Açıklama Yok
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

Flip.shadergraph 30KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261
  1. {
  2. "m_SGVersion": 3,
  3. "m_Type": "UnityEditor.ShaderGraph.GraphData",
  4. "m_ObjectId": "cb16930e7d60474480902f3b7778f63f",
  5. "m_Properties": [],
  6. "m_Keywords": [],
  7. "m_Dropdowns": [],
  8. "m_CategoryData": [
  9. {
  10. "m_Id": "2033f4a4e0a54925bfca9e1a75f3366c"
  11. }
  12. ],
  13. "m_Nodes": [
  14. {
  15. "m_Id": "0225e78c529949e6ad408f7a2b4e328b"
  16. },
  17. {
  18. "m_Id": "c5f057e675f34ed18221eceb074b80cc"
  19. },
  20. {
  21. "m_Id": "29b220b5a3354506b9330a1e291486ad"
  22. },
  23. {
  24. "m_Id": "e58244afc515450e965e315c0e64ad7b"
  25. },
  26. {
  27. "m_Id": "dff4420438894fba87d5fee2c91110a1"
  28. },
  29. {
  30. "m_Id": "7f978d0e77924262a3604c52c5735213"
  31. },
  32. {
  33. "m_Id": "bfe952c28e7b40b9addf310327f18080"
  34. },
  35. {
  36. "m_Id": "98b9842bf8ff4c52b58142eeabe39811"
  37. },
  38. {
  39. "m_Id": "9c6241f5bda54984ae0d68a7e320dca6"
  40. },
  41. {
  42. "m_Id": "e6adf2b0740f47ee8ce0ce62351f2165"
  43. },
  44. {
  45. "m_Id": "6670ef51891e4d3c964ab0c8987df663"
  46. }
  47. ],
  48. "m_GroupDatas": [
  49. {
  50. "m_Id": "693721d37a7149cd8623c260e7ff6772"
  51. },
  52. {
  53. "m_Id": "bd936e2530564fd3bea3789ac972437f"
  54. }
  55. ],
  56. "m_StickyNoteDatas": [
  57. {
  58. "m_Id": "7eeee739bae7453882ceb423b675e920"
  59. },
  60. {
  61. "m_Id": "1b99c2b8c0684efb90d737ba602d1caa"
  62. },
  63. {
  64. "m_Id": "8e51ec5cc5f945b8b5136242cb876aeb"
  65. }
  66. ],
  67. "m_Edges": [
  68. {
  69. "m_OutputSlot": {
  70. "m_Node": {
  71. "m_Id": "7f978d0e77924262a3604c52c5735213"
  72. },
  73. "m_SlotId": 0
  74. },
  75. "m_InputSlot": {
  76. "m_Node": {
  77. "m_Id": "bfe952c28e7b40b9addf310327f18080"
  78. },
  79. "m_SlotId": 0
  80. }
  81. },
  82. {
  83. "m_OutputSlot": {
  84. "m_Node": {
  85. "m_Id": "9c6241f5bda54984ae0d68a7e320dca6"
  86. },
  87. "m_SlotId": 0
  88. },
  89. "m_InputSlot": {
  90. "m_Node": {
  91. "m_Id": "98b9842bf8ff4c52b58142eeabe39811"
  92. },
  93. "m_SlotId": 0
  94. }
  95. }
  96. ],
  97. "m_VertexContext": {
  98. "m_Position": {
  99. "x": 0.0,
  100. "y": 0.0
  101. },
  102. "m_Blocks": [
  103. {
  104. "m_Id": "0225e78c529949e6ad408f7a2b4e328b"
  105. },
  106. {
  107. "m_Id": "c5f057e675f34ed18221eceb074b80cc"
  108. },
  109. {
  110. "m_Id": "29b220b5a3354506b9330a1e291486ad"
  111. }
  112. ]
  113. },
  114. "m_FragmentContext": {
  115. "m_Position": {
  116. "x": 0.0,
  117. "y": 200.0
  118. },
  119. "m_Blocks": [
  120. {
  121. "m_Id": "e58244afc515450e965e315c0e64ad7b"
  122. },
  123. {
  124. "m_Id": "e6adf2b0740f47ee8ce0ce62351f2165"
  125. },
  126. {
  127. "m_Id": "6670ef51891e4d3c964ab0c8987df663"
  128. }
  129. ]
  130. },
  131. "m_PreviewData": {
  132. "serializedMesh": {
  133. "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}",
  134. "m_Guid": ""
  135. },
  136. "preventRotation": false
  137. },
  138. "m_Path": "Shader Graphs",
  139. "m_GraphPrecision": 1,
  140. "m_PreviewMode": 2,
  141. "m_OutputNode": {
  142. "m_Id": ""
  143. },
  144. "m_ActiveTargets": [
  145. {
  146. "m_Id": "8d2aeb61a15644cc856a245b09975c7b"
  147. },
  148. {
  149. "m_Id": "dfc17510b0c04a2eb14a27e5032019e3"
  150. },
  151. {
  152. "m_Id": "ac2caf015fb44efe857375e2cdfc89a4"
  153. }
  154. ]
  155. }
  156. {
  157. "m_SGVersion": 0,
  158. "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
  159. "m_ObjectId": "01e80b61095f45a49bdb2defff069c3e",
  160. "m_Id": 0,
  161. "m_DisplayName": "Emission",
  162. "m_SlotType": 0,
  163. "m_Hidden": false,
  164. "m_ShaderOutputName": "Emission",
  165. "m_StageCapability": 2,
  166. "m_Value": {
  167. "x": 0.0,
  168. "y": 0.0,
  169. "z": 0.0
  170. },
  171. "m_DefaultValue": {
  172. "x": 0.0,
  173. "y": 0.0,
  174. "z": 0.0
  175. },
  176. "m_Labels": [],
  177. "m_ColorMode": 1,
  178. "m_DefaultColor": {
  179. "r": 0.0,
