethodAttributes (314ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 2.60 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.6 MB). Loaded Objects now: 7378.
- Memory consumption went from 179.8 MB to 174.2 MB.
- Total: 9.271000 ms (FindLiveObjects: 0.859100 ms CreateObjectMapping: 0.470400 ms MarkObjects: 5.417500 ms DeleteObjects: 2.522300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.78 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (5.6 MB). Loaded Objects now: 7378.
- Memory consumption went from 179.9 MB to 174.3 MB.
- Total: 9.354100 ms (FindLiveObjects: 0.858800 ms CreateObjectMapping: 0.504200 ms MarkObjects: 5.342400 ms DeleteObjects: 2.646700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.926 seconds
- Refreshing native plugins compatible for Editor in 2.94 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.189 seconds
- Domain Reload Profiling: 2117ms
- BeginReloadAssembly (245ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (586ms)
- LoadAssemblies (464ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (263ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (232ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1190ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (835ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (60ms)
- ProcessInitializeOnLoadAttributes (427ms)
- ProcessInitializeOnLoadMethodAttributes (313ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 2.56 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.5 MB). Loaded Objects now: 7380.
- Memory consumption went from 179.8 MB to 174.3 MB.
- Total: 8.941600 ms (FindLiveObjects: 0.934900 ms CreateObjectMapping: 0.503900 ms MarkObjects: 5.183600 ms DeleteObjects: 2.317800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.69 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (5.4 MB). Loaded Objects now: 7380.
- Memory consumption went from 179.9 MB to 174.5 MB.
- Total: 10.324500 ms (FindLiveObjects: 0.823500 ms CreateObjectMapping: 0.486000 ms MarkObjects: 5.927800 ms DeleteObjects: 3.085600 ms)
-
- Prepare: number of updated asset objects reloaded= 1
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.917 seconds
- Refreshing native plugins compatible for Editor in 2.74 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.205 seconds
- Domain Reload Profiling: 2124ms
- BeginReloadAssembly (252ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (49ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (36ms)
- LoadAllAssembliesAndSetupDomain (571ms)
- LoadAssemblies (451ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (257ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (227ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1205ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (859ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (26ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (58ms)
- ProcessInitializeOnLoadAttributes (430ms)
- ProcessInitializeOnLoadMethodAttributes (338ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 2.52 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.3 MB). Loaded Objects now: 7382.
- Memory consumption went from 179.8 MB to 174.5 MB.
- Total: 8.964800 ms (FindLiveObjects: 0.837300 ms CreateObjectMapping: 0.473100 ms MarkObjects: 5.368700 ms DeleteObjects: 2.284600 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Import Request.
- Time since last request: 508916.951758 seconds.
- path: Assets/image/souhlin采集到素材图片 3.png
- artifactKey: Guid(fc1e5e9d1c4d4dc479ec865c0aa49c45) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/image/souhlin采集到素材图片 3.png using Guid(fc1e5e9d1c4d4dc479ec865c0aa49c45) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- -> (artifact id: '1210cc218bc3059ab52eff560535623d') in 1.0636984 seconds
- Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 3
-
- ========================================================================
- Received Import Request.
- Time since last request: 75714.982501 seconds.
- path: Assets/GoogleMobileAds/Editor/Resources/Ump/ConsentForm.png
- artifactKey: Guid(cb0d255b8cd434556a80e3ae50b24b9c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/GoogleMobileAds/Editor/Resources/Ump/ConsentForm.png using Guid(cb0d255b8cd434556a80e3ae50b24b9c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- -> (artifact id: 'e00bfa0e26d690d9c8475e17a9636079') in 0.0714788 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
-
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.58 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (5.8 MB). Loaded Objects now: 7392.
- Memory consumption went from 180.8 MB to 175.1 MB.
