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- using System;
- using UnityEditor.ShaderGraph.Drawing.Slots;
- using UnityEditor.ShaderGraph.Internal;
- using UnityEngine.UIElements;
-
- namespace UnityEditor.ShaderGraph
- {
- [Serializable]
- class NormalMaterialSlot : SpaceMaterialSlot, IMayRequireNormal
- {
- public NormalMaterialSlot()
- { }
-
- public NormalMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space,
- ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
- : base(slotId, displayName, shaderOutputName, space, stageCapability, hidden)
- { }
-
- public override VisualElement InstantiateControl()
- {
- return new LabelSlotControlView(space + " Space");
- }
-
- public override string GetDefaultValue(GenerationMode generationMode)
- {
- // HACK: we don't define AbsoluteWorldSpaceNormal, but it is the same as WorldSpaceNormal
- var coordSpace = (space == CoordinateSpace.AbsoluteWorld) ? CoordinateSpace.World : space;
- return string.Format("IN.{0}", coordSpace.ToVariableName(InterpolatorType.Normal));
- }
-
- public NeededCoordinateSpace RequiresNormal(ShaderStageCapability stageCapability)
- {
- if (isConnected)
- return NeededCoordinateSpace.None;
- // HACK: we don't define AbsoluteWorldSpaceNormal, but it is the same as WorldSpaceNormal
- var coordSpace = (space == CoordinateSpace.AbsoluteWorld) ? CoordinateSpace.World : space;
- return coordSpace.ToNeededCoordinateSpace();
- }
- }
- }
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