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- using System.Collections.Generic;
-
- namespace UnityEditor.ShaderGraph.Serialization
- {
- static class SerializationExtensions
- {
- public static RefValueEnumerable<T> SelectValue<T>(this List<JsonRef<T>> list) where T : JsonObject =>
- new RefValueEnumerable<T>(list);
-
- public static DataValueEnumerable<T> SelectValue<T>(this List<JsonData<T>> list) where T : JsonObject =>
- new DataValueEnumerable<T>(list);
-
- public static void AddRange<T>(this List<JsonRef<T>> list, IEnumerable<T> enumerable)
- where T : JsonObject
- {
- foreach (var jsonObject in enumerable)
- {
- list.Add(jsonObject);
- }
- }
-
- public static void AddRange<T>(this List<JsonRef<T>> list, List<T> enumerable)
- where T : JsonObject
- {
- foreach (var jsonObject in enumerable)
- {
- list.Add(jsonObject);
- }
- }
-
- public static void AddRange<T>(this List<T> list, List<JsonRef<T>> enumerable)
- where T : JsonObject
- {
- foreach (var jsonObject in enumerable)
- {
- list.Add(jsonObject);
- }
- }
- }
- }
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