- Total: 26.460800 ms (FindLiveObjects: 1.217900 ms CreateObjectMapping: 0.613400 ms MarkObjects: 21.469400 ms DeleteObjects: 3.157800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 1.368 seconds
- Refreshing native plugins compatible for Editor in 2.93 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.254 seconds
- Domain Reload Profiling: 2625ms
- BeginReloadAssembly (355ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (20ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (97ms)
- RebuildCommonClasses (44ms)
- RebuildNativeTypeToScriptingClass (17ms)
- initialDomainReloadingComplete (40ms)
- LoadAllAssembliesAndSetupDomain (914ms)
- LoadAssemblies (836ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (265ms)
- TypeCache.Refresh (14ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (231ms)
- ResolveRequiredComponents (16ms)
- FinalizeReload (1255ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (881ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (68ms)
- ProcessInitializeOnLoadAttributes (444ms)
- ProcessInitializeOnLoadMethodAttributes (335ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (29ms)
- Refreshing native plugins compatible for Editor in 2.74 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.5 MB). Loaded Objects now: 7393.
- Memory consumption went from 180.4 MB to 174.9 MB.
- Total: 9.053800 ms (FindLiveObjects: 0.843900 ms CreateObjectMapping: 0.472500 ms MarkObjects: 5.171400 ms DeleteObjects: 2.564600 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.93 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (5.8 MB). Loaded Objects now: 7393.
- Memory consumption went from 180.5 MB to 174.7 MB.
- Total: 11.454200 ms (FindLiveObjects: 0.931400 ms CreateObjectMapping: 0.582500 ms MarkObjects: 7.123700 ms DeleteObjects: 2.814500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.977 seconds
- Refreshing native plugins compatible for Editor in 2.88 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.215 seconds
- Domain Reload Profiling: 2194ms
- BeginReloadAssembly (270ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (15ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (56ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (614ms)
- LoadAssemblies (508ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (259ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (227ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1216ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (860ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (61ms)
- ProcessInitializeOnLoadAttributes (445ms)
- ProcessInitializeOnLoadMethodAttributes (319ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 2.72 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7395.
- Memory consumption went from 180.4 MB to 174.6 MB.
- Total: 9.063000 ms (FindLiveObjects: 0.855900 ms CreateObjectMapping: 0.468900 ms MarkObjects: 5.260400 ms DeleteObjects: 2.476400 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.25 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (7.9 MB). Loaded Objects now: 7395.
- Memory consumption went from 180.5 MB to 172.6 MB.
- Total: 23.951500 ms (FindLiveObjects: 0.963000 ms CreateObjectMapping: 0.670700 ms MarkObjects: 6.896900 ms DeleteObjects: 15.419100 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.966 seconds
- Refreshing native plugins compatible for Editor in 2.72 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.223 seconds
- Domain Reload Profiling: 2190ms
- BeginReloadAssembly (264ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (17ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (55ms)
- RebuildCommonClasses (40ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (39ms)
- LoadAllAssembliesAndSetupDomain (607ms)
- LoadAssemblies (497ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (256ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (226ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1223ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (857ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (60ms)
- ProcessInitializeOnLoadAttributes (445ms)
- ProcessInitializeOnLoadMethodAttributes (318ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (29ms)
- Refreshing native plugins compatible for Editor in 2.96 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.8 MB). Loaded Objects now: 7397.
- Memory consumption went from 180.3 MB to 174.5 MB.
- Total: 9.994000 ms (FindLiveObjects: 0.891400 ms CreateObjectMapping: 0.504300 ms MarkObjects: 5.702100 ms DeleteObjects: 2.894400 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.932 seconds
- Refreshing native plugins compatible for Editor in 2.84 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.235 seconds
- Domain Reload Profiling: 2168ms
- BeginReloadAssembly (263ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (17ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (53ms)
- RebuildCommonClasses (41ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (39ms)
- LoadAllAssembliesAndSetupDomain (574ms)
- LoadAssemblies (468ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (251ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (224ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1235ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (874ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (63ms)
- ProcessInitializeOnLoadAttributes (447ms)
- ProcessInitializeOnLoadMethodAttributes (329ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 2.86 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (6.1 MB). Loaded Objects now: 7399.
