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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
-
- namespace UnityEditor.ShaderGraph.Internal
- {
- [Serializable]
- public struct ShaderGraphRequirements
- {
- [SerializeField] List<NeededTransform> m_RequiresTransforms;
- [SerializeField] NeededCoordinateSpace m_RequiresNormal;
- [SerializeField] NeededCoordinateSpace m_RequiresBitangent;
- [SerializeField] NeededCoordinateSpace m_RequiresTangent;
- [SerializeField] NeededCoordinateSpace m_RequiresViewDir;
- [SerializeField] NeededCoordinateSpace m_RequiresPosition;
- [SerializeField] NeededCoordinateSpace m_RequiresPositionPredisplacement;
- [SerializeField] bool m_RequiresScreenPosition;
- [SerializeField] bool m_RequiresNDCPosition;
- [SerializeField] bool m_RequiresPixelPosition;
- [SerializeField] bool m_RequiresVertexColor;
- [SerializeField] bool m_RequiresFaceSign;
- [SerializeField] List<UVChannel> m_RequiresMeshUVs;
- [SerializeField] bool m_RequiresDepthTexture;
- [SerializeField] bool m_RequiresCameraOpaqueTexture;
- [SerializeField] bool m_RequiresTime;
- [SerializeField] bool m_RequiresVertexSkinning;
- [SerializeField] bool m_RequiresVertexID;
- [SerializeField] bool m_RequiresInstanceID;
- [SerializeField] List<UVChannel> m_RequiresMeshUVDerivatives;
-
- internal static ShaderGraphRequirements none
- {
- get
- {
- return new ShaderGraphRequirements
- {
- m_RequiresTransforms = new List<NeededTransform>(),
- m_RequiresMeshUVs = new List<UVChannel>(),
- m_RequiresMeshUVDerivatives = new List<UVChannel>()
- };
- }
- }
-
- public List<NeededTransform> requiresTransforms
- {
- get { return m_RequiresTransforms; }
- internal set { m_RequiresTransforms = value; }
- }
-
- public NeededCoordinateSpace requiresNormal
- {
- get { return m_RequiresNormal; }
- internal set { m_RequiresNormal = value; }
- }
-
- public NeededCoordinateSpace requiresBitangent
- {
- get { return m_RequiresBitangent; }
- internal set { m_RequiresBitangent = value; }
- }
-
- public NeededCoordinateSpace requiresTangent
- {
- get { return m_RequiresTangent; }
- internal set { m_RequiresTangent = value; }
- }
-
- public NeededCoordinateSpace requiresViewDir
- {
- get { return m_RequiresViewDir; }
- internal set { m_RequiresViewDir = value; }
- }
-
- public NeededCoordinateSpace requiresPosition
- {
- get { return m_RequiresPosition; }
- internal set { m_RequiresPosition = value; }
- }
-
- public NeededCoordinateSpace requiresPositionPredisplacement
- {
- get { return m_RequiresPositionPredisplacement; }
- internal set { m_RequiresPositionPredisplacement = value; }
- }
-
- public bool requiresScreenPosition
- {
- get { return m_RequiresScreenPosition; }
- internal set { m_RequiresScreenPosition = value; }
- }
-
- public bool requiresNDCPosition
- {
- get { return m_RequiresNDCPosition; }
- internal set { m_RequiresNDCPosition = value; }
- }
-
- public bool requiresPixelPosition
- {
- get { return m_RequiresPixelPosition; }
- internal set { m_RequiresPixelPosition = value; }
- }
-
- public bool requiresVertexColor
- {
- get { return m_RequiresVertexColor; }
- internal set { m_RequiresVertexColor = value; }
- }
-
- public bool requiresFaceSign
- {
- get { return m_RequiresFaceSign; }
- internal set { m_RequiresFaceSign = value; }
- }
-
- public List<UVChannel> requiresMeshUVs
- {
- get { return m_RequiresMeshUVs; }
- internal set { m_RequiresMeshUVs = value; }
- }
-
- public List<UVChannel> requiresMeshUVDerivatives
- {
- get { return m_RequiresMeshUVDerivatives; }
- internal set { m_RequiresMeshUVDerivatives = value; }
- }
-
- public bool requiresDepthTexture
- {
- get { return m_RequiresDepthTexture; }
- internal set { m_RequiresDepthTexture = value; }
