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- #if UNITY_EDITOR && UNITY_ENABLE_STEAM_CONTROLLER_SUPPORT
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Text;
- using UnityEditor;
- using UnityEngine.InputSystem.Controls;
- using UnityEngine.InputSystem.Editor;
- using UnityEngine.InputSystem.Utilities;
-
- ////TODO: motion data support
-
- ////TODO: haptics support
-
- ////TODO: ensure that no two actions have the same name even between maps
-
- ////TODO: also need to build a layout based on SteamController that has controls representing the current set of actions
- //// (might need this in the runtime)
-
- ////TODO: localization support (allow loading existing VDF file and preserving localization strings)
-
- ////TODO: allow having actions that are ignored by Steam VDF export
-
- ////TODO: support for getting displayNames/glyphs from Steam
-
- ////TODO: polling in background
-
- namespace UnityEngine.InputSystem.Steam.Editor
- {
- /// <summary>
- /// Converts input actions to and from Steam IGA file format.
- /// </summary>
- /// <remarks>
- /// The idea behind this converter is to enable users to use Unity's action editor to set up actions
- /// for their game and the be able, when targeting desktops through Steam, to convert the game's actions
- /// to a Steam VDF file that allows using the Steam Controller API with the game.
- ///
- /// The generated VDF file is meant to allow editing by hand in order to add localization strings or
- /// apply Steam-specific settings that cannot be inferred from Unity input actions.
- /// </remarks>
- public static class SteamIGAConverter
- {
- /// <summary>
- /// Generate C# code for an <see cref="InputDevice"/> derived class that exposes the controls
- /// for the actions found in the given Steam IGA description.
- /// </summary>
- /// <param name="vdf"></param>
- /// <param name="namespaceAndClassName"></param>
- /// <returns></returns>
- [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1809:AvoidExcessiveLocals", Justification = "TODO: Refactor later.")]
- public static string GenerateInputDeviceFromSteamIGA(string vdf, string namespaceAndClassName)
- {
- if (string.IsNullOrEmpty(vdf))
- throw new ArgumentNullException("vdf");
- if (string.IsNullOrEmpty(namespaceAndClassName))
- throw new ArgumentNullException("namespaceAndClassName");
-
- // Parse VDF.
- var parsedVdf = ParseVDF(vdf);
- var actions = (Dictionary<string, object>)((Dictionary<string, object>)parsedVdf["In Game Actions"])["actions"];
-
- // Determine class and namespace name.
- var namespaceName = "";
- var className = "";
- var indexOfLastDot = namespaceAndClassName.LastIndexOf('.');
- if (indexOfLastDot != -1)
- {
- namespaceName = namespaceAndClassName.Substring(0, indexOfLastDot);
- className = namespaceAndClassName.Substring(indexOfLastDot + 1);
- }
- else
- {
- className = namespaceAndClassName;
- }
- var stateStructName = className + "State";
-
- var builder = new StringBuilder();
-
- builder.Append("// THIS FILE HAS BEEN AUTO-GENERATED\n");
- builder.Append("#if (UNITY_EDITOR || UNITY_STANDALONE) && UNITY_ENABLE_STEAM_CONTROLLER_SUPPORT\n");
- builder.Append("using UnityEngine;\n");
- builder.Append("using UnityEngine.InputSystem;\n");
- builder.Append("using UnityEngine.InputSystem.Controls;\n");
- builder.Append("using UnityEngine.InputSystem.Layouts;\n");
- builder.Append("using UnityEngine.InputSystem.LowLevel;\n");
- builder.Append("using UnityEngine.InputSystem.Utilities;\n");
- builder.Append("using UnityEngine.InputSystem.Steam;\n");
- builder.Append("#if UNITY_EDITOR\n");
- builder.Append("using UnityEditor;\n");
- builder.Append("#endif\n");
- builder.Append("\n");
- if (!string.IsNullOrEmpty(namespaceName))
- {
- builder.Append("namespace ");
- builder.Append(namespaceName);
- builder.Append("\n{\n");
- }
-
- // InitializeOnLoad attribute.
