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- // ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled.
- #if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) || PACKAGE_DOCS_GENERATION
- namespace UnityEngine.InputSystem.XR.Haptics
- {
- public struct BufferedRumble
- {
- public HapticCapabilities capabilities { get; private set; }
- InputDevice device { get; set; }
-
- public BufferedRumble(InputDevice device)
- {
- if (device == null)
- throw new System.ArgumentNullException(nameof(device));
-
- this.device = device;
-
- var command = GetHapticCapabilitiesCommand.Create();
- device.ExecuteCommand(ref command);
- capabilities = command.capabilities;
- }
-
- public void EnqueueRumble(byte[] samples)
- {
- var command = SendBufferedHapticCommand.Create(samples);
- device.ExecuteCommand(ref command);
- }
- }
- }
- #endif
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