- Memory consumption went from 180.4 MB to 174.3 MB.
- Total: 10.381200 ms (FindLiveObjects: 1.016100 ms CreateObjectMapping: 0.613100 ms MarkObjects: 5.680300 ms DeleteObjects: 3.070400 ms)
-
- Prepare: number of updated asset objects reloaded= 1
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 3.11 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (4.9 MB). Loaded Objects now: 7399.
- Memory consumption went from 180.6 MB to 175.6 MB.
- Total: 11.466800 ms (FindLiveObjects: 1.026600 ms CreateObjectMapping: 0.650400 ms MarkObjects: 6.876700 ms DeleteObjects: 2.911600 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.975 seconds
- Refreshing native plugins compatible for Editor in 2.99 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.312 seconds
- Domain Reload Profiling: 2291ms
- BeginReloadAssembly (256ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (45ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (40ms)
- LoadAllAssembliesAndSetupDomain (622ms)
- LoadAssemblies (487ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (274ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (236ms)
- ResolveRequiredComponents (21ms)
- FinalizeReload (1312ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (915ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (34ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (69ms)
- ProcessInitializeOnLoadAttributes (478ms)
- ProcessInitializeOnLoadMethodAttributes (326ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 2.66 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.5 MB). Loaded Objects now: 7401.
- Memory consumption went from 180.4 MB to 174.9 MB.
- Total: 9.098200 ms (FindLiveObjects: 0.882500 ms CreateObjectMapping: 0.462800 ms MarkObjects: 5.380000 ms DeleteObjects: 2.371100 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 29.69 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (4.9 MB). Loaded Objects now: 7401.
- Memory consumption went from 180.5 MB to 175.6 MB.
- Total: 15.627300 ms (FindLiveObjects: 4.192800 ms CreateObjectMapping: 2.215900 ms MarkObjects: 6.061900 ms DeleteObjects: 3.154500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.978 seconds
- Refreshing native plugins compatible for Editor in 2.82 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.262 seconds
- Domain Reload Profiling: 2242ms
- BeginReloadAssembly (269ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (38ms)
- LoadAllAssembliesAndSetupDomain (615ms)
- LoadAssemblies (497ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (268ms)
- TypeCache.Refresh (14ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (236ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1262ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (887ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (63ms)
- ProcessInitializeOnLoadAttributes (456ms)
- ProcessInitializeOnLoadMethodAttributes (333ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (29ms)
- Refreshing native plugins compatible for Editor in 2.97 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.8 MB). Loaded Objects now: 7403.
- Memory consumption went from 180.4 MB to 174.6 MB.
- Total: 10.006000 ms (FindLiveObjects: 0.881200 ms CreateObjectMapping: 0.531500 ms MarkObjects: 5.927700 ms DeleteObjects: 2.663900 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.973 seconds
- Refreshing native plugins compatible for Editor in 3.12 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.260 seconds
- Domain Reload Profiling: 2236ms
- BeginReloadAssembly (268ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (54ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (39ms)
- LoadAllAssembliesAndSetupDomain (611ms)
- LoadAssemblies (504ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (257ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (229ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1261ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (889ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (66ms)
- ProcessInitializeOnLoadAttributes (458ms)
- ProcessInitializeOnLoadMethodAttributes (331ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (29ms)
- Refreshing native plugins compatible for Editor in 3.54 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (6.0 MB). Loaded Objects now: 7405.
- Memory consumption went from 180.4 MB to 174.4 MB.
- Total: 11.156100 ms (FindLiveObjects: 1.091700 ms CreateObjectMapping: 0.575400 ms MarkObjects: 6.427100 ms DeleteObjects: 3.060100 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.951 seconds
- Refreshing native plugins compatible for Editor in 2.66 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.244 seconds
- Domain Reload Profiling: 2197ms
- BeginReloadAssembly (263ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (51ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (38ms)
- LoadAllAssembliesAndSetupDomain (591ms)
- LoadAssemblies (484ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (256ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (227ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1245ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (880ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (70ms)
- ProcessInitializeOnLoadAttributes (450ms)
- ProcessInitializeOnLoadMethodAttributes (324ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (29ms)
- Refreshing native plugins compatible for Editor in 3.46 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.6 MB). Loaded Objects now: 7407.