- builder.Append("#if UNITY_EDITOR\n");
- builder.Append("[InitializeOnLoad]\n");
- builder.Append("#endif\n");
-
- // Control layout attribute.
- builder.Append("[InputControlLayout(stateType = typeof(");
- builder.Append(stateStructName);
- builder.Append("))]\n");
-
- // Class declaration.
- builder.Append("public class ");
- builder.Append(className);
- builder.Append(" : SteamController\n");
- builder.Append("{\n");
-
- // Device matcher.
- builder.Append(" private static InputDeviceMatcher deviceMatcher\n");
- builder.Append(" {\n");
- builder.Append(" get { return new InputDeviceMatcher().WithInterface(\"Steam\").WithProduct(\"");
- builder.Append(className);
- builder.Append("\"); }\n");
- builder.Append(" }\n");
-
- // Static constructor.
- builder.Append('\n');
- builder.Append("#if UNITY_EDITOR\n");
- builder.Append(" static ");
- builder.Append(className);
- builder.Append("()\n");
- builder.Append(" {\n");
- builder.Append(" InputSystem.RegisterLayout<");
- builder.Append(className);
- builder.Append(">(matches: deviceMatcher);\n");
- builder.Append(" }\n");
- builder.Append("#endif\n");
-
- // RuntimeInitializeOnLoadMethod.
- // NOTE: Not relying on static ctor here. See il2cpp bug 1014293.
- builder.Append('\n');
- builder.Append(" [RuntimeInitializeOnLoadMethod(loadType: RuntimeInitializeLoadType.BeforeSceneLoad)]\n");
- builder.Append(" private static void RuntimeInitializeOnLoad()\n");
- builder.Append(" {\n");
- builder.Append(" InputSystem.RegisterLayout<");
- builder.Append(className);
- builder.Append(">(matches: deviceMatcher);\n");
- builder.Append(" }\n");
-
- // Control properties.
- builder.Append('\n');
- foreach (var setEntry in actions)
- {
- var setEntryProperties = (Dictionary<string, object>)setEntry.Value;
-
- // StickPadGyros.
- var stickPadGyros = (Dictionary<string, object>)setEntryProperties["StickPadGyro"];
- foreach (var entry in stickPadGyros)
- {
- var entryProperties = (Dictionary<string, object>)entry.Value;
- var isStick = entryProperties.ContainsKey("input_mode") && (string)entryProperties["input_mode"] == "joystick_move";
- builder.Append(" [InputControl]\n");
- builder.Append(
- $" public {(isStick ? "StickControl" : "Vector2Control")} {CSharpCodeHelpers.MakeIdentifier(entry.Key)} {{ get; protected set; }}\n");
- }
-
- // Buttons.
- var buttons = (Dictionary<string, object>)setEntryProperties["Button"];
- foreach (var entry in buttons)
- {
- builder.Append(" [InputControl]\n");
- builder.Append(
- $" public ButtonControl {CSharpCodeHelpers.MakeIdentifier(entry.Key)} {{ get; protected set; }}\n");
- }
-
- // AnalogTriggers.
- var analogTriggers = (Dictionary<string, object>)setEntryProperties["AnalogTrigger"];
- foreach (var entry in analogTriggers)
- {
- builder.Append(" [InputControl]\n");
- builder.Append(
- $" public AxisControl {CSharpCodeHelpers.MakeIdentifier(entry.Key)} {{ get; protected set; }}\n");
- }
- }
-
- // FinishSetup method.
- builder.Append('\n');
- builder.Append(" protected override void FinishSetup()\n");
- builder.Append(" {\n");
- builder.Append(" base.FinishSetup();\n");
- foreach (var setEntry in actions)
- {
- var setEntryProperties = (Dictionary<string, object>)setEntry.Value;
-
- // StickPadGyros.
- var stickPadGyros = (Dictionary<string, object>)setEntryProperties["StickPadGyro"];
- foreach (var entry in stickPadGyros)
- {
- var entryProperties = (Dictionary<string, object>)entry.Value;
- var isStick = entryProperties.ContainsKey("input_mode") && (string)entryProperties["input_mode"] == "joystick_move";
- builder.Append(
- $" {CSharpCodeHelpers.MakeIdentifier(entry.Key)} = GetChildControl<{(isStick ? "StickControl" : "Vector2Control")}>(\"{entry.Key}\");\n");
- }
-
- // Buttons.
