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GPUResidentBatcher.cs 8.9KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Unity.Collections;
  4. using Unity.Jobs;
  5. using UnityEngine.Profiling;
  6. using Unity.Mathematics;
  7. using UnityEngine.Assertions;
  8. using UnityEngine.Rendering.RenderGraphModule;
  9. namespace UnityEngine.Rendering
  10. {
  11. internal partial class GPUResidentBatcher : IDisposable
  12. {
  13. private RenderersBatchersContext m_BatchersContext;
  14. private GPUDrivenProcessor m_GPUDrivenProcessor;
  15. private GPUDrivenRendererDataCallback m_UpdateRendererDataCallback;
  16. internal RenderersBatchersContext batchersContext { get => m_BatchersContext; }
  17. internal OcclusionCullingCommon occlusionCullingCommon { get => m_BatchersContext.occlusionCullingCommon; }
  18. internal InstanceCullingBatcher instanceCullingBatcher { get => m_InstanceCullingBatcher; }
  19. private InstanceCullingBatcher m_InstanceCullingBatcher = null;
  20. public GPUResidentBatcher(
  21. RenderersBatchersContext batcherContext,
  22. InstanceCullingBatcherDesc instanceCullerBatcherDesc,
  23. GPUDrivenProcessor gpuDrivenProcessor)
  24. {
  25. m_BatchersContext = batcherContext;
  26. m_GPUDrivenProcessor = gpuDrivenProcessor;
  27. m_UpdateRendererDataCallback = UpdateRendererData;
  28. m_InstanceCullingBatcher = new InstanceCullingBatcher(batcherContext, instanceCullerBatcherDesc, OnFinishedCulling);
  29. }
  30. public void Dispose()
  31. {
  32. m_GPUDrivenProcessor.ClearMaterialFilters();
  33. m_InstanceCullingBatcher.Dispose();
  34. if (m_ProcessedThisFrameTreeBits.IsCreated)
  35. m_ProcessedThisFrameTreeBits.Dispose();
  36. }
  37. public void OnBeginContextRendering()
  38. {
  39. if (m_ProcessedThisFrameTreeBits.IsCreated)
  40. m_ProcessedThisFrameTreeBits.Dispose();
  41. }
  42. public void OnEndContextRendering()
  43. {
  44. m_InstanceCullingBatcher?.OnEndContextRendering();
  45. }
  46. public void OnBeginCameraRendering(Camera camera)
  47. {
  48. m_InstanceCullingBatcher?.OnBeginCameraRendering(camera);
  49. }
  50. public void OnEndCameraRendering(Camera camera)
  51. {
  52. m_InstanceCullingBatcher?.OnEndCameraRendering(camera);
  53. }
  54. public void UpdateFrame()
  55. {
  56. m_InstanceCullingBatcher.UpdateFrame();
  57. m_BatchersContext.UpdateFrame();
  58. }
  59. public void DestroyMaterials(NativeArray<int> destroyedMaterials)
  60. {
  61. m_InstanceCullingBatcher.DestroyMaterials(destroyedMaterials);
  62. }
  63. public void DestroyInstances(NativeArray<InstanceHandle> instances)
  64. {
  65. m_InstanceCullingBatcher.DestroyInstances(instances);
  66. }
  67. public void DestroyMeshes(NativeArray<int> destroyedMeshes)
  68. {
  69. m_InstanceCullingBatcher.DestroyMeshes(destroyedMeshes);
  70. }
  71. internal void FreeRendererGroupInstances(NativeArray<int> rendererGroupIDs)
  72. {
  73. if (rendererGroupIDs.Length == 0)
  74. return;
  75. var instances = new NativeList<InstanceHandle>(rendererGroupIDs.Length, Allocator.TempJob);
  76. m_BatchersContext.ScheduleQueryRendererGroupInstancesJob(rendererGroupIDs, instances).Complete();
  77. DestroyInstances(instances.AsArray());
  78. instances.Dispose();
  79. m_BatchersContext.FreeRendererGroupInstances(rendererGroupIDs);
  80. }
  81. public void InstanceOcclusionTest(RenderGraph renderGraph, in OcclusionCullingSettings settings, ReadOnlySpan<SubviewOcclusionTest> subviewOcclusionTests)
  82. {
  83. if (!m_BatchersContext.hasBoundingSpheres)
  84. return;
  85. m_InstanceCullingBatcher.culler.InstanceOcclusionTest(renderGraph, settings, subviewOcclusionTests, m_BatchersContext);
  86. }
  87. public void UpdateInstanceOccluders(RenderGraph renderGraph, in OccluderParameters occluderParams, ReadOnlySpan<OccluderSubviewUpdate> occluderSubviewUpdates)
  88. {
  89. if (!m_BatchersContext.hasBoundingSpheres)
  90. return;
  91. m_BatchersContext.occlusionCullingCommon.UpdateInstanceOccluders(renderGraph, occluderParams, occluderSubviewUpdates);
  92. }
  93. public void UpdateRenderers(NativeArray<int> renderersID)
  94. {
  95. if (renderersID.Length == 0)