- Memory consumption went from 180.4 MB to 174.8 MB.
- Total: 13.740100 ms (FindLiveObjects: 0.910500 ms CreateObjectMapping: 0.753900 ms MarkObjects: 8.264800 ms DeleteObjects: 3.796700 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Refreshing native plugins compatible for Editor in 2.66 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6568 unused Assets / (5.8 MB). Loaded Objects now: 7407.
- Memory consumption went from 180.5 MB to 174.8 MB.
- Total: 10.839600 ms (FindLiveObjects: 0.895900 ms CreateObjectMapping: 0.577900 ms MarkObjects: 6.613700 ms DeleteObjects: 2.749900 ms)
-
- Prepare: number of updated asset objects reloaded= 1
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.971 seconds
- Refreshing native plugins compatible for Editor in 2.87 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.240 seconds
- Domain Reload Profiling: 2213ms
- BeginReloadAssembly (263ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (18ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (50ms)
- RebuildCommonClasses (45ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (611ms)
- LoadAssemblies (493ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (267ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (1ms)
- BuildScriptInfoCaches (234ms)
- ResolveRequiredComponents (16ms)
- FinalizeReload (1241ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (864ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (65ms)
- ProcessInitializeOnLoadAttributes (422ms)
- ProcessInitializeOnLoadMethodAttributes (341ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (28ms)
- Refreshing native plugins compatible for Editor in 2.76 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7409.
- Memory consumption went from 182.3 MB to 176.7 MB.
- Total: 9.795200 ms (FindLiveObjects: 0.861400 ms CreateObjectMapping: 0.462200 ms MarkObjects: 5.883500 ms DeleteObjects: 2.586500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.935 seconds
- Refreshing native plugins compatible for Editor in 3.10 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.238 seconds
- Domain Reload Profiling: 2175ms
- BeginReloadAssembly (266ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
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- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (575ms)
- LoadAssemblies (471ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (253ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (226ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1239ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (872ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (61ms)
- ProcessInitializeOnLoadAttributes (452ms)
- ProcessInitializeOnLoadMethodAttributes (324ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (28ms)
- Refreshing native plugins compatible for Editor in 2.68 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7411.
- Memory consumption went from 182.3 MB to 176.6 MB.
- Total: 10.320100 ms (FindLiveObjects: 0.867700 ms CreateObjectMapping: 0.631200 ms MarkObjects: 5.950500 ms DeleteObjects: 2.869300 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 1.339 seconds
- Refreshing native plugins compatible for Editor in 2.45 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.333 seconds
- Domain Reload Profiling: 2674ms
- BeginReloadAssembly (402ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (41ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (1ms)
- CreateAndSetChildDomain (100ms)
- RebuildCommonClasses (44ms)
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- initialDomainReloadingComplete (41ms)
- LoadAllAssembliesAndSetupDomain (838ms)
- LoadAssemblies (740ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (284ms)
- TypeCache.Refresh (13ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (251ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1333ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (910ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (31ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (72ms)
- ProcessInitializeOnLoadAttributes (459ms)
- ProcessInitializeOnLoadMethodAttributes (341ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (31ms)
- Refreshing native plugins compatible for Editor in 3.13 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (6.3 MB). Loaded Objects now: 7413.
- Memory consumption went from 182.3 MB to 175.9 MB.