- }
-
- public bool requiresCameraOpaqueTexture
- {
- get { return m_RequiresCameraOpaqueTexture; }
- internal set { m_RequiresCameraOpaqueTexture = value; }
- }
-
- public bool requiresTime
- {
- get { return m_RequiresTime; }
- internal set { m_RequiresTime = value; }
- }
-
- public bool requiresVertexSkinning
- {
- get { return m_RequiresVertexSkinning; }
- internal set { m_RequiresVertexSkinning = value; }
- }
-
- public bool requiresVertexID
- {
- get { return m_RequiresVertexID; }
- internal set { m_RequiresVertexID = value; }
- }
-
- public bool requiresInstanceID
- {
- get { return m_RequiresInstanceID; }
- internal set { m_RequiresInstanceID = value; }
- }
-
- internal bool NeedsTangentSpace()
- {
- var compoundSpaces = m_RequiresBitangent | m_RequiresNormal | m_RequiresPosition
- | m_RequiresTangent | m_RequiresViewDir | m_RequiresPosition
- | m_RequiresNormal;
-
- return (compoundSpaces & NeededCoordinateSpace.Tangent) > 0;
- }
-
- internal ShaderGraphRequirements Union(ShaderGraphRequirements other)
- {
- var newReqs = new ShaderGraphRequirements();
- newReqs.m_RequiresNormal = other.m_RequiresNormal | m_RequiresNormal;
- newReqs.m_RequiresTangent = other.m_RequiresTangent | m_RequiresTangent;
- newReqs.m_RequiresBitangent = other.m_RequiresBitangent | m_RequiresBitangent;
- newReqs.m_RequiresViewDir = other.m_RequiresViewDir | m_RequiresViewDir;
- newReqs.m_RequiresPosition = other.m_RequiresPosition | m_RequiresPosition;
- newReqs.m_RequiresPositionPredisplacement = other.m_RequiresPositionPredisplacement | m_RequiresPositionPredisplacement;
- newReqs.m_RequiresScreenPosition = other.m_RequiresScreenPosition | m_RequiresScreenPosition;
- newReqs.m_RequiresNDCPosition = other.m_RequiresNDCPosition | m_RequiresNDCPosition;
- newReqs.m_RequiresPixelPosition = other.m_RequiresPixelPosition | m_RequiresPixelPosition;
- newReqs.m_RequiresVertexColor = other.m_RequiresVertexColor | m_RequiresVertexColor;
- newReqs.m_RequiresFaceSign = other.m_RequiresFaceSign | m_RequiresFaceSign;
- newReqs.m_RequiresDepthTexture = other.m_RequiresDepthTexture | m_RequiresDepthTexture;
- newReqs.m_RequiresCameraOpaqueTexture = other.m_RequiresCameraOpaqueTexture | m_RequiresCameraOpaqueTexture;
- newReqs.m_RequiresTime = other.m_RequiresTime | m_RequiresTime;
- newReqs.m_RequiresVertexSkinning = other.m_RequiresVertexSkinning | m_RequiresVertexSkinning;
- newReqs.m_RequiresVertexID = other.m_RequiresVertexID | m_RequiresVertexID;
- newReqs.m_RequiresInstanceID = other.m_RequiresInstanceID | m_RequiresInstanceID;
-
- newReqs.m_RequiresMeshUVs = new List<UVChannel>();
- if (m_RequiresMeshUVs != null)
- newReqs.m_RequiresMeshUVs.AddRange(m_RequiresMeshUVs);
- if (other.m_RequiresMeshUVs != null)
- newReqs.m_RequiresMeshUVs.AddRange(other.m_RequiresMeshUVs);
-
- newReqs.m_RequiresMeshUVDerivatives = new List<UVChannel>();
- if (m_RequiresMeshUVDerivatives != null)
- newReqs.m_RequiresMeshUVDerivatives.AddRange(m_RequiresMeshUVDerivatives);
- if (other.m_RequiresMeshUVDerivatives != null)
- newReqs.m_RequiresMeshUVDerivatives.AddRange(other.m_RequiresMeshUVDerivatives);
-
- return newReqs;
- }
-
- internal static ShaderGraphRequirements FromNodes<T>(IEnumerable<T> nodes, ShaderStageCapability stageCapability = ShaderStageCapability.All, bool includeIntermediateSpaces = true, bool[] texCoordNeedsDerivs = null)
- where T : AbstractMaterialNode
- {
- var reqs = new ShaderGraphRequirements();
-
- reqs.m_RequiresTransforms = new List<NeededTransform>();
- reqs.m_RequiresMeshUVs = new List<UVChannel>();
- reqs.m_RequiresMeshUVDerivatives = new List<UVChannel>();
-
- foreach (var node in nodes)
- {
- if (node is IMayRequireTransform a)
