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- #if UNITY_INPUT_SYSTEM_ENABLE_UI
- using UnityEngine.EventSystems;
-
- namespace UnityEngine.InputSystem.UI
- {
- internal struct NavigationModel
- {
- public Vector2 move;
- public int consecutiveMoveCount;
- public MoveDirection lastMoveDirection;
- public float lastMoveTime;
- public AxisEventData eventData;
-
- public void Reset()
- {
- move = Vector2.zero;
- }
- }
- }
- #endif
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