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  1. using System;
  2. namespace UnityEngine.Rendering.Tests
  3. {
  4. [Serializable]
  5. class TestVolume : VolumeComponent
  6. {
  7. public static readonly float k_DefaultValue = 123.0f;
  8. public static readonly float k_OverrideValue = 456.0f;
  9. public static readonly float k_OverrideValue2 = 789.0f;
  10. public static readonly float k_OverrideValue3 = 999.0f;
  11. public FloatParameter param = new(k_DefaultValue);
  12. public bool IsActive() => true;
  13. }
  14. }