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IGraphDataAction.cs 304B

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  1. using System;
  2. using GraphData = UnityEditor.ShaderGraph.GraphData;
  3. namespace UnityEditor.ShaderGraph
  4. {
  5. // An action takes in a reference to a GraphData object and performs some modification on it
  6. interface IGraphDataAction
  7. {
  8. Action<GraphData> modifyGraphDataAction { get; }
  9. }
  10. }