- var buttons = (Dictionary<string, object>)setEntryProperties["Button"];
- foreach (var entry in buttons)
- {
- builder.Append(
- $" {CSharpCodeHelpers.MakeIdentifier(entry.Key)} = GetChildControl<ButtonControl>(\"{entry.Key}\");\n");
- }
-
- // AnalogTriggers.
- var analogTriggers = (Dictionary<string, object>)setEntryProperties["AnalogTrigger"];
- foreach (var entry in analogTriggers)
- {
- builder.Append(
- $" {CSharpCodeHelpers.MakeIdentifier(entry.Key)} = GetChildControl<AxisControl>(\"{entry.Key}\");\n");
- }
- }
- builder.Append(" }\n");
-
- // ResolveSteamActions method.
- builder.Append('\n');
- builder.Append(" protected override void ResolveSteamActions(ISteamControllerAPI api)\n");
- builder.Append(" {\n");
- foreach (var setEntry in actions)
- {
- var setEntryProperties = (Dictionary<string, object>)setEntry.Value;
-
- // Set handle.
- builder.Append(
- $" {CSharpCodeHelpers.MakeIdentifier(setEntry.Key)}SetHandle = api.GetActionSetHandle(\"{setEntry.Key}\");\n");
-
- // StickPadGyros.
- var stickPadGyros = (Dictionary<string, object>)setEntryProperties["StickPadGyro"];
- foreach (var entry in stickPadGyros)
- {
- builder.Append(
- $" {CSharpCodeHelpers.MakeIdentifier(entry.Key)}Handle = api.GetAnalogActionHandle(\"{entry.Key}\");\n");
- }
-
- // Buttons.
- var buttons = (Dictionary<string, object>)setEntryProperties["Button"];
- foreach (var entry in buttons)
- {
- builder.Append(
- $" {CSharpCodeHelpers.MakeIdentifier(entry.Key)}Handle = api.GetDigitalActionHandle(\"{entry.Key}\");\n");
- }
-
- // AnalogTriggers.
- var analogTriggers = (Dictionary<string, object>)setEntryProperties["AnalogTrigger"];
- foreach (var entry in analogTriggers)
- {
- builder.Append(
- $" {CSharpCodeHelpers.MakeIdentifier(entry.Key)}Handle = api.GetAnalogActionHandle(\"{entry.Key}\");\n");
- }
- }
- builder.Append(" }\n");
-
- // Handle cache fields.
- builder.Append('\n');
- foreach (var setEntry in actions)
- {
- var setEntryProperties = (Dictionary<string, object>)setEntry.Value;
-
- // Set handle.
- builder.Append(
- $" public SteamHandle<InputActionMap> {CSharpCodeHelpers.MakeIdentifier(setEntry.Key)}SetHandle {{ get; private set; }}\n");
-
- // StickPadGyros.
- var stickPadGyros = (Dictionary<string, object>)setEntryProperties["StickPadGyro"];
- foreach (var entry in stickPadGyros)
- {
- builder.Append(
- $" public SteamHandle<InputAction> {CSharpCodeHelpers.MakeIdentifier(entry.Key)}Handle {{ get; private set; }}\n");
- }
-
- // Buttons.
- var buttons = (Dictionary<string, object>)setEntryProperties["Button"];
- foreach (var entry in buttons)
- {
- builder.Append(
- $" public SteamHandle<InputAction> {CSharpCodeHelpers.MakeIdentifier(entry.Key)}Handle {{ get; private set; }}\n");
- }
-
- // AnalogTriggers.
- var analogTriggers = (Dictionary<string, object>)setEntryProperties["AnalogTrigger"];
- foreach (var entry in analogTriggers)
- {
- builder.Append(
- $" public SteamHandle<InputAction> {CSharpCodeHelpers.MakeIdentifier(entry.Key)}Handle {{ get; private set; }}\n");
- }
- }
-
- // steamActionSets property.