  180. "g": 0.0,
  181. "b": 0.0,
  182. "a": 1.0
  183. }
  184. }
  185. {
  186. "m_SGVersion": 0,
  187. "m_Type": "UnityEditor.ShaderGraph.BlockNode",
  188. "m_ObjectId": "0225e78c529949e6ad408f7a2b4e328b",
  189. "m_Group": {
  190. "m_Id": ""
  191. },
  192. "m_Name": "VertexDescription.Position",
  193. "m_DrawState": {
  194. "m_Expanded": true,
  195. "m_Position": {
  196. "serializedVersion": "2",
  197. "x": 0.0,
  198. "y": 0.0,
  199. "width": 0.0,
  200. "height": 0.0
  201. }
  202. },
  203. "m_Slots": [
  204. {
  205. "m_Id": "e2e3b7e998d94802a56591101b398efa"
  206. }
  207. ],
  208. "synonyms": [],
  209. "m_Precision": 0,
  210. "m_PreviewExpanded": true,
  211. "m_DismissedVersion": 0,
  212. "m_PreviewMode": 0,
  213. "m_CustomColors": {
  214. "m_SerializableColors": []
  215. },
  216. "m_SerializedDescriptor": "VertexDescription.Position"
  217. }
  218. {
  219. "m_SGVersion": 0,
  220. "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
  221. "m_ObjectId": "0617c30f2c1542f2ac814a54c5b1cad5",
  222. "m_Id": 0,
  223. "m_DisplayName": "In",
  224. "m_SlotType": 0,
  225. "m_Hidden": false,
  226. "m_ShaderOutputName": "In",
  227. "m_StageCapability": 3,
  228. "m_Value": {
  229. "x": 0.0,
  230. "y": 0.0,
  231. "z": 0.0,
  232. "w": 0.0
  233. },
  234. "m_DefaultValue": {
  235. "x": 0.0,
  236. "y": 0.0,
  237. "z": 0.0,
  238. "w": 0.0
  239. }
  240. }
  241. {
  242. "m_SGVersion": 0,
  243. "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
  244. "m_ObjectId": "18c38418b4bd414aae80399fe5651b30",
  245. "m_Id": 4,
  246. "m_DisplayName": "R",
  247. "m_SlotType": 1,
  248. "m_Hidden": false,
  249. "m_ShaderOutputName": "R",
  250. "m_StageCapability": 2,
  251. "m_Value": 0.0,
  252. "m_DefaultValue": 0.0,
  253. "m_Labels": []
  254. }
  255. {
  256. "m_SGVersion": 0,
  257. "m_Type": "UnityEditor.ShaderGraph.StickyNoteData",
  258. "m_ObjectId": "1b99c2b8c0684efb90d737ba602d1caa",
  259. "m_Title": "",
  260. "m_Content": "The most common use of the Flip node is to flip the green channel of a normal map. Normal maps are sometimes created with the green channel inverted, so the flip node can be used to correct that.\n\nYou can see this because it looks like the rocks are being lit by green light from underneath instead of on top after the change.\n\nIncidentally, this particular normal map was correct before the change, so this adjustment has now made it wrong for Unity. (It's just an example!) Unity's normal maps need to look like they're lit from above with green.",
  261. "m_TextSize": 0,
  262. "m_Theme": 0,
  263. "m_Position": {
  264. "serializedVersion": "2",
  265. "x": -631.0000610351563,
  266. "y": 355.5000305175781,
  267. "width": 347.8260803222656,
  268. "height": 180.76089477539063
  269. },
  270. "m_Group": {
  271. "m_Id": "693721d37a7149cd8623c260e7ff6772"
  272. }
  273. }
  274. {
  275. "m_SGVersion": 0,
  276. "m_Type": "UnityEditor.ShaderGraph.CategoryData",
  277. "m_ObjectId": "2033f4a4e0a54925bfca9e1a75f3366c",
  278. "m_Name": "",
  279. "m_ChildObjectList": []
  280. }
  281. {
  282. "m_SGVersion": 0,
  283. "m_Type": "UnityEditor.ShaderGraph.NormalMaterialSlot",
  284. "m_ObjectId": "21c47ac358204523a95faf233b483373",
  285. "m_Id": 0,
  286. "m_DisplayName": "Normal",
  287. "m_SlotType": 0,
  288. "m_Hidden": false,
  289. "m_ShaderOutputName": "Normal",
  290. "m_StageCapability": 1,
  291. "m_Value": {
  292. "x": 0.0,
  293. "y": 0.0,
  294. "z": 0.0
  295. },
  296. "m_DefaultValue": {
  297. "x": 0.0,
  298. "y": 0.0,
  299. "z": 0.0
  300. },
  301. "m_Labels": [],
  302. "m_Space": 0
  303. }
  304. {
  305. "m_SGVersion": 0,
  306. "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot",
  307. "m_ObjectId": "28a054f6b6bd48d58cabb0b17332dfd3",
  308. "m_Id": 0,
  309. "m_DisplayName": "RGBA",
  310. "m_SlotType": 1,
  311. "m_Hidden": false,
  312. "m_ShaderOutputName": "RGBA",
  313. "m_StageCapability": 2,
  314. "m_Value": {
  315. "x": 0.0,
  316. "y": 0.0,
