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TestRunBuilder.cs 7.5KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Text.RegularExpressions;
  6. using Unity.PerformanceTesting.Data;
  7. using Unity.PerformanceTesting.Editor;
  8. using Unity.PerformanceTesting.Runtime;
  9. using UnityEditor;
  10. using UnityEngine;
  11. using UnityEngine.TestTools;
  12. using UnityEditor.Build;
  13. using UnityEditor.Build.Reporting;
  14. [assembly: PrebuildSetup(typeof(TestRunBuilder))]
  15. [assembly: PostBuildCleanup(typeof(TestRunBuilder))]
  16. namespace Unity.PerformanceTesting.Editor
  17. {
  18. internal class TestRunBuilder : IPrebuildSetup, IPostBuildCleanup, IPreprocessBuildWithReport, IPostprocessBuildWithReport
  19. {
  20. private const string cleanResources = "PT_ResourcesCleanup";
  21. public int callbackOrder
  22. {
  23. get { return 0; }
  24. }
  25. public void OnPreprocessBuild(BuildReport report)
  26. {
  27. CreateResourcesFolder();
  28. var run = CreateBuildInfo();
  29. SaveToStorage(run, Utils.TestRunPath);
  30. var settings = new RunSettings(Environment.GetCommandLineArgs());
  31. SaveToStorage(settings, Utils.RunSettingsPath);
  32. }
  33. public void OnPostprocessBuild(BuildReport report)
  34. {
  35. Cleanup();
  36. }
  37. public void Setup()
  38. {
  39. EditorPrefs.SetBool(cleanResources, false);
  40. var run = CreateRunInfo();
  41. SaveToPrefs(run, Utils.PlayerPrefKeyRunJSON);
  42. var settings = new RunSettings(Environment.GetCommandLineArgs());
  43. SaveToPrefs(settings, Utils.PlayerPrefKeySettingsJSON);
  44. }
  45. #if !UNITY_2021_1_OR_NEWER
  46. private static List<string> cachedDependencies;
  47. #endif
  48. static List<string> GetPackageDependencies()
  49. {
  50. #if !UNITY_2021_1_OR_NEWER
  51. if (cachedDependencies != null)
  52. return cachedDependencies;
  53. #endif
  54. IEnumerable<UnityEditor.PackageManager.PackageInfo> packages;
  55. #if !UNITY_2021_1_OR_NEWER
  56. var listRequest = UnityEditor.PackageManager.Client.List(true);
  57. while (!listRequest.IsCompleted)
  58. System.Threading.Thread.Sleep(10);
  59. if (listRequest.Status == UnityEditor.PackageManager.StatusCode.Failure)
  60. Debug.LogError("Failed to list local packages");
  61. packages = new List<UnityEditor.PackageManager.PackageInfo>(listRequest.Result);
  62. #else
  63. packages = UnityEditor.PackageManager.PackageInfo.GetAllRegisteredPackages();
  64. #endif
  65. var reformated = packages.Select(p => $"{p.name}@{p.version}").ToList();
  66. #if !UNITY_2021_1_OR_NEWER
  67. cachedDependencies = reformated;
  68. #endif
  69. return reformated;
  70. }
  71. public void Cleanup()
  72. {
  73. DeleteFileAndMeta(Utils.TestRunPath);
  74. DeleteFileAndMeta(Utils.RunSettingsPath);
  75. if (EditorPrefs.GetBool(cleanResources) && Directory.Exists("Assets/Resources"))
  76. {
  77. Directory.Delete("Assets/Resources/", true);
  78. if(File.Exists("Assets/Resources.meta")) {File.Delete("Assets/Resources.meta");}
  79. }
  80. AssetDatabase.Refresh();
  81. }
  82. private void DeleteFileAndMeta(string path)
  83. {
  84. if (File.Exists(path)) { File.Delete(path); }
  85. var metaPath = path + ".meta";
  86. if (File.Exists(metaPath)) { File.Delete(metaPath); }
  87. }
  88. private static Data.Editor GetEditorInfo()
  89. {
  90. var fullVersion = UnityEditorInternal.InternalEditorUtility.GetFullUnityVersion();
  91. const string pattern = @"(.+\.+.+\.\w+)|((?<=\().+(?=\)))";
  92. var matches = Regex.Matches(fullVersion, pattern);