- builder.Append('\n');
- builder.Append(" private SteamActionSetInfo[] m_ActionSets;\n");
- builder.Append(" public override ReadOnlyArray<SteamActionSetInfo> steamActionSets\n");
- builder.Append(" {\n");
- builder.Append(" get\n");
- builder.Append(" {\n");
- builder.Append(" if (m_ActionSets == null)\n");
- builder.Append(" m_ActionSets = new[]\n");
- builder.Append(" {\n");
- foreach (var setEntry in actions)
- {
- builder.Append(string.Format(
- " new SteamActionSetInfo {{ name = \"{0}\", handle = {1}SetHandle }},\n",
- setEntry.Key,
- CSharpCodeHelpers.MakeIdentifier(setEntry.Key)));
- }
- builder.Append(" };\n");
- builder.Append(" return new ReadOnlyArray<SteamActionSetInfo>(m_ActionSets);\n");
- builder.Append(" }\n");
- builder.Append(" }\n");
-
- // Update method.
- builder.Append('\n');
- builder.Append(" protected override unsafe void Update(ISteamControllerAPI api)\n");
- builder.Append(" {\n");
- builder.Append($" {stateStructName} state;\n");
- var currentButtonBit = 0;
- foreach (var setEntry in actions)
- {
- var setEntryProperties = (Dictionary<string, object>)setEntry.Value;
-
- // StickPadGyros.
- var stickPadGyros = (Dictionary<string, object>)setEntryProperties["StickPadGyro"];
- foreach (var entry in stickPadGyros)
- {
- builder.Append(string.Format(" state.{0} = api.GetAnalogActionData(steamControllerHandle, {0}Handle).position;\n",
- CSharpCodeHelpers.MakeIdentifier(entry.Key)));
- }
-
- // Buttons.
- var buttons = (Dictionary<string, object>)setEntryProperties["Button"];
- foreach (var entry in buttons)
- {
- builder.Append(
- $" if (api.GetDigitalActionData(steamControllerHandle, {CSharpCodeHelpers.MakeIdentifier(entry.Key)}Handle).pressed)\n");
- builder.Append($" state.buttons[{currentButtonBit / 8}] |= {currentButtonBit % 8};\n");
- ++currentButtonBit;
- }
-
- // AnalogTriggers.
- var analogTriggers = (Dictionary<string, object>)setEntryProperties["AnalogTrigger"];
- foreach (var entry in analogTriggers)
- {
- builder.Append(string.Format(" state.{0} = api.GetAnalogActionData(steamControllerHandle, {0}Handle).position.x;\n",
- CSharpCodeHelpers.MakeIdentifier(entry.Key)));
- }
- }
- builder.Append(" InputSystem.QueueStateEvent(this, state);\n");
- builder.Append(" }\n");
-
- builder.Append("}\n");
-
- if (!string.IsNullOrEmpty(namespaceName))
- builder.Append("}\n");
-
- // State struct.
- builder.Append("public unsafe struct ");
- builder.Append(stateStructName);
- builder.Append(" : IInputStateTypeInfo\n");
- builder.Append("{\n");
- builder.Append(" public FourCC format\n");
- builder.Append(" {\n");
- builder.Append(" get {\n");
- ////TODO: handle class names that are shorter than 4 characters
- ////TODO: uppercase characters
- builder.Append(
- $" return new FourCC('{className[0]}', '{className[1]}', '{className[2]}', '{className[3]}');\n");
- builder.Append(" }\n");
- builder.Append(" }\n");
- builder.Append("\n");
- var totalButtonCount = 0;
- foreach (var setEntry in actions)
- {
- var setEntryProperties = (Dictionary<string, object>)setEntry.Value;
-
- // Buttons.
- var buttons = (Dictionary<string, object>)setEntryProperties["Button"];
- var buttonCount = buttons.Count;
- if (buttonCount > 0)
- {
- foreach (var entry in buttons)
- {
- builder.Append(
- $" [InputControl(name = \"{entry.Key}\", layout = \"Button\", bit = {totalButtonCount})]\n");
- ++totalButtonCount;
- }
- }
- }
- if (totalButtonCount > 0)
- {
- var byteCount = (totalButtonCount + 7) / 8;
- builder.Append(" public fixed byte buttons[");
- builder.Append(byteCount.ToString());
- builder.Append("];\n");
- }
- foreach (var setEntry in actions)
- {
- var setEntryProperties = (Dictionary<string, object>)setEntry.Value;
-
- // StickPadGyros.
