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- using System;
- using UnityEngine;
-
- namespace UnityEditor.ShaderGraph.Serialization
- {
- [Serializable]
- public class FakeJsonObject
- {
- [SerializeField]
- string m_Type;
-
- [SerializeField]
- string m_ObjectId;
-
- public string id
- {
- get => m_ObjectId;
- set => m_ObjectId = value;
- }
-
- public string type
- {
- get => m_Type;
- set => m_Type = value;
- }
-
- public void Reset()
- {
- m_ObjectId = null;
- m_Type = null;
- }
- }
- }
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