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AssemblyInfo.cs 868B

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  1. using System.Runtime.CompilerServices;
  2. [assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.Tests")]
  3. [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
  4. [assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")]
  5. [assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")]
  6. [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]
  7. [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Editor")]
  8. [assembly: InternalsVisibleTo("Unity.Industrial.Materials.AVRD.Editor")]
  9. [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.EditorTests")]
  10. [assembly: InternalsVisibleTo("Unity.XR.Quantum.Editor.ShaderGraph")]
  11. [assembly: InternalsVisibleTo("Unity.ShaderGraphTool.Editor")]
  12. [assembly: InternalsVisibleTo("Unity.ShaderFoundry.Editor")]
  13. [assembly: InternalsVisibleTo("Unity.Environment.Editor.ShaderGraph")]