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- // ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
- #if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) || PACKAGE_DOCS_GENERATION
- using System.Runtime.InteropServices;
- using UnityEngine.InputSystem.LowLevel;
- using UnityEngine.InputSystem.Utilities;
-
- namespace UnityEngine.InputSystem.XR.Haptics
- {
- public struct HapticState
- {
- public HapticState(uint samplesQueued, uint samplesAvailable)
- {
- this.samplesQueued = samplesQueued;
- this.samplesAvailable = samplesAvailable;
- }
-
- public uint samplesQueued { get; private set; }
- public uint samplesAvailable { get; private set; }
- }
-
- [StructLayout(LayoutKind.Explicit, Size = kSize)]
- public struct GetCurrentHapticStateCommand : IInputDeviceCommandInfo
- {
- static FourCC Type => new FourCC('X', 'H', 'S', '0');
-
- const int kSize = InputDeviceCommand.kBaseCommandSize + (sizeof(uint) * 2);
-
- public FourCC typeStatic => Type;
-
- [FieldOffset(0)]
- InputDeviceCommand baseCommand;
-
- [FieldOffset(InputDeviceCommand.kBaseCommandSize)]
- public uint samplesQueued;
-
- [FieldOffset(InputDeviceCommand.kBaseCommandSize + sizeof(int))]
- public uint samplesAvailable;
-
- public HapticState currentState => new HapticState(samplesQueued, samplesAvailable);
-
- public static GetCurrentHapticStateCommand Create()
- {
- return new GetCurrentHapticStateCommand
- {
- baseCommand = new InputDeviceCommand(Type, kSize),
- };
- }
- }
- }
- #endif
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