  317. "z": 0.0,
  318. "w": 0.0
  319. },
  320. "m_DefaultValue": {
  321. "x": 0.0,
  322. "y": 0.0,
  323. "z": 0.0,
  324. "w": 0.0
  325. },
  326. "m_Labels": []
  327. }
  328. {
  329. "m_SGVersion": 0,
  330. "m_Type": "UnityEditor.ShaderGraph.BlockNode",
  331. "m_ObjectId": "29b220b5a3354506b9330a1e291486ad",
  332. "m_Group": {
  333. "m_Id": ""
  334. },
  335. "m_Name": "VertexDescription.Tangent",
  336. "m_DrawState": {
  337. "m_Expanded": true,
  338. "m_Position": {
  339. "serializedVersion": "2",
  340. "x": 0.0,
  341. "y": 0.0,
  342. "width": 0.0,
  343. "height": 0.0
  344. }
  345. },
  346. "m_Slots": [
  347. {
  348. "m_Id": "b9d4a9c79f7b4e98aa24116f608defb9"
  349. }
  350. ],
  351. "synonyms": [],
  352. "m_Precision": 0,
  353. "m_PreviewExpanded": true,
  354. "m_DismissedVersion": 0,
  355. "m_PreviewMode": 0,
  356. "m_CustomColors": {
  357. "m_SerializableColors": []
  358. },
  359. "m_SerializedDescriptor": "VertexDescription.Tangent"
  360. }
  361. {
  362. "m_SGVersion": 0,
  363. "m_Type": "UnityEditor.ShaderGraph.SamplerStateMaterialSlot",
  364. "m_ObjectId": "2c9f63f8c9a84e7b9e7a5eca3035f2c5",
  365. "m_Id": 3,
  366. "m_DisplayName": "Sampler",
  367. "m_SlotType": 0,
  368. "m_Hidden": false,
  369. "m_ShaderOutputName": "Sampler",
  370. "m_StageCapability": 3,
  371. "m_BareResource": false
  372. }
  373. {
  374. "m_SGVersion": 0,
  375. "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
  376. "m_ObjectId": "305d8a62d81747409b3cdf77ad84197e",
  377. "m_Id": 1,
  378. "m_DisplayName": "Out",
  379. "m_SlotType": 1,
  380. "m_Hidden": false,
  381. "m_ShaderOutputName": "Out",
  382. "m_StageCapability": 3,
  383. "m_Value": {
  384. "x": 0.0,
  385. "y": 0.0,
  386. "z": 0.0,
  387. "w": 0.0
  388. },
  389. "m_DefaultValue": {
  390. "x": 0.0,
  391. "y": 0.0,
  392. "z": 0.0,
  393. "w": 0.0
  394. }
  395. }
  396. {
  397. "m_SGVersion": 0,
  398. "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDUnlitSubTarget",
  399. "m_ObjectId": "498f0cbc637f4d7b94a41b1d2836df31"
  400. }
  401. {
  402. "m_SGVersion": 0,
  403. "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
  404. "m_ObjectId": "589a786f05f142cc9bb109415acac84c",
  405. "m_Id": 5,
  406. "m_DisplayName": "G",
  407. "m_SlotType": 1,
  408. "m_Hidden": false,
  409. "m_ShaderOutputName": "G",
  410. "m_StageCapability": 2,
  411. "m_Value": 0.0,
  412. "m_DefaultValue": 0.0,
  413. "m_Labels": []
  414. }
  415. {
  416. "m_SGVersion": 0,
  417. "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
  418. "m_ObjectId": "5d609dc35da748dfa80406ceadd5976b",
  419. "m_Id": 0,
  420. "m_DisplayName": "In",
  421. "m_SlotType": 0,
  422. "m_Hidden": false,
  423. "m_ShaderOutputName": "In",
  424. "m_StageCapability": 3,
  425. "m_Value": {
  426. "x": 0.0,
  427. "y": 0.0,
  428. "z": 0.0,
  429. "w": 0.0
  430. },
  431. "m_DefaultValue": {
  432. "x": 0.0,
  433. "y": 0.0,
  434. "z": 0.0,
  435. "w": 0.0
  436. }
  437. }
  438. {
  439. "m_SGVersion": 0,
  440. "m_Type": "UnityEditor.ShaderGraph.BlockNode",
  441. "m_ObjectId": "6670ef51891e4d3c964ab0c8987df663",
  442. "m_Group": {
  443. "m_Id": ""
  444. },
  445. "m_Name": "SurfaceDescription.Alpha",
  446. "m_DrawState": {
  447. "m_Expanded": true,
  448. "m_Position": {
  449. "serializedVersion": "2",
  450. "x": 0.0,
  451. "y": 0.0,
  452. "width": 0.0,
  453. "height": 0.0
  454. }
  455. },
  456. "m_Slots": [
  457. {
  458. "m_Id": "9e63435805dc4dfdaf8b9420562b7078"
  459. }
  460. ],
  461. "synonyms": [],
  462. "m_Precision": 0,
  463. "m_PreviewExpanded": true,
  464. "m_DismissedVersion": 0,
  465. "m_PreviewMode": 0,
  466. "m_CustomColors": {
  467. "m_SerializableColors": []
  468. },
  469. "m_SerializedDescriptor": "SurfaceDescription.Alpha"
  470. }
  471. {
  472. "m_SGVersion": 0,
  473. "m_Type": "UnityEditor.ShaderGraph.GroupData",
  474. "m_ObjectId": "693721d37a7149cd8623c260e7ff6772",
  475. "m_Title": "Flipping The Green Channel",
  476. "m_Position": {
