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uid: urp-docfx-cameras

Cameras

A Camera in Unity works like a camera in the real world: it captures a view of objects in 3-dimensional space and flattens that view to display it on a 2-dimensional surface.

| Page | Description | |-|-| | Cameras in URP| Understand the differences between Unity’s built-in camera and the URP camera. | | Understand camera render order | Understand the order in which URP clears camera buffers and performs culling and rendering operations. | | Camera render types | Understand the difference between the Base and Overlay camera types. | | Anti-aliasing in URP | Apply anti-aliasing effects to a camera. | | Use multiple cameras| Set up and use more than one camera in a scene to use in a camera stack, a split screen effect, post-processing, or output to a render texture. | | Customize a camera| Use the Universal Additional Camera Data component to customise a camera’s behavior. | | Camera component properties| Understand how each camera property works in URP. |