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UVMaterialSlot.cs 1.7KB

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  1. using System;
  2. using UnityEditor.Graphing;
  3. using UnityEditor.ShaderGraph.Drawing.Slots;
  4. using UnityEditor.ShaderGraph.Internal;
  5. using UnityEngine;
  6. using UnityEngine.UIElements;
  7. namespace UnityEditor.ShaderGraph
  8. {
  9. [Serializable]
  10. class UVMaterialSlot : Vector2MaterialSlot, IMayRequireMeshUV
  11. {
  12. [SerializeField]
  13. UVChannel m_Channel = UVChannel.UV0;
  14. public UVChannel channel
  15. {
  16. get { return m_Channel; }
  17. set { m_Channel = value; }
  18. }
  19. public override bool isDefaultValue => channel == UVChannel.UV0;
  20. public UVMaterialSlot()
  21. { }
  22. public UVMaterialSlot(int slotId, string displayName, string shaderOutputName, UVChannel channel,
  23. ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
  24. : base(slotId, displayName, shaderOutputName, SlotType.Input, Vector2.zero, stageCapability, hidden: hidden)
  25. {
  26. this.channel = channel;
  27. }
  28. public override VisualElement InstantiateControl()
  29. {
  30. return new UVSlotControlView(this);
  31. }
  32. public override string GetDefaultValue(GenerationMode generationMode)
  33. {
  34. return string.Format("IN.{0}.xy", channel.GetUVName());
  35. }
  36. public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
  37. {
  38. if (isConnected)
  39. return false;
  40. return m_Channel == channel;
  41. }
  42. public override void CopyValuesFrom(MaterialSlot foundSlot)
  43. {
  44. var slot = foundSlot as UVMaterialSlot;
  45. if (slot != null)
  46. channel = slot.channel;
  47. }
  48. }
  49. }