- Total: 11.357000 ms (FindLiveObjects: 0.919200 ms CreateObjectMapping: 0.692700 ms MarkObjects: 6.462900 ms DeleteObjects: 3.280000 ms)
-
- Prepare: number of updated asset objects reloaded= 1
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.930 seconds
- Refreshing native plugins compatible for Editor in 2.66 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.257 seconds
- Domain Reload Profiling: 2188ms
- BeginReloadAssembly (258ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (51ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (39ms)
- LoadAllAssembliesAndSetupDomain (575ms)
- LoadAssemblies (464ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (263ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (236ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1257ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (885ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (29ms)
- SetLoadedEditorAssemblies (5ms)
- BeforeProcessingInitializeOnLoad (71ms)
- ProcessInitializeOnLoadAttributes (452ms)
- ProcessInitializeOnLoadMethodAttributes (325ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 3.09 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (6.4 MB). Loaded Objects now: 7415.
- Memory consumption went from 182.3 MB to 175.8 MB.
- Total: 10.608600 ms (FindLiveObjects: 0.876300 ms CreateObjectMapping: 0.508600 ms MarkObjects: 5.715300 ms DeleteObjects: 3.506800 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.942 seconds
- Refreshing native plugins compatible for Editor in 2.95 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.228 seconds
- Domain Reload Profiling: 2172ms
- BeginReloadAssembly (261ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (51ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (39ms)
- LoadAllAssembliesAndSetupDomain (585ms)
- LoadAssemblies (469ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (262ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (235ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1228ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (864ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (63ms)
- ProcessInitializeOnLoadAttributes (433ms)
- ProcessInitializeOnLoadMethodAttributes (333ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (28ms)
- Refreshing native plugins compatible for Editor in 2.61 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.6 MB). Loaded Objects now: 7417.
- Memory consumption went from 182.3 MB to 176.7 MB.
- Total: 9.245800 ms (FindLiveObjects: 0.861600 ms CreateObjectMapping: 0.530000 ms MarkObjects: 5.404200 ms DeleteObjects: 2.448500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.950 seconds
- Refreshing native plugins compatible for Editor in 3.77 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.239 seconds
- Domain Reload Profiling: 2191ms
- BeginReloadAssembly (264ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (593ms)
- LoadAssemblies (486ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (252ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (226ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1240ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (877ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (63ms)
- ProcessInitializeOnLoadAttributes (452ms)
- ProcessInitializeOnLoadMethodAttributes (327ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 2.92 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (6.5 MB). Loaded Objects now: 7419.
- Memory consumption went from 182.3 MB to 175.8 MB.
- Total: 11.315800 ms (FindLiveObjects: 0.907400 ms CreateObjectMapping: 0.725100 ms MarkObjects: 5.371300 ms DeleteObjects: 4.310500 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.930 seconds
- Refreshing native plugins compatible for Editor in 3.08 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.371 seconds
- Domain Reload Profiling: 2303ms
- BeginReloadAssembly (259ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (52ms)
- RebuildCommonClasses (42ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (577ms)
- LoadAssemblies (469ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (252ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (225ms)
- ResolveRequiredComponents (14ms)
- FinalizeReload (1371ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (1000ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (28ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (71ms)
- ProcessInitializeOnLoadAttributes (542ms)
- ProcessInitializeOnLoadMethodAttributes (351ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (32ms)
- Refreshing native plugins compatible for Editor in 2.68 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (5.7 MB). Loaded Objects now: 7421.
- Memory consumption went from 182.3 MB to 176.6 MB.
- Total: 9.925100 ms (FindLiveObjects: 0.913400 ms CreateObjectMapping: 0.521500 ms MarkObjects: 5.764300 ms DeleteObjects: 2.724200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Prepare
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.965 seconds
- Refreshing native plugins compatible for Editor in 2.64 ms, found 4 plugins.
