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OcclusionCullingCommon.cs.hlsl 741B

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  1. //
  2. // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
  3. //
  4. #ifndef OCCLUSIONCULLINGCOMMON_CS_HLSL
  5. #define OCCLUSIONCULLINGCOMMON_CS_HLSL
  6. //
  7. // UnityEngine.Rendering.OcclusionCullingCommonConfig: static fields
  8. //
  9. #define OCCLUSIONCULLINGCOMMONCONFIG_MAX_OCCLUDER_MIPS (8)
  10. #define OCCLUSIONCULLINGCOMMONCONFIG_MAX_OCCLUDER_SILHOUETTE_PLANES (6)
  11. #define OCCLUSIONCULLINGCOMMONCONFIG_MAX_SUBVIEWS_PER_VIEW (6)
  12. #define OCCLUSIONCULLINGCOMMONCONFIG_DEBUG_PYRAMID_OFFSET (4)
  13. //
  14. // UnityEngine.Rendering.OcclusionTestDebugFlag: static fields
  15. //
  16. #define OCCLUSIONTESTDEBUGFLAG_ALWAYS_PASS (1)
  17. #define OCCLUSIONTESTDEBUGFLAG_COUNT_VISIBLE (2)
  18. #endif