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OcclusionCullingDebugShaderVariables.cs.hlsl 649B

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  1. //
  2. // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
  3. //
  4. #ifndef OCCLUSIONCULLINGDEBUGSHADERVARIABLES_CS_HLSL
  5. #define OCCLUSIONCULLINGDEBUGSHADERVARIABLES_CS_HLSL
  6. // Generated from UnityEngine.Rendering.OcclusionCullingDebugShaderVariables
  7. // PackingRules = Exact
  8. CBUFFER_START(OcclusionCullingDebugShaderVariables)
  9. float4 _DepthSizeInOccluderPixels;
  10. uint4 _OccluderMipBounds[8];
  11. uint _OccluderMipLayoutSizeX;
  12. uint _OccluderMipLayoutSizeY;
  13. uint _OcclusionCullingDebugPad0;
  14. uint _OcclusionCullingDebugPad1;
  15. CBUFFER_END
  16. #endif