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- using System;
- using System.Linq;
- using NUnit.Framework.Interfaces;
- using UnityEditor.Events;
- using UnityEditor.SceneManagement;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.TestRunner.NUnitExtensions.Runner;
- using UnityEngine.TestTools;
- using UnityEngine.TestTools.NUnitExtensions;
- using UnityEngine.TestTools.TestRunner;
- using UnityEngine.TestTools.Utils;
-
- namespace UnityEditor.TestTools.TestRunner
- {
- internal abstract class RuntimeTestLauncherBase : TestLauncherBase
- {
- internal readonly PlaymodeTestsControllerSettings m_Settings;
-
- protected RuntimeTestLauncherBase(PlaymodeTestsControllerSettings mSettings)
- {
- m_Settings = mSettings;
- }
-
- protected UnityTestAssemblyRunner LoadTests(ITestFilter filter)
- {
- var editorLoadedTestAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy());
- var assembliesWithTests = editorLoadedTestAssemblyProvider.GetAssembliesGroupedByType(TestPlatform.PlayMode).Select(x => x.Assembly.GetName().Name).ToList();
-
- var nUnitTestAssemblyRunner = new UnityTestAssemblyRunner(new UnityTestAssemblyBuilder(m_Settings.orderedTestNames, m_Settings.randomOrderSeed), null, UnityTestExecutionContext.CurrentContext);
- var assemblyProvider = new PlayerTestAssemblyProvider(new AssemblyLoadProxy(), assembliesWithTests);
- nUnitTestAssemblyRunner.Load(assemblyProvider.GetUserAssemblies().Select(a => a.Assembly).ToArray(), TestPlatform.PlayMode, UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(TestPlatform.PlayMode));
- return nUnitTestAssemblyRunner;
- }
-
- protected static void ReopenOriginalScene(string originalSceneName)
- {
- EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects);
- if (!string.IsNullOrEmpty(originalSceneName))
- {
- EditorSceneManager.OpenScene(originalSceneName);
- }
- }
- }
-
- internal static class PlaymodeTestsControllerExtensions
- {
- internal static T AddEventHandlerMonoBehaviour<T>(this PlaymodeTestsController controller) where T : MonoBehaviour, ITestRunnerListener
- {
- var eventHandler = controller.gameObject.AddComponent<T>();
- SetListeners(controller, eventHandler);
- return eventHandler;
- }
-
- internal static T AddEventHandlerScriptableObject<T>(this PlaymodeTestsController controller) where T : ScriptableObject, ITestRunnerListener
- {
- var eventListener = ScriptableObject.CreateInstance<T>();
- AddEventHandlerScriptableObject(controller, eventListener);
- return eventListener;
- }
-
- internal static void AddEventHandlerScriptableObject(this PlaymodeTestsController controller, ITestRunnerListener obj)
- {
- SetListeners(controller, obj);
- }
-
- private static void SetListeners(PlaymodeTestsController controller, ITestRunnerListener eventHandler)
- {
- UnityEventTools.AddPersistentListener(controller.testStartedEvent, eventHandler.TestStarted);
- UnityEventTools.AddPersistentListener(controller.testFinishedEvent, eventHandler.TestFinished);
- UnityEventTools.AddPersistentListener(controller.runStartedEvent, eventHandler.RunStarted);
- UnityEventTools.AddPersistentListener(controller.runFinishedEvent, eventHandler.RunFinished);
- }
- }
- }
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