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- //
- // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
- //
-
- #ifndef OCCLUSIONCULLINGCOMMON_CS_HLSL
- #define OCCLUSIONCULLINGCOMMON_CS_HLSL
- //
- // UnityEngine.Rendering.OcclusionCullingCommonConfig: static fields
- //
- #define OCCLUSIONCULLINGCOMMONCONFIG_MAX_OCCLUDER_MIPS (8)
- #define OCCLUSIONCULLINGCOMMONCONFIG_MAX_OCCLUDER_SILHOUETTE_PLANES (6)
- #define OCCLUSIONCULLINGCOMMONCONFIG_MAX_SUBVIEWS_PER_VIEW (6)
- #define OCCLUSIONCULLINGCOMMONCONFIG_DEBUG_PYRAMID_OFFSET (4)
-
- //
- // UnityEngine.Rendering.OcclusionTestDebugFlag: static fields
- //
- #define OCCLUSIONTESTDEBUGFLAG_ALWAYS_PASS (1)
- #define OCCLUSIONTESTDEBUGFLAG_COUNT_VISIBLE (2)
-
-
- #endif
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