No Description
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

RuntimeTestLauncherBase.cs 3.5KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. using System;
  2. using System.Linq;
  3. using NUnit.Framework.Interfaces;
  4. using UnityEditor.Events;
  5. using UnityEditor.SceneManagement;
  6. using UnityEngine;
  7. using UnityEngine.SceneManagement;
  8. using UnityEngine.TestRunner.NUnitExtensions.Runner;
  9. using UnityEngine.TestTools;
  10. using UnityEngine.TestTools.NUnitExtensions;
  11. using UnityEngine.TestTools.TestRunner;
  12. using UnityEngine.TestTools.Utils;
  13. namespace UnityEditor.TestTools.TestRunner
  14. {
  15. internal abstract class RuntimeTestLauncherBase : TestLauncherBase
  16. {
  17. internal readonly PlaymodeTestsControllerSettings m_Settings;
  18. protected RuntimeTestLauncherBase(PlaymodeTestsControllerSettings mSettings)
  19. {
  20. m_Settings = mSettings;
  21. }
  22. protected UnityTestAssemblyRunner LoadTests(ITestFilter filter)
  23. {
  24. var editorLoadedTestAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy());
  25. var assembliesWithTests = editorLoadedTestAssemblyProvider.GetAssembliesGroupedByType(TestPlatform.PlayMode).Select(x => x.Assembly.GetName().Name).ToList();
  26. var nUnitTestAssemblyRunner = new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(m_Settings.orderedTestNames, m_Settings.randomOrderSeed), null, UnityTestExecutionContext.CurrentContext);
  27. var assemblyProvider = new PlayerTestAssemblyProvider(new AssemblyLoadProxy(), assembliesWithTests);
  28. nUnitTestAssemblyRunner.Load(assemblyProvider.GetUserAssemblies().Select(a => a.Assembly).ToArray(), TestPlatform.PlayMode, UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode));
  29. return nUnitTestAssemblyRunner;
  30. }
  31. protected static void ReopenOriginalScene(string originalSceneName)
  32. {
  33. EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
  34. if (!string.IsNullOrEmpty(originalSceneName))
  35. {
  36. EditorSceneManager.OpenScene(originalSceneName);
  37. }
  38. }
  39. }
  40. internal static class PlaymodeTestsControllerExtensions
  41. {
  42. internal static T AddEventHandlerMonoBehaviour<T>(this PlaymodeTestsController controller) where T : MonoBehaviour, ITestRunnerListener
  43. {
  44. var eventHandler = controller.gameObject.AddComponent<T>();
  45. SetListeners(controller, eventHandler);
  46. return eventHandler;
  47. }
  48. internal static T AddEventHandlerScriptableObject<T>(this PlaymodeTestsController controller) where T : ScriptableObject, ITestRunnerListener
  49. {
  50. var eventListener = ScriptableObject.CreateInstance<T>();
  51. AddEventHandlerScriptableObject(controller, eventListener);
  52. return eventListener;
  53. }
  54. internal static void AddEventHandlerScriptableObject(this PlaymodeTestsController controller, ITestRunnerListener obj)
  55. {
  56. SetListeners(controller, obj);
  57. }
  58. private static void SetListeners(PlaymodeTestsController controller, ITestRunnerListener eventHandler)
  59. {
  60. UnityEventTools.AddPersistentListener(controller.testStartedEvent, eventHandler.TestStarted);
  61. UnityEventTools.AddPersistentListener(controller.testFinishedEvent, eventHandler.TestFinished);
  62. UnityEventTools.AddPersistentListener(controller.runStartedEvent, eventHandler.RunStarted);
  63. UnityEventTools.AddPersistentListener(controller.runFinishedEvent, eventHandler.RunFinished);
  64. }
  65. }
  66. }