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- using System;
- using UnityEditor.Experimental.GraphView;
- using UnityEditor.Graphing;
- using UnityEditor.Rendering;
- using UnityEditor.ShaderGraph.Drawing;
- using UnityEngine;
- using UnityEngine.UIElements;
-
- namespace UnityEditor.ShaderGraph
- {
- interface IShaderNodeView : IDisposable
- {
- Node gvNode { get; }
- AbstractMaterialNode node { get; }
- VisualElement colorElement { get; }
- void SetColor(Color newColor);
- void ResetColor();
- void UpdatePortInputTypes();
- void UpdateDropdownEntries();
- void OnModified(ModificationScope scope);
- void AttachMessage(string errString, ShaderCompilerMessageSeverity severity);
- void ClearMessage();
- // Searches the ports on this node for one that matches the given slot.
- // Returns true if found, false if not.
- bool FindPort(SlotReference slot, out ShaderPort port);
- }
- }
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