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- using System;
- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Drawing.Slots;
- using UnityEditor.ShaderGraph.Internal;
- using UnityEngine;
- using UnityEngine.UIElements;
-
- namespace UnityEditor.ShaderGraph
- {
- [Serializable]
- class UVMaterialSlot : Vector2MaterialSlot, IMayRequireMeshUV
- {
- [SerializeField]
- UVChannel m_Channel = UVChannel.UV0;
-
- public UVChannel channel
- {
- get { return m_Channel; }
- set { m_Channel = value; }
- }
-
- public override bool isDefaultValue => channel == UVChannel.UV0;
-
- public UVMaterialSlot()
- { }
-
- public UVMaterialSlot(int slotId, string displayName, string shaderOutputName, UVChannel channel,
- ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
- : base(slotId, displayName, shaderOutputName, SlotType.Input, Vector2.zero, stageCapability, hidden: hidden)
- {
- this.channel = channel;
- }
-
- public override VisualElement InstantiateControl()
- {
- return new UVSlotControlView(this);
- }
-
- public override string GetDefaultValue(GenerationMode generationMode)
- {
- return string.Format("IN.{0}.xy", channel.GetUVName());
- }
-
- public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
- {
- if (isConnected)
- return false;
-
- return m_Channel == channel;
- }
-
- public override void CopyValuesFrom(MaterialSlot foundSlot)
- {
- var slot = foundSlot as UVMaterialSlot;
- if (slot != null)
- channel = slot.channel;
- }
- }
- }
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