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- using System.Reflection;
- using UnityEngine;
-
- namespace UnityEditor.ShaderGraph
- {
- [Title("Utility", "Preview")]
- class PreviewNode : CodeFunctionNode
- {
- public override bool hasPreview { get { return true; } }
-
- [SerializeField]
- float m_Width;
-
- [SerializeField]
- float m_Height;
-
- public void SetDimensions(float width, float height)
- {
- float newSize = Mathf.Clamp(Mathf.Min(width, height), 150f, 1000f);
-
- m_Width = newSize;
- m_Height = newSize;
- }
-
- public float width
- {
- get { return m_Width; }
- }
-
- public float height
- {
- get { return m_Height; }
- }
-
- public PreviewNode()
- {
- name = "Preview";
-
- m_Width = 208f;
- m_Height = 208f;
- }
-
- protected override MethodInfo GetFunctionToConvert()
- {
- return GetType().GetMethod("Unity_Preview", BindingFlags.Static | BindingFlags.NonPublic);
- }
-
- static string Unity_Preview(
- [Slot(0, Binding.None)] DynamicDimensionVector In,
- [Slot(1, Binding.None)] out DynamicDimensionVector Out)
- {
- return
- @"
- {
- Out = In;
- }
- ";
- }
- }
- }
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