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- using System;
- using System.Text;
-
- namespace UnityEditor.ShaderGraph
- {
- static class StringBuilderExtensions
- {
- public static void AppendIndentedLines(this StringBuilder sb, string lines, string indentation)
- {
- sb.EnsureCapacity(sb.Length + lines.Length);
- var charIndex = 0;
- while (charIndex < lines.Length)
- {
- var nextNewLineIndex = lines.IndexOf(Environment.NewLine, charIndex, StringComparison.Ordinal);
- if (nextNewLineIndex == -1)
- {
- nextNewLineIndex = lines.Length;
- }
-
- sb.Append(indentation);
-
- for (var i = charIndex; i < nextNewLineIndex; i++)
- {
- sb.Append(lines[i]);
- }
-
- sb.AppendLine();
-
- charIndex = nextNewLineIndex + Environment.NewLine.Length;
- }
- }
- }
- }
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