- var stickPadGyros = (Dictionary<string, object>)setEntryProperties["StickPadGyro"];
- foreach (var entry in stickPadGyros)
- {
- var entryProperties = (Dictionary<string, object>)entry.Value;
- var isStick = entryProperties.ContainsKey("input_mode") && (string)entryProperties["input_mode"] == "joystick_move";
-
- builder.Append(
- $" [InputControl(name = \"{entry.Key}\", layout = \"{(isStick ? "Stick" : "Vector2")}\")]\n");
- builder.Append($" public Vector2 {CSharpCodeHelpers.MakeIdentifier(entry.Key)};\n");
- }
-
- // AnalogTriggers.
- var analogTriggers = (Dictionary<string, object>)setEntryProperties["AnalogTrigger"];
- foreach (var entry in analogTriggers)
- {
- builder.Append($" [InputControl(name = \"{entry.Key}\", layout = \"Axis\")]\n");
- builder.Append($" public float {CSharpCodeHelpers.MakeIdentifier(entry.Key)};\n");
- }
- }
- builder.Append("}\n");
-
- builder.Append("#endif\n");
-
- return builder.ToString();
- }
-
- /// <summary>
- /// Convert an .inputactions asset to Steam VDF format.
- /// </summary>
- /// <param name="asset"></param>
- /// <param name="locale"></param>
- /// <returns>A string in Steam VDF format describing "In Game Actions" corresponding to the actions in
- /// <paramref name="asset"/>.</returns>
- /// <exception cref="ArgumentNullException"><paramref name="asset"/> is null.</exception>
- public static string ConvertInputActionsToSteamIGA(InputActionAsset asset, string locale = "english")
- {
- if (asset == null)
- throw new ArgumentNullException("asset");
- return ConvertInputActionsToSteamIGA(asset.actionMaps, locale: locale);
- }
-
- public static string ConvertInputActionsToSteamIGA(IEnumerable<InputActionMap> actionMaps, string locale = "english")
- {
- if (actionMaps == null)
- throw new ArgumentNullException("actionMaps");
-
- var localizationStrings = new Dictionary<string, string>();
-
- var builder = new StringBuilder();
- builder.Append("\"In Game Actions\"\n");
- builder.Append("{\n");
-
- // Add actions.
- builder.Append("\t\"actions\"\n");
- builder.Append("\t{\n");
-
- // Add each action map.
- foreach (var actionMap in actionMaps)
- {
- var actionMapName = actionMap.name;
- var actionMapIdentifier = CSharpCodeHelpers.MakeIdentifier(actionMapName);
-
- builder.Append("\t\t\"");
- builder.Append(actionMapName);
- builder.Append("\"\n");
- builder.Append("\t\t{\n");
-
- // Title.
- builder.Append("\t\t\t\"title\"\t\"#Set_");
- builder.Append(actionMapIdentifier);
- builder.Append("\"\n");
- localizationStrings["Set_" + actionMapIdentifier] = actionMapName;
-
- // StickPadGyro actions.
- builder.Append("\t\t\t\"StickPadGyro\"\n");
- builder.Append("\t\t\t{\n");
- foreach (var action in actionMap.actions.Where(x => GetSteamControllerInputType(x) == "StickPadGyro"))
- ConvertInputActionToVDF(action, builder, localizationStrings);
- builder.Append("\t\t\t}\n");
-
- // AnalogTrigger actions.
- builder.Append("\t\t\t\"AnalogTrigger\"\n");
- builder.Append("\t\t\t{\n");
- foreach (var action in actionMap.actions.Where(x => GetSteamControllerInputType(x) == "AnalogTrigger"))
- ConvertInputActionToVDF(action, builder, localizationStrings);
- builder.Append("\t\t\t}\n");
-
- // Button actions.
