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選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

speedtree.md 541B


uid: urp-docfx-speedtree

SpeedTree Shaders

The Universal Render Pipeline uses the SpeedTree system for tree Shaders. To read more about that, read the SpeedTree documentation in the Unity main manual.

When you use SpeedTree Shaders in URP, keep the following in mind:

  • There is no Global Illumination on trees in URP.

  • Trees cannot receive shadows in URP.

  • In URP, you can configure whether lights should be per vertex of per pixel in the URP Asset.