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- //
- // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
- //
-
- #ifndef OCCLUSIONCULLINGDEBUGSHADERVARIABLES_CS_HLSL
- #define OCCLUSIONCULLINGDEBUGSHADERVARIABLES_CS_HLSL
- // Generated from UnityEngine.Rendering.OcclusionCullingDebugShaderVariables
- // PackingRules = Exact
- CBUFFER_START(OcclusionCullingDebugShaderVariables)
- float4 _DepthSizeInOccluderPixels;
- uint4 _OccluderMipBounds[8];
- uint _OccluderMipLayoutSizeX;
- uint _OccluderMipLayoutSizeY;
- uint _OcclusionCullingDebugPad0;
- uint _OcclusionCullingDebugPad1;
- CBUFFER_END
-
-
- #endif
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