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- using UnityEditor.Graphing;
-
- namespace UnityEditor.ShaderGraph
- {
- interface IMayRequireDepthTexture
- {
- bool RequiresDepthTexture(ShaderStageCapability stageCapability = ShaderStageCapability.All);
- }
-
- static class MayRequireDepthTextureExtensions
- {
- public static bool RequiresDepthTexture(this MaterialSlot slot)
- {
- var mayRequireDepthTexture = slot as IMayRequireDepthTexture;
- return mayRequireDepthTexture != null && mayRequireDepthTexture.RequiresDepthTexture();
- }
- }
- }
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