  96. return;
  97. m_GPUDrivenProcessor.enablePartialRendering = false;
  98. m_GPUDrivenProcessor.EnableGPUDrivenRenderingAndDispatchRendererData(renderersID, m_UpdateRendererDataCallback);
  99. m_GPUDrivenProcessor.enablePartialRendering = false;
  100. }
  101. #if UNITY_EDITOR
  102. public void UpdateSelectedRenderers(NativeArray<int> renderersID)
  103. {
  104. var instances = new NativeArray<InstanceHandle>(renderersID.Length, Allocator.TempJob, NativeArrayOptions.UninitializedMemory);
  105. m_BatchersContext.ScheduleQueryRendererGroupInstancesJob(renderersID, instances).Complete();
  106. m_BatchersContext.UpdateSelectedInstances(instances);
  107. instances.Dispose();
  108. }
  109. #endif
  110. public void PostCullBeginCameraRendering(RenderRequestBatcherContext context)
  111. {
  112. m_InstanceCullingBatcher.PostCullBeginCameraRendering(context);
  113. }
  114. public void OnSetupAmbientProbe()
  115. {
  116. m_BatchersContext.UpdateAmbientProbeAndGpuBuffer(forceUpdate: false);
  117. }
  118. private void UpdateRendererData(in GPUDrivenRendererGroupData rendererData, IList<Mesh> meshes, IList<Material> materials)
  119. {
  120. FreeRendererGroupInstances(rendererData.invalidRendererGroupID);
  121. if (rendererData.rendererGroupID.Length == 0)
  122. return;
  123. Profiler.BeginSample("GPUResidentInstanceBatcher.UpdateRendererData");
  124. {
  125. // --------------------------------------------------------------------------------------------------------------------------------------
  126. // Allocate and Update CPU instance data
  127. // --------------------------------------------------------------------------------------------------------------------------------------
  128. var instances = new NativeArray<InstanceHandle>(rendererData.localToWorldMatrix.Length, Allocator.TempJob, NativeArrayOptions.UninitializedMemory);
  129. Profiler.BeginSample("AllocateInstanceData");
  130. {
  131. m_BatchersContext.ReallocateAndGetInstances(rendererData, instances);
  132. var updateInstanceDataJob = m_BatchersContext.ScheduleUpdateInstanceDataJob(instances, rendererData);
  133. GPUInstanceDataBufferUploader uploader = m_BatchersContext.CreateDataBufferUploader(instances.Length, InstanceType.MeshRenderer);
  134. uploader.AllocateUploadHandles(instances.Length);
  135. JobHandle writeJobHandle = default;
  136. writeJobHandle = uploader.WriteInstanceDataJob(m_BatchersContext.renderersParameters.lightmapScale.index, rendererData.lightmapScaleOffset, rendererData.rendererGroupIndex);
  137. writeJobHandle.Complete();
  138. m_BatchersContext.SubmitToGpu(instances, ref uploader, submitOnlyWrittenParams: true);
  139. m_BatchersContext.ChangeInstanceBufferVersion();
  140. uploader.Dispose();
  141. // --------------------------------------------------------------------------------------------------------------------------------------
  142. // Update and Upload Transform data to GPU
  143. // ----------------------------------------------------------------------------------------------------------------------------------
  144. updateInstanceDataJob.Complete();
  145. m_BatchersContext.InitializeInstanceTransforms(instances, rendererData.localToWorldMatrix, rendererData.prevLocalToWorldMatrix);
  146. }
  147. Profiler.EndSample();
  148. // --------------------------------------------------------------------------------------------------------------------------------------
  149. // Instance culling batcher
  150. // --------------------------------------------------------------------------------------------------------------------------------------
  151. Profiler.BeginSample("InstanceCullingBatcher.BuildBatch");
  152. {
  153. m_InstanceCullingBatcher.BuildBatch(
  154. instances,
  155. rendererData.materialID,
  156. rendererData.meshID,
  157. rendererData);
  158. }
  159. Profiler.EndSample();
  160. instances.Dispose();
  161. }
  162. Profiler.EndSample();
  163. }
  164. private void OnFinishedCulling(IntPtr customCullingResult)
  165. {
  166. ProcessTrees();
  167. m_InstanceCullingBatcher.OnFinishedCulling(customCullingResult);
  168. }
  169. }
  170. }