- builder.Append("\t\t\t\"Button\"\n");
- builder.Append("\t\t\t{\n");
- foreach (var action in actionMap.actions.Where(x => GetSteamControllerInputType(x) == "Button"))
- ConvertInputActionToVDF(action, builder, localizationStrings);
- builder.Append("\t\t\t}\n");
-
- builder.Append("\t\t}\n");
- }
-
- builder.Append("\t}\n");
-
- // Add localizations.
- builder.Append("\t\"localization\"\n");
- builder.Append("\t{\n");
- builder.Append("\t\t\"");
- builder.Append(locale);
- builder.Append("\"\n");
- builder.Append("\t\t{\n");
- foreach (var entry in localizationStrings)
- {
- builder.Append("\t\t\t\"");
- builder.Append(entry.Key);
- builder.Append("\"\t\"");
- builder.Append(entry.Value);
- builder.Append("\"\n");
- }
- builder.Append("\t\t}\n");
- builder.Append("\t}\n");
-
- builder.Append("}\n");
-
- return builder.ToString();
- }
-
- private static void ConvertInputActionToVDF(InputAction action, StringBuilder builder, Dictionary<string, string> localizationStrings)
- {
- builder.Append("\t\t\t\t\"");
- builder.Append(action.name);
-
- var mapIdentifier = CSharpCodeHelpers.MakeIdentifier(action.actionMap.name);
- var actionIdentifier = CSharpCodeHelpers.MakeIdentifier(action.name);
- var titleId = "Action_" + mapIdentifier + "_" + actionIdentifier;
- localizationStrings[titleId] = action.name;
-
- // StickPadGyros are objects. Everything else is just strings.
- var inputType = GetSteamControllerInputType(action);
- if (inputType == "StickPadGyro")
- {
- builder.Append("\"\n");
- builder.Append("\t\t\t\t{\n");
-
- // Title.
- builder.Append("\t\t\t\t\t\"title\"\t\"#");
- builder.Append(titleId);
- builder.Append("\"\n");
-
- // Decide on "input_mode". Assume "absolute_mouse" by default and take
- // anything built on StickControl as "joystick_move".
- var inputMode = "absolute_mouse";
- var controlType = EditorInputControlLayoutCache.TryGetLayout(action.expectedControlType).type;
- if (typeof(StickControl).IsAssignableFrom(controlType))
- inputMode = "joystick_move";
- builder.Append("\t\t\t\t\t\"input_mode\"\t\"");
- builder.Append(inputMode);
- builder.Append("\"\n");
-
- builder.Append("\t\t\t\t}\n");
- }
- else
- {
- builder.Append("\"\t\"");
- builder.Append(titleId);
- builder.Append("\"\n");
- }
- }
-
- public static string GetSteamControllerInputType(InputAction action)
- {
- if (action == null)
- throw new ArgumentNullException("action");
-
- // Make sure we have an expected control layout.
- var expectedControlLayout = action.expectedControlType;
- if (string.IsNullOrEmpty(expectedControlLayout))
- throw new ArgumentException($"Cannot determine Steam input type for action '{action}' that has no associated expected control layout",
- nameof(action));
-
- // Try to fetch the layout.
- var layout = EditorInputControlLayoutCache.TryGetLayout(expectedControlLayout);
- if (layout == null)
- throw new ArgumentException($"Cannot determine Steam input type for action '{action}'; cannot find layout '{expectedControlLayout}'", nameof(action));
-
- // Map our supported control types.
- var controlType = layout.type;
- if (typeof(ButtonControl).IsAssignableFrom(controlType))
- return "Button";
- if (typeof(InputControl<float>).IsAssignableFrom(controlType))
- return "AnalogTrigger";
- if (typeof(Vector2Control).IsAssignableFrom(controlType))
- return "StickPadGyro";
-
- // Everything else throws.