  477. "x": -782.0000610351563,
  478. "y": -107.0
  479. }
  480. }
  481. {
  482. "m_SGVersion": 0,
  483. "m_Type": "UnityEditor.ShaderGraph.StickyNoteData",
  484. "m_ObjectId": "7eeee739bae7453882ceb423b675e920",
  485. "m_Title": "Flip Node",
  486. "m_Content": "The Flip node flips the individual channels of the input. You can choose which channels you want to flip by checking the box next to the channel name on the node.\n\nWhen flipped, positive values become negative and negative values become positive.",
  487. "m_TextSize": 0,
  488. "m_Theme": 0,
  489. "m_Position": {
  490. "serializedVersion": "2",
  491. "x": -752.5000610351563,
  492. "y": -331.0000305175781,
  493. "width": 200.0,
  494. "height": 160.00001525878907
  495. },
  496. "m_Group": {
  497. "m_Id": ""
  498. }
  499. }
  500. {
  501. "m_SGVersion": 0,
  502. "m_Type": "UnityEditor.ShaderGraph.SampleTexture2DNode",
  503. "m_ObjectId": "7f978d0e77924262a3604c52c5735213",
  504. "m_Group": {
  505. "m_Id": "693721d37a7149cd8623c260e7ff6772"
  506. },
  507. "m_Name": "Sample Texture 2D",
  508. "m_DrawState": {
  509. "m_Expanded": false,
  510. "m_Position": {
  511. "serializedVersion": "2",
  512. "x": -757.0001220703125,
  513. "y": -48.5000114440918,
  514. "width": 208.00006103515626,
  515. "height": 434.00006103515627
  516. }
  517. },
  518. "m_Slots": [
  519. {
  520. "m_Id": "28a054f6b6bd48d58cabb0b17332dfd3"
  521. },
  522. {
  523. "m_Id": "18c38418b4bd414aae80399fe5651b30"
  524. },
  525. {
  526. "m_Id": "589a786f05f142cc9bb109415acac84c"
  527. },
  528. {
  529. "m_Id": "d58c91dfd0024cfeb093fa78c860306c"
  530. },
  531. {
  532. "m_Id": "d323fa2e28934d56b933a09ed1d5394e"
  533. },
  534. {
  535. "m_Id": "eb95a34f4d9d4893b0880ea98deeb115"
  536. },
  537. {
  538. "m_Id": "b873fc3428144c94bfe15c257a9cb272"
  539. },
  540. {
  541. "m_Id": "2c9f63f8c9a84e7b9e7a5eca3035f2c5"
  542. }
  543. ],
  544. "synonyms": [
  545. "tex2d"
  546. ],
  547. "m_Precision": 0,
  548. "m_PreviewExpanded": true,
  549. "m_DismissedVersion": 0,
  550. "m_PreviewMode": 0,
  551. "m_CustomColors": {
  552. "m_SerializableColors": []
  553. },
  554. "m_TextureType": 1,
  555. "m_NormalMapSpace": 0,
  556. "m_EnableGlobalMipBias": true,
  557. "m_MipSamplingMode": 0
  558. }
  559. {
  560. "m_SGVersion": 2,
  561. "m_Type": "UnityEditor.Rendering.BuiltIn.ShaderGraph.BuiltInTarget",
  562. "m_ObjectId": "8d2aeb61a15644cc856a245b09975c7b",
  563. "m_ActiveSubTarget": {
  564. "m_Id": "f645a66d743749d9aebffac7f09d118e"
  565. },
  566. "m_AllowMaterialOverride": false,
  567. "m_SurfaceType": 0,
  568. "m_ZWriteControl": 0,
  569. "m_ZTestMode": 4,
  570. "m_AlphaMode": 0,
  571. "m_RenderFace": 2,
  572. "m_AlphaClip": false,
  573. "m_CustomEditorGUI": ""
  574. }
  575. {
  576. "m_SGVersion": 0,
  577. "m_Type": "UnityEditor.ShaderGraph.StickyNoteData",
  578. "m_ObjectId": "8e51ec5cc5f945b8b5136242cb876aeb",
  579. "m_Title": "",
  580. "m_Content": "In this example, we're using the Flip node to invert just the blue channel of the Normal Vector.",
  581. "m_TextSize": 0,
  582. "m_Theme": 0,
  583. "m_Position": {
  584. "serializedVersion": "2",
  585. "x": -1262.5001220703125,
  586. "y": 287.0000305175781,
  587. "width": 200.0,
  588. "height": 100.0
  589. },
  590. "m_Group": {
  591. "m_Id": "bd936e2530564fd3bea3789ac972437f"
  592. }
  593. }
  594. {
  595. "m_SGVersion": 0,
  596. "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.SystemData",
  597. "m_ObjectId": "8e8bce8f595c4d6bbfcf2ce4b28e645d",
  598. "m_MaterialNeedsUpdateHash": 0,
  599. "m_SurfaceType": 0,
  600. "m_RenderingPass": 1,
  601. "m_BlendMode": 0,
  602. "m_ZTest": 4,
  603. "m_ZWrite": false,
  604. "m_TransparentCullMode": 2,
  605. "m_OpaqueCullMode": 2,
  606. "m_SortPriority": 0,
  607. "m_AlphaTest": false,
  608. "m_TransparentDepthPrepass": false,
  609. "m_TransparentDepthPostpass": false,
  610. "m_SupportLodCrossFade": false,
  611. "m_DoubleSidedMode": 0,
  612. "m_DOTSInstancing": false,
