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- using System;
- using UnityEditor.Graphing;
- using UnityEngine;
-
- namespace UnityEditor.ShaderGraph
- {
- [Serializable]
- class CubemapMaterialSlot : MaterialSlot
- {
- public CubemapMaterialSlot()
- { }
-
- public CubemapMaterialSlot(
- int slotId,
- string displayName,
- string shaderOutputName,
- SlotType slotType,
- ShaderStageCapability stageCapability = ShaderStageCapability.All,
- bool hidden = false)
- : base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden)
- { }
-
- [SerializeField]
- bool m_BareResource = false;
- internal override bool bareResource
- {
- get { return m_BareResource; }
- set { m_BareResource = value; }
- }
-
- public override void AppendHLSLParameterDeclaration(ShaderStringBuilder sb, string paramName)
- {
- if (m_BareResource)
- {
- sb.Append("TEXTURECUBE(");
- sb.Append(paramName);
- sb.Append(")");
- }
- else
- base.AppendHLSLParameterDeclaration(sb, paramName);
- }
-
- public override SlotValueType valueType { get { return SlotValueType.Cubemap; } }
- public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.Cubemap; } }
- public override bool isDefaultValue => true;
-
- public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
- { }
-
- public override void CopyValuesFrom(MaterialSlot foundSlot)
- { }
- }
- }
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