- Failed to load: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for WindowsStandalone target not found
- The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
- UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
- UnityEngine.StackTraceUtility:ExtractStackTrace ()
- UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
- UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- UnityEngine.Logger:Log (UnityEngine.LogType,object)
- UnityEngine.Debug:LogWarning (object)
- UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
- System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
- System.Reflection.MethodBase:Invoke (object,object[])
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
-
- (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
-
- Mono: successfully reloaded assembly
- - Finished resetting the current domain, in 1.251 seconds
- Domain Reload Profiling: 2218ms
- BeginReloadAssembly (276ms)
- ExecutionOrderSort (0ms)
- DisableScriptedObjects (16ms)
- BackupInstance (0ms)
- ReleaseScriptingObjects (0ms)
- CreateAndSetChildDomain (59ms)
- RebuildCommonClasses (43ms)
- RebuildNativeTypeToScriptingClass (16ms)
- initialDomainReloadingComplete (37ms)
- LoadAllAssembliesAndSetupDomain (594ms)
- LoadAssemblies (494ms)
- RebuildTransferFunctionScriptingTraits (0ms)
- AnalyzeDomain (253ms)
- TypeCache.Refresh (9ms)
- TypeCache.ScanAssembly (0ms)
- BuildScriptInfoCaches (226ms)
- ResolveRequiredComponents (15ms)
- FinalizeReload (1251ms)
- ReleaseScriptCaches (0ms)
- RebuildScriptCaches (0ms)
- SetupLoadedEditorAssemblies (878ms)
- LogAssemblyErrors (0ms)
- InitializePlatformSupportModulesInManaged (27ms)
- SetLoadedEditorAssemblies (4ms)
- BeforeProcessingInitializeOnLoad (63ms)
- ProcessInitializeOnLoadAttributes (448ms)
- ProcessInitializeOnLoadMethodAttributes (333ms)
- AfterProcessingInitializeOnLoad (3ms)
- EditorAssembliesLoaded (0ms)
- ExecutionOrderSort2 (0ms)
- AwakeInstancesAfterBackupRestoration (27ms)
- Refreshing native plugins compatible for Editor in 2.63 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6583 unused Assets / (6.0 MB). Loaded Objects now: 7423.
- Memory consumption went from 182.3 MB to 176.3 MB.
- Total: 9.945300 ms (FindLiveObjects: 0.848800 ms CreateObjectMapping: 0.483400 ms MarkObjects: 5.695000 ms DeleteObjects: 2.916200 ms)
-
- Prepare: number of updated asset objects reloaded= 0
- ========================================================================
- Received Import Request.
- Time since last request: 72077.516585 seconds.
- path: Assets/Plugins/Android
- artifactKey: Guid(58003b7bcceadb84ea77aeb377dff24e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Plugins/Android using Guid(58003b7bcceadb84ea77aeb377dff24e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- -> (artifact id: 'f69d5ffecebca829ca06d62a18133073') in 0.8018854 seconds
- Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 0
-
- ========================================================================
- Received Import Request.
- Time since last request: 41.424398 seconds.
- path: Assets/Plugins/Android/AndroidManifest.xml
- artifactKey: Guid(0d0fa842505609547ab920404280accd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Plugins/Android/AndroidManifest.xml using Guid(0d0fa842505609547ab920404280accd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- -> (artifact id: 'c1047fc7cd57adb1944edd3596e63c18') in 0.1136509 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
-
- ========================================================================
- Received Import Request.
- Time since last request: 104.885442 seconds.
- path: Assets/Plugins/Android/AndroidManifest.xml
- artifactKey: Guid(0d0fa842505609547ab920404280accd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Plugins/Android/AndroidManifest.xml using Guid(0d0fa842505609547ab920404280accd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- -> (artifact id: '5aa806df747fdf5fa91449de2d1f73e5') in 0.0016929 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
-
- ========================================================================
- Received Import Request.
- Time since last request: 76.783108 seconds.
- path: Assets/Plugins/Android/AndroidManifest.xml
- artifactKey: Guid(0d0fa842505609547ab920404280accd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
- Start importing Assets/Plugins/Android/AndroidManifest.xml using Guid(0d0fa842505609547ab920404280accd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers.
- -> (artifact id: '4f6c59e0a72eb1ffac43e01555eaafb2') in 0.0017775 seconds
- Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
|