  613. "m_CustomVelocity": false,
  614. "m_Tessellation": false,
  615. "m_TessellationMode": 0,
  616. "m_TessellationFactorMinDistance": 20.0,
  617. "m_TessellationFactorMaxDistance": 50.0,
  618. "m_TessellationFactorTriangleSize": 100.0,
  619. "m_TessellationShapeFactor": 0.75,
  620. "m_TessellationBackFaceCullEpsilon": -0.25,
  621. "m_TessellationMaxDisplacement": 0.009999999776482582,
  622. "m_DebugSymbols": false,
  623. "m_Version": 2,
  624. "inspectorFoldoutMask": 0
  625. }
  626. {
  627. "m_SGVersion": 0,
  628. "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
  629. "m_ObjectId": "97b76e7fa60b486ab49c487bebef7933",
  630. "m_Id": 1,
  631. "m_DisplayName": "Out",
  632. "m_SlotType": 1,
  633. "m_Hidden": false,
  634. "m_ShaderOutputName": "Out",
  635. "m_StageCapability": 3,
  636. "m_Value": {
  637. "x": 0.0,
  638. "y": 0.0,
  639. "z": 0.0,
  640. "w": 0.0
  641. },
  642. "m_DefaultValue": {
  643. "x": 0.0,
  644. "y": 0.0,
  645. "z": 0.0,
  646. "w": 0.0
  647. }
  648. }
  649. {
  650. "m_SGVersion": 0,
  651. "m_Type": "UnityEditor.ShaderGraph.FlipNode",
  652. "m_ObjectId": "98b9842bf8ff4c52b58142eeabe39811",
  653. "m_Group": {
  654. "m_Id": "bd936e2530564fd3bea3789ac972437f"
  655. },
  656. "m_Name": "Flip",
  657. "m_DrawState": {
  658. "m_Expanded": true,
  659. "m_Position": {
  660. "serializedVersion": "2",
  661. "x": -1033.0001220703125,
  662. "y": -47.50000762939453,
  663. "width": 208.00006103515626,
  664. "height": 391.0
  665. }
  666. },
  667. "m_Slots": [
  668. {
  669. "m_Id": "0617c30f2c1542f2ac814a54c5b1cad5"
  670. },
  671. {
  672. "m_Id": "305d8a62d81747409b3cdf77ad84197e"
  673. }
  674. ],
  675. "synonyms": [],
  676. "m_Precision": 0,
  677. "m_PreviewExpanded": true,
  678. "m_DismissedVersion": 0,
  679. "m_PreviewMode": 0,
  680. "m_CustomColors": {
  681. "m_SerializableColors": []
  682. },
  683. "m_RedChannel": false,
  684. "m_GreenChannel": false,
  685. "m_BlueChannel": true,
  686. "m_AlphaChannel": false
  687. }
  688. {
  689. "m_SGVersion": 0,
  690. "m_Type": "UnityEditor.ShaderGraph.NormalVectorNode",
  691. "m_ObjectId": "9c6241f5bda54984ae0d68a7e320dca6",
  692. "m_Group": {
  693. "m_Id": "bd936e2530564fd3bea3789ac972437f"
  694. },
  695. "m_Name": "Normal Vector",
  696. "m_DrawState": {
  697. "m_Expanded": true,
  698. "m_Position": {
  699. "serializedVersion": "2",
  700. "x": -1269.0001220703125,
  701. "y": -47.50000762939453,
  702. "width": 208.0,
  703. "height": 314.5
  704. }
  705. },
  706. "m_Slots": [
  707. {
  708. "m_Id": "f6b5250273584fe099cb290cf4898394"
  709. }
  710. ],
  711. "synonyms": [
  712. "surface direction"
  713. ],
  714. "m_Precision": 0,
  715. "m_PreviewExpanded": true,
  716. "m_DismissedVersion": 0,
  717. "m_PreviewMode": 2,
  718. "m_CustomColors": {
  719. "m_SerializableColors": []
  720. },
  721. "m_Space": 2
  722. }
  723. {
  724. "m_SGVersion": 0,
  725. "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
  726. "m_ObjectId": "9e63435805dc4dfdaf8b9420562b7078",
  727. "m_Id": 0,
  728. "m_DisplayName": "Alpha",
  729. "m_SlotType": 0,
  730. "m_Hidden": false,
  731. "m_ShaderOutputName": "Alpha",
  732. "m_StageCapability": 2,
  733. "m_Value": 1.0,
  734. "m_DefaultValue": 1.0,
  735. "m_Labels": []
  736. }
  737. {
  738. "m_SGVersion": 0,
  739. "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDUnlitData",
  740. "m_ObjectId": "a46a762db393402c9df87d24837aa705",
  741. "m_EnableShadowMatte": false,
  742. "m_DistortionOnly": false
  743. }
  744. {
  745. "m_SGVersion": 1,
  746. "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalTarget",
  747. "m_ObjectId": "ac2caf015fb44efe857375e2cdfc89a4",
  748. "m_Datas": [],
  749. "m_ActiveSubTarget": {
  750. "m_Id": "ec079420abc64e36b1bead87cc3dc158"
  751. },
  752. "m_AllowMaterialOverride": false,
  753. "m_SurfaceType": 0,
  754. "m_ZTestMode": 4,
  755. "m_ZWriteControl": 0,
  756. "m_AlphaMode": 0,
  757. "m_RenderFace": 2,
  758. "m_AlphaClip": false,