- reqs.m_RequiresTransforms.AddRange(a.RequiresTransform());
-
- if (node is IMayRequireNormal b)
- reqs.m_RequiresNormal |= b.RequiresNormal(stageCapability);
-
- if (node is IMayRequireBitangent c)
- reqs.m_RequiresBitangent |= c.RequiresBitangent(stageCapability);
-
- if (node is IMayRequireTangent d)
- reqs.m_RequiresTangent |= d.RequiresTangent(stageCapability);
-
- if (node is IMayRequireViewDirection e)
- reqs.m_RequiresViewDir |= e.RequiresViewDirection(stageCapability);
-
- if (node is IMayRequirePosition f)
- reqs.m_RequiresPosition |= f.RequiresPosition(stageCapability);
-
- if (node is IMayRequirePositionPredisplacement g)
- reqs.m_RequiresPositionPredisplacement |= g.RequiresPositionPredisplacement(stageCapability);
-
- if (!reqs.m_RequiresScreenPosition && node is IMayRequireScreenPosition h)
- reqs.m_RequiresScreenPosition = h.RequiresScreenPosition(stageCapability);
-
- if (!reqs.m_RequiresNDCPosition && node is IMayRequireNDCPosition i)
- reqs.m_RequiresNDCPosition = i.RequiresNDCPosition(stageCapability);
-
- if (!reqs.m_RequiresPixelPosition && node is IMayRequirePixelPosition j)
- reqs.m_RequiresPixelPosition = j.RequiresPixelPosition(stageCapability);
-
- if (!reqs.m_RequiresVertexColor && node is IMayRequireVertexColor k)
- reqs.m_RequiresVertexColor = k.RequiresVertexColor(stageCapability);
-
- if (!reqs.m_RequiresFaceSign && node is IMayRequireFaceSign l)
- reqs.m_RequiresFaceSign = l.RequiresFaceSign(stageCapability);
-
- if (!reqs.m_RequiresDepthTexture && node is IMayRequireDepthTexture m)
- reqs.m_RequiresDepthTexture = m.RequiresDepthTexture(stageCapability);
-
- if (!reqs.m_RequiresCameraOpaqueTexture && node is IMayRequireCameraOpaqueTexture n)
- reqs.m_RequiresCameraOpaqueTexture = n.RequiresCameraOpaqueTexture(stageCapability);
-
- if (!reqs.m_RequiresTime)
- reqs.m_RequiresTime = node.RequiresTime();
-
- if (!reqs.m_RequiresVertexSkinning && node is IMayRequireVertexSkinning o)
- reqs.m_RequiresVertexSkinning = o.RequiresVertexSkinning(stageCapability);
-
- if (!reqs.m_RequiresVertexID && node is IMayRequireVertexID p)
- reqs.m_RequiresVertexID = p.RequiresVertexID(stageCapability);
-
- if (node is IMayRequireMeshUV q)
- {
- for (int uvIndex = 0; uvIndex < ShaderGeneratorNames.UVCount; ++uvIndex)
- {
- var channel = (UVChannel)uvIndex;
- if (q.RequiresMeshUV(channel))
- {
- reqs.m_RequiresMeshUVs.Add(channel);
- if (texCoordNeedsDerivs is not null &&
- uvIndex < texCoordNeedsDerivs.Length &&
- texCoordNeedsDerivs[uvIndex])
- {
- reqs.m_RequiresMeshUVDerivatives.Add(channel);
- }
- }
- }
- }
-
- if (!reqs.m_RequiresInstanceID && node is IMayRequireInstanceID r)
- reqs.m_RequiresInstanceID = r.RequiresInstanceID(stageCapability);
- }
-
- reqs.m_RequiresTransforms = reqs.m_RequiresTransforms.Distinct().ToList();
-
- // if anything needs tangentspace we have make
- // sure to have our othonormal basis!
- if (includeIntermediateSpaces)
- {
- var compoundSpaces = reqs.m_RequiresBitangent | reqs.m_RequiresNormal | reqs.m_RequiresPosition
- | reqs.m_RequiresTangent | reqs.m_RequiresViewDir | reqs.m_RequiresPosition
- | reqs.m_RequiresNormal;
-
- var needsTangentSpace = (compoundSpaces & NeededCoordinateSpace.Tangent) > 0;
- if (needsTangentSpace)
- {
- reqs.m_RequiresBitangent |= NeededCoordinateSpace.World;
- reqs.m_RequiresNormal |= NeededCoordinateSpace.World;
- reqs.m_RequiresTangent |= NeededCoordinateSpace.World;
- }
- }
-
- return reqs;
- }
-
- internal static ShaderGraphRequirements FromUvDerivativeList(List<UVChannel> meshUVDerivatives)
- {
- var reqs = new ShaderGraphRequirements()
- {
- m_RequiresMeshUVDerivatives = meshUVDerivatives,
- };
-
- return reqs;
- }
- }
- }
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