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ShaderDropdown.cs 2.4KB

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  1. using System;
  2. using System.Linq;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEditor.ShaderGraph.Internal;
  6. namespace UnityEditor.ShaderGraph
  7. {
  8. [Serializable]
  9. class ShaderDropdown : ShaderInput
  10. {
  11. public ShaderDropdown()
  12. {
  13. this.displayName = "Dropdown";
  14. // Add sensible default entries for Enum type
  15. m_Entries = new List<DropdownEntry>();
  16. m_Entries.Add(new DropdownEntry(1, "A"));
  17. m_Entries.Add(new DropdownEntry(2, "B"));
  18. }
  19. [SerializeField]
  20. private List<DropdownEntry> m_Entries;
  21. public List<DropdownEntry> entries
  22. {
  23. get => m_Entries;
  24. set => m_Entries = value;
  25. }
  26. internal override bool isCustomSlotAllowed { get => false; }
  27. public override bool allowedInMainGraph { get => false; }
  28. [SerializeField]
  29. private int m_Value;
  30. private int GetClampedValue(int value)
  31. {
  32. return count > 0 ? Mathf.Clamp(value, 0, count - 1) : 0;
  33. }
  34. public int value
  35. {
  36. get => GetClampedValue(m_Value);
  37. set => m_Value = GetClampedValue(value);
  38. }
  39. public string entryName
  40. {
  41. get => entries[value].displayName;
  42. }
  43. public int entryId
  44. {
  45. get => entries[value].id;
  46. }
  47. public bool ContainsEntry(string entryName)
  48. {
  49. return entries.Any(x => x.displayName.Equals(entryName));
  50. }
  51. public int IndexOfName(string entryName)
  52. {
  53. return entries.FindIndex((DropdownEntry entry) => entry.displayName.Equals(entryName));
  54. }
  55. public int IndexOfId(int entryId)
  56. {
  57. return entries.FindIndex((DropdownEntry entry) => entry.id.Equals(entryId));
  58. }
  59. public int count
  60. {
  61. get { return m_Entries.Count; }
  62. }
  63. internal override bool isExposable => true;
  64. internal override bool isRenamable => true;
  65. internal override ConcreteSlotValueType concreteShaderValueType => ConcreteSlotValueType.Vector1;
  66. internal override ShaderInput Copy()
  67. {
  68. return new ShaderDropdown()
  69. {
  70. displayName = displayName,
  71. value = value,
  72. entries = entries,
  73. };
  74. }
  75. public override int latestVersion => 0;
  76. }
  77. }