  759. "m_CastShadows": true,
  760. "m_ReceiveShadows": true,
  761. "m_AdditionalMotionVectorMode": 0,
  762. "m_AlembicMotionVectors": false,
  763. "m_SupportsLODCrossFade": false,
  764. "m_CustomEditorGUI": "",
  765. "m_SupportVFX": false
  766. }
  767. {
  768. "m_SGVersion": 0,
  769. "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot",
  770. "m_ObjectId": "b873fc3428144c94bfe15c257a9cb272",
  771. "m_Id": 2,
  772. "m_DisplayName": "UV",
  773. "m_SlotType": 0,
  774. "m_Hidden": false,
  775. "m_ShaderOutputName": "UV",
  776. "m_StageCapability": 3,
  777. "m_Value": {
  778. "x": 0.0,
  779. "y": 0.0
  780. },
  781. "m_DefaultValue": {
  782. "x": 0.0,
  783. "y": 0.0
  784. },
  785. "m_Labels": [],
  786. "m_Channel": 0
  787. }
  788. {
  789. "m_SGVersion": 0,
  790. "m_Type": "UnityEditor.ShaderGraph.TangentMaterialSlot",
  791. "m_ObjectId": "b9d4a9c79f7b4e98aa24116f608defb9",
  792. "m_Id": 0,
  793. "m_DisplayName": "Tangent",
  794. "m_SlotType": 0,
  795. "m_Hidden": false,
  796. "m_ShaderOutputName": "Tangent",
  797. "m_StageCapability": 1,
  798. "m_Value": {
  799. "x": 0.0,
  800. "y": 0.0,
  801. "z": 0.0
  802. },
  803. "m_DefaultValue": {
  804. "x": 0.0,
  805. "y": 0.0,
  806. "z": 0.0
  807. },
  808. "m_Labels": [],
  809. "m_Space": 0
  810. }
  811. {
  812. "m_SGVersion": 0,
  813. "m_Type": "UnityEditor.ShaderGraph.GroupData",
  814. "m_ObjectId": "bd936e2530564fd3bea3789ac972437f",
  815. "m_Title": "The Basics",
  816. "m_Position": {
  817. "x": -1294.0001220703125,
  818. "y": -106.00001525878906
  819. }
  820. }
  821. {
  822. "m_SGVersion": 0,
  823. "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
  824. "m_ObjectId": "be077c3a3b0e4a5c9588df4157457511",
  825. "m_Id": 0,
  826. "m_DisplayName": "Base Color",
  827. "m_SlotType": 0,
  828. "m_Hidden": false,
  829. "m_ShaderOutputName": "BaseColor",
  830. "m_StageCapability": 2,
  831. "m_Value": {
  832. "x": 0.5,
  833. "y": 0.5,
  834. "z": 0.5
  835. },
  836. "m_DefaultValue": {
  837. "x": 0.0,
  838. "y": 0.0,
  839. "z": 0.0
  840. },
  841. "m_Labels": [],
  842. "m_ColorMode": 0,
  843. "m_DefaultColor": {
  844. "r": 0.5,
  845. "g": 0.5,
  846. "b": 0.5,
  847. "a": 1.0
  848. }
  849. }
  850. {
  851. "m_SGVersion": 0,
  852. "m_Type": "UnityEditor.ShaderGraph.FlipNode",
  853. "m_ObjectId": "bfe952c28e7b40b9addf310327f18080",
  854. "m_Group": {
  855. "m_Id": "693721d37a7149cd8623c260e7ff6772"
  856. },
  857. "m_Name": "Flip",
  858. "m_DrawState": {
  859. "m_Expanded": true,
  860. "m_Position": {
  861. "serializedVersion": "2",
  862. "x": -484.00006103515627,
  863. "y": -48.5000114440918,
  864. "width": 208.0,
  865. "height": 391.0
  866. }
  867. },
  868. "m_Slots": [
  869. {
  870. "m_Id": "5d609dc35da748dfa80406ceadd5976b"
  871. },
  872. {
  873. "m_Id": "97b76e7fa60b486ab49c487bebef7933"
  874. }
  875. ],
  876. "synonyms": [],
  877. "m_Precision": 0,
  878. "m_PreviewExpanded": true,
  879. "m_DismissedVersion": 0,
  880. "m_PreviewMode": 0,
  881. "m_CustomColors": {
  882. "m_SerializableColors": []
  883. },
  884. "m_RedChannel": false,
  885. "m_GreenChannel": true,
  886. "m_BlueChannel": false,
  887. "m_AlphaChannel": false
  888. }
  889. {
  890. "m_SGVersion": 0,
  891. "m_Type": "UnityEditor.ShaderGraph.BlockNode",
  892. "m_ObjectId": "c5f057e675f34ed18221eceb074b80cc",
  893. "m_Group": {
  894. "m_Id": ""
  895. },
  896. "m_Name": "VertexDescription.Normal",
  897. "m_DrawState": {
  898. "m_Expanded": true,
  899. "m_Position": {
  900. "serializedVersion": "2",
  901. "x": 0.0,
  902. "y": 0.0,
  903. "width": 0.0,
  904. "height": 0.0
  905. }
  906. },
  907. "m_Slots": [
  908. {
  909. "m_Id": "21c47ac358204523a95faf233b483373"
  910. }
  911. ],
  912. "synonyms": [],
  913. "m_Precision": 0,
  914. "m_PreviewExpanded": true,
  915. "m_DismissedVersion": 0,
  916. "m_PreviewMode": 0,
  917. "m_CustomColors": {
  918. "m_SerializableColors": []
  919. },