  93. return new Data.Editor
  94. {
  95. Branch = GetEditorBranch(),
  96. Version = matches[0].Value,
  97. Changeset = matches[1].Value,
  98. Date = UnityEditorInternal.InternalEditorUtility.GetUnityVersionDate(),
  99. };
  100. }
  101. private static string GetEditorBranch()
  102. {
  103. foreach (var method in typeof(UnityEditorInternal.InternalEditorUtility).GetMethods())
  104. {
  105. if (method.Name.Contains("GetUnityBuildBranch"))
  106. {
  107. return (string) method.Invoke(null, null);
  108. }
  109. }
  110. return "null";
  111. }
  112. private static void SetBuildSettings(Run run)
  113. {
  114. if (run.Player == null) run.Player = new Player();
  115. run.Player.GpuSkinning = PlayerSettings.gpuSkinning;
  116. #if UNITY_2021_2_OR_NEWER
  117. run.Player.ScriptingBackend = PlayerSettings
  118. .GetScriptingBackend(NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup)).ToString();
  119. #else
  120. run.Player.ScriptingBackend = PlayerSettings
  121. .GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup).ToString();
  122. #endif
  123. run.Player.RenderThreadingMode = PlayerSettings.graphicsJobs ? "GraphicsJobs" :
  124. PlayerSettings.MTRendering ? "MultiThreaded" : "SingleThreaded";
  125. run.Player.AndroidTargetSdkVersion = PlayerSettings.Android.targetSdkVersion.ToString();
  126. run.Player.AndroidBuildSystem = EditorUserBuildSettings.androidBuildSystem.ToString();
  127. run.Player.BuildTarget = EditorUserBuildSettings.activeBuildTarget.ToString();
  128. run.Player.StereoRenderingPath = PlayerSettings.stereoRenderingPath.ToString();
  129. }
  130. public Run CreateRunInfo()
  131. {
  132. var run = new Run();
  133. run.Editor = GetEditorInfo();
  134. run.Dependencies = GetPackageDependencies();
  135. SetBuildSettings(run);
  136. run.Date = Utils.ConvertToUnixTimestamp(DateTime.Now);
  137. return run;
  138. }
  139. public Run CreateBuildInfo()
  140. {
  141. var run = new Run();
  142. run.Editor = GetEditorInfo();
  143. run.Dependencies = GetPackageDependencies();
  144. SetBuildSettings(run);
  145. return run;
  146. }
  147. public Run GetPerformanceTestRun()
  148. {
  149. var run = CreateRunInfo();
  150. Metadata.SetRuntimeSettings(run);
  151. return run;
  152. }
  153. private void CreateResourcesFolder()
  154. {
  155. if (Directory.Exists(Utils.ResourcesPath))
  156. {
  157. EditorPrefs.SetBool(cleanResources, false);
  158. return;
  159. }
  160. EditorPrefs.SetBool(cleanResources, true);
  161. AssetDatabase.CreateFolder("Assets", "Resources");
  162. }
  163. /// <summary>
  164. /// Serializes given object to json and saves it in the provided path.
  165. /// </summary>
  166. /// <param name="obj">Object to serialize.</param>
  167. /// <param name="path">Path to save to.</param>
  168. /// <returns></returns>
  169. private string SaveToStorage(object obj, string path)
  170. {
  171. var json = JsonUtility.ToJson(obj);
  172. File.WriteAllText(path, json);
  173. return json;
  174. }
  175. /// <summary>
  176. /// Serializes given object to json and saves it in player prefs using provided key. Requires Resources folder to exist.
  177. /// </summary>
  178. /// <param name="obj">Object to serialize.</param>
  179. /// <param name="key">Unique key to use as player prefs key.</param>
  180. /// <returns></returns>
  181. private string SaveToPrefs(object obj, string key)
  182. {
  183. var json = JsonUtility.ToJson(obj, true);
  184. PlayerPrefs.SetString(key, json);
  185. return json;
  186. }
  187. }
  188. }