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- using System;
- using System.Reflection;
- using UnityEngine.UIElements;
-
- namespace UnityEditor.ShaderGraph.Drawing
- {
- interface IInspectable
- {
- // Implementors can override this in order to display their desired string when selected and viewed through the inspector
- string inspectorTitle { get; }
-
- // This function should return the underlying data object that user wishes to expose to the Inspector
- // For simple data properties like Integers/Floats this is the object that contains the properties
- // For complex types like GraphData this is the GraphData itself, its up to the PropertyDrawer to define what it needs
- object GetObjectToInspect();
-
- // Used to provide any data needed by the property drawer from the inspectable
- // The inspectorUpdateDelegate is used to trigger an inspector update
- void SupplyDataToPropertyDrawer(IPropertyDrawer propertyDrawer, Action inspectorUpdateDelegate);
- }
- }
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