  920. "m_SerializedDescriptor": "VertexDescription.Normal"
  921. }
  922. {
  923. "m_SGVersion": 0,
  924. "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
  925. "m_ObjectId": "c7af7caff32847c4a052d1dc4597fcf4",
  926. "m_Id": 1,
  927. "m_DisplayName": "Out",
  928. "m_SlotType": 1,
  929. "m_Hidden": false,
  930. "m_ShaderOutputName": "Out",
  931. "m_StageCapability": 3,
  932. "m_Value": {
  933. "x": 0.0,
  934. "y": 0.0,
  935. "z": 0.0,
  936. "w": 0.0
  937. },
  938. "m_DefaultValue": {
  939. "x": 0.0,
  940. "y": 0.0,
  941. "z": 0.0,
  942. "w": 0.0
  943. }
  944. }
  945. {
  946. "m_SGVersion": 0,
  947. "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
  948. "m_ObjectId": "cb355e5f91f3403b8be802e7e5d99037",
  949. "m_Id": 0,
  950. "m_DisplayName": "In",
  951. "m_SlotType": 0,
  952. "m_Hidden": false,
  953. "m_ShaderOutputName": "In",
  954. "m_StageCapability": 3,
  955. "m_Value": {
  956. "x": 0.0,
  957. "y": 0.0,
  958. "z": 0.0,
  959. "w": 0.0
  960. },
  961. "m_DefaultValue": {
  962. "x": 0.0,
  963. "y": 0.0,
  964. "z": 0.0,
  965. "w": 0.0
  966. }
  967. }
  968. {
  969. "m_SGVersion": 0,
  970. "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.BuiltinData",
  971. "m_ObjectId": "cc6c934fcda74e0aa46e271d04e86328",
  972. "m_Distortion": false,
  973. "m_DistortionMode": 0,
  974. "m_DistortionDepthTest": true,
  975. "m_AddPrecomputedVelocity": false,
  976. "m_TransparentWritesMotionVec": false,
  977. "m_DepthOffset": false,
  978. "m_ConservativeDepthOffset": false,
  979. "m_TransparencyFog": true,
  980. "m_AlphaTestShadow": false,
  981. "m_BackThenFrontRendering": false,
  982. "m_TransparentDepthPrepass": false,
  983. "m_TransparentDepthPostpass": false,
  984. "m_TransparentPerPixelSorting": false,
  985. "m_SupportLodCrossFade": false
  986. }
  987. {
  988. "m_SGVersion": 0,
  989. "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
  990. "m_ObjectId": "d323fa2e28934d56b933a09ed1d5394e",
  991. "m_Id": 7,
  992. "m_DisplayName": "A",
  993. "m_SlotType": 1,
  994. "m_Hidden": false,
  995. "m_ShaderOutputName": "A",
  996. "m_StageCapability": 2,
  997. "m_Value": 0.0,
  998. "m_DefaultValue": 0.0,
  999. "m_Labels": []
  1000. }
  1001. {
  1002. "m_SGVersion": 0,
  1003. "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
  1004. "m_ObjectId": "d58c91dfd0024cfeb093fa78c860306c",
  1005. "m_Id": 6,
  1006. "m_DisplayName": "B",
  1007. "m_SlotType": 1,
  1008. "m_Hidden": false,
  1009. "m_ShaderOutputName": "B",
  1010. "m_StageCapability": 2,
  1011. "m_Value": 0.0,
  1012. "m_DefaultValue": 0.0,
  1013. "m_Labels": []
  1014. }
  1015. {
  1016. "m_SGVersion": 0,
  1017. "m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDTarget",
  1018. "m_ObjectId": "dfc17510b0c04a2eb14a27e5032019e3",
  1019. "m_ActiveSubTarget": {
  1020. "m_Id": "498f0cbc637f4d7b94a41b1d2836df31"
  1021. },
  1022. "m_Datas": [
  1023. {
  1024. "m_Id": "cc6c934fcda74e0aa46e271d04e86328"
  1025. },
  1026. {
  1027. "m_Id": "8e8bce8f595c4d6bbfcf2ce4b28e645d"
  1028. },
  1029. {
  1030. "m_Id": "a46a762db393402c9df87d24837aa705"
  1031. }
  1032. ],
  1033. "m_CustomEditorGUI": "",
  1034. "m_SupportVFX": false,
  1035. "m_SupportLineRendering": false
  1036. }
  1037. {
  1038. "m_SGVersion": 0,
  1039. "m_Type": "UnityEditor.ShaderGraph.FlipNode",
  1040. "m_ObjectId": "dff4420438894fba87d5fee2c91110a1",
  1041. "m_Group": {
  1042. "m_Id": ""
  1043. },
  1044. "m_Name": "Flip",
  1045. "m_DrawState": {
  1046. "m_Expanded": true,
  1047. "m_Position": {
  1048. "serializedVersion": "2",
  1049. "x": -919.5001220703125,
  1050. "y": -335.5000305175781,
  1051. "width": 160.0,
  1052. "height": 207.00003051757813
  1053. }
  1054. },
  1055. "m_Slots": [
  1056. {
  1057. "m_Id": "cb355e5f91f3403b8be802e7e5d99037"
  1058. },
  1059. {
  1060. "m_Id": "c7af7caff32847c4a052d1dc4597fcf4"
  1061. }
  1062. ],
  1063. "synonyms": [],
  1064. "m_Precision": 0,
  1065. "m_PreviewExpanded": false,
  1066. "m_DismissedVersion": 0,
