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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Internal;
- using UnityEditor.ShaderGraph.Serialization;
-
- namespace UnityEditor.ShaderGraph
- {
- [Serializable]
- sealed class ContextData
- {
- [SerializeField]
- Vector2 m_Position;
-
- [SerializeField]
- List<JsonRef<BlockNode>> m_Blocks = new List<JsonRef<BlockNode>>();
-
- [NonSerialized]
- ShaderStage m_ShaderStage;
-
- public ContextData()
- {
- }
-
- public List<JsonRef<BlockNode>> blocks => m_Blocks;
-
- public Vector2 position
- {
- get => m_Position;
- set => m_Position = value;
- }
-
- public ShaderStage shaderStage
- {
- get => m_ShaderStage;
- set => m_ShaderStage = value;
- }
- }
- }
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