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- using UnityEditor.Graphing;
-
- namespace UnityEditor.ShaderGraph
- {
- interface IMayRequireVertexSkinning
- {
- bool RequiresVertexSkinning(ShaderStageCapability stageCapability = ShaderStageCapability.All);
- }
-
- static class MayRequireVertexSkinningExtensions
- {
- public static bool RequiresVertexSkinning(this MaterialSlot slot)
- {
- var mayRequireVertexSkinning = slot as IMayRequireVertexSkinning;
- return mayRequireVertexSkinning != null && mayRequireVertexSkinning.RequiresVertexSkinning();
- }
- }
- }
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