  1067. "m_PreviewMode": 0,
  1068. "m_CustomColors": {
  1069. "m_SerializableColors": []
  1070. },
  1071. "m_RedChannel": false,
  1072. "m_GreenChannel": false,
  1073. "m_BlueChannel": false,
  1074. "m_AlphaChannel": false
  1075. }
  1076. {
  1077. "m_SGVersion": 0,
  1078. "m_Type": "UnityEditor.ShaderGraph.PositionMaterialSlot",
  1079. "m_ObjectId": "e2e3b7e998d94802a56591101b398efa",
  1080. "m_Id": 0,
  1081. "m_DisplayName": "Position",
  1082. "m_SlotType": 0,
  1083. "m_Hidden": false,
  1084. "m_ShaderOutputName": "Position",
  1085. "m_StageCapability": 1,
  1086. "m_Value": {
  1087. "x": 0.0,
  1088. "y": 0.0,
  1089. "z": 0.0
  1090. },
  1091. "m_DefaultValue": {
  1092. "x": 0.0,
  1093. "y": 0.0,
  1094. "z": 0.0
  1095. },
  1096. "m_Labels": [],
  1097. "m_Space": 0
  1098. }
  1099. {
  1100. "m_SGVersion": 0,
  1101. "m_Type": "UnityEditor.ShaderGraph.BlockNode",
  1102. "m_ObjectId": "e58244afc515450e965e315c0e64ad7b",
  1103. "m_Group": {
  1104. "m_Id": ""
  1105. },
  1106. "m_Name": "SurfaceDescription.BaseColor",
  1107. "m_DrawState": {
  1108. "m_Expanded": true,
  1109. "m_Position": {
  1110. "serializedVersion": "2",
  1111. "x": 0.0,
  1112. "y": 0.0,
  1113. "width": 0.0,
  1114. "height": 0.0
  1115. }
  1116. },
  1117. "m_Slots": [
  1118. {
  1119. "m_Id": "be077c3a3b0e4a5c9588df4157457511"
  1120. }
  1121. ],
  1122. "synonyms": [],
  1123. "m_Precision": 0,
  1124. "m_PreviewExpanded": true,
  1125. "m_DismissedVersion": 0,
  1126. "m_PreviewMode": 0,
  1127. "m_CustomColors": {
  1128. "m_SerializableColors": []
  1129. },
  1130. "m_SerializedDescriptor": "SurfaceDescription.BaseColor"
  1131. }
  1132. {
  1133. "m_SGVersion": 0,
  1134. "m_Type": "UnityEditor.ShaderGraph.BlockNode",
  1135. "m_ObjectId": "e6adf2b0740f47ee8ce0ce62351f2165",
  1136. "m_Group": {
  1137. "m_Id": ""
  1138. },
  1139. "m_Name": "SurfaceDescription.Emission",
  1140. "m_DrawState": {
  1141. "m_Expanded": true,
  1142. "m_Position": {
  1143. "serializedVersion": "2",
  1144. "x": 0.0,
  1145. "y": 0.0,
  1146. "width": 0.0,
  1147. "height": 0.0
  1148. }
  1149. },
  1150. "m_Slots": [
  1151. {
  1152. "m_Id": "01e80b61095f45a49bdb2defff069c3e"
  1153. }
  1154. ],
  1155. "synonyms": [],
  1156. "m_Precision": 0,
  1157. "m_PreviewExpanded": true,
  1158. "m_DismissedVersion": 0,
  1159. "m_PreviewMode": 0,
  1160. "m_CustomColors": {
  1161. "m_SerializableColors": []
  1162. },
  1163. "m_SerializedDescriptor": "SurfaceDescription.Emission"
  1164. }
  1165. {
  1166. "m_SGVersion": 0,
  1167. "m_Type": "UnityEditor.ShaderGraph.Texture2DInputMaterialSlot",
  1168. "m_ObjectId": "eb95a34f4d9d4893b0880ea98deeb115",
  1169. "m_Id": 1,
  1170. "m_DisplayName": "Texture",
  1171. "m_SlotType": 0,
  1172. "m_Hidden": false,
  1173. "m_ShaderOutputName": "Texture",
  1174. "m_StageCapability": 3,
  1175. "m_BareResource": false,
  1176. "m_Texture": {
  1177. "m_SerializedTexture": "{\"texture\":{\"fileID\":2800000,\"guid\":\"d7aa8e05f3b6118478e7caf71b9232c2\",\"type\":3}}",
  1178. "m_Guid": ""
  1179. },
  1180. "m_DefaultType": 3
  1181. }
  1182. {
  1183. "m_SGVersion": 2,
  1184. "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalUnlitSubTarget",
  1185. "m_ObjectId": "ec079420abc64e36b1bead87cc3dc158"
  1186. }
  1187. {
  1188. "m_SGVersion": 0,
  1189. "m_Type": "UnityEditor.Rendering.BuiltIn.ShaderGraph.BuiltInUnlitSubTarget",
  1190. "m_ObjectId": "f645a66d743749d9aebffac7f09d118e"
  1191. }
  1192. {
  1193. "m_SGVersion": 0,
  1194. "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
  1195. "m_ObjectId": "f6b5250273584fe099cb290cf4898394",
  1196. "m_Id": 0,
  1197. "m_DisplayName": "Out",
  1198. "m_SlotType": 1,
  1199. "m_Hidden": false,
  1200. "m_ShaderOutputName": "Out",
  1201. "m_StageCapability": 3,
  1202. "m_Value": {
  1203. "x": 0.0,
  1204. "y": 0.0,
  1205. "z": 1.0
  1206. },
  1207. "m_DefaultValue": {
  1208. "x": 0.0,
  1209. "y": 0.0,
  1210. "z": 0.0
  1211. },
  1212. "m_Labels": []
  1213. }