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- using System;
- using UnityEngine;
- using UnityEditor.ShaderGraph.Internal;
-
- namespace UnityEditor.ShaderGraph
- {
- static class PropertyUtil
- {
- public static ConcreteSlotValueType ToConcreteShaderValueType(this PropertyType propertyType)
- {
- switch (propertyType)
- {
- case PropertyType.SamplerState:
- return ConcreteSlotValueType.SamplerState;
- case PropertyType.Matrix4:
- return ConcreteSlotValueType.Matrix4;
- case PropertyType.Matrix3:
- return ConcreteSlotValueType.Matrix3;
- case PropertyType.Matrix2:
- return ConcreteSlotValueType.Matrix2;
- case PropertyType.Texture2D:
- return ConcreteSlotValueType.Texture2D;
- case PropertyType.Texture2DArray:
- return ConcreteSlotValueType.Texture2DArray;
- case PropertyType.Texture3D:
- return ConcreteSlotValueType.Texture3D;
- case PropertyType.Cubemap:
- return ConcreteSlotValueType.Cubemap;
- case PropertyType.Gradient:
- return ConcreteSlotValueType.Gradient;
- case PropertyType.Vector4:
- return ConcreteSlotValueType.Vector4;
- case PropertyType.Vector3:
- return ConcreteSlotValueType.Vector3;
- case PropertyType.Vector2:
- return ConcreteSlotValueType.Vector2;
- case PropertyType.Float:
- return ConcreteSlotValueType.Vector1;
- case PropertyType.Boolean:
- return ConcreteSlotValueType.Boolean;
- case PropertyType.Color:
- return ConcreteSlotValueType.Vector4;
- case PropertyType.VirtualTexture:
- return ConcreteSlotValueType.VirtualTexture;
- default:
- throw new ArgumentOutOfRangeException();
- }
- }
- }
- }
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