- throw new ArgumentException($"Cannot determine Steam input type for action '{action}'; layout '{expectedControlLayout}' with control type '{ controlType.Name}' has no known representation in the Steam controller API", nameof(action));
- }
-
- public static Dictionary<string, object> ParseVDF(string vdf)
- {
- var parser = new VDFParser(vdf);
- return parser.Parse();
- }
-
- private struct VDFParser
- {
- public string vdf;
- public int length;
- public int position;
-
- public VDFParser(string vdf)
- {
- this.vdf = vdf;
- length = vdf.Length;
- position = 0;
- }
-
- public Dictionary<string, object> Parse()
- {
- var result = new Dictionary<string, object>();
- ParseKeyValuePair(result);
- SkipWhitespace();
- if (position < length)
- throw new InvalidOperationException($"Parse error at {position} in '{vdf}'; not expecting any more input");
- return result;
- }
-
- private bool ParseKeyValuePair(Dictionary<string, object> result)
- {
- var key = ParseString();
- if (key.isEmpty)
- return false;
-
- SkipWhitespace();
- if (position == length)
- throw new InvalidOperationException($"Expecting value or object at position {position} in '{vdf}'");
-
- var nextChar = vdf[position];
- if (nextChar == '"')
- {
- var value = ParseString();
- result[key.ToString()] = value.ToString();
- }
- else if (nextChar == '{')
- {
- var value = ParseObject();
- result[key.ToString()] = value;
- }
- else
- {
- throw new InvalidOperationException($"Expecting value or object at position {position} in '{vdf}'");
- }
-
- return true;
- }
-
- private Substring ParseString()
- {
- SkipWhitespace();
- if (position == length || vdf[position] != '"')
- return new Substring();
-
- ++position;
- var startPos = position;
- while (position < length && vdf[position] != '"')
- ++position;
- var endPos = position;
-
- if (position < length)
- ++position;
-
- return new Substring(vdf, startPos, endPos - startPos);
- }
-
- private Dictionary<string, object> ParseObject()
- {
- SkipWhitespace();
- if (position == length || vdf[position] != '{')
- return null;
-
- var result = new Dictionary<string, object>();
-
- ++position;
- while (position < length)
- {
- if (!ParseKeyValuePair(result))
- break;
- }
-
- SkipWhitespace();
- if (position == length || vdf[position] != '}')
- throw new InvalidOperationException($"Expecting '}}' at position {position} in '{vdf}'");
- ++position;
-
- return result;
- }
-
- private void SkipWhitespace()
- {
- while (position < length && char.IsWhiteSpace(vdf[position]))
- ++position;
- }
- }
-
- [MenuItem("Assets/Steam/Export to Steam In-Game Actions File...", true)]
- private static bool IsExportContextMenuItemEnabled()
- {
- return Selection.activeObject is InputActionAsset;
- }
-
- [MenuItem("Assets/Steam/Export to Steam In-Game Actions File...")]
- private static void ExportContextMenuItem()
- {
- var selectedAsset = (InputActionAsset)Selection.activeObject;
-
- // Determine default .vdf file name.
- var defaultVDFName = "";
- var directory = "";
- var assetPath = AssetDatabase.GetAssetPath(selectedAsset);
- if (!string.IsNullOrEmpty(assetPath))
- {
- defaultVDFName = Path.GetFileNameWithoutExtension(assetPath) + ".vdf";
- directory = Path.GetDirectoryName(assetPath);
- }
-
- // Ask for save location.
- var fileName = EditorUtility.SaveFilePanel("Export Steam In-Game Actions File", directory, defaultVDFName, "vdf");
- if (!string.IsNullOrEmpty(fileName))
- {
- var text = ConvertInputActionsToSteamIGA(selectedAsset);
- File.WriteAllText(fileName, text);
- AssetDatabase.Refresh();
- }
- }
-
- [MenuItem("Assets/Steam/Generate Unity Input Device...", true)]
- private static bool IsGenerateContextMenuItemEnabled()
- {
- // VDF files have no associated importer and so come in as DefaultAssets.
- if (!(Selection.activeObject is DefaultAsset))
- return false;
-
- var assetPath = AssetDatabase.GetAssetPath(Selection.activeObject);
- if (!string.IsNullOrEmpty(assetPath) && Path.GetExtension(assetPath) == ".vdf")
- return true;
-
- return false;
- }
-
- ////TODO: support setting class and namespace name
- [MenuItem("Assets/Steam/Generate Unity Input Device...")]
- private static void GenerateContextMenuItem()
- {
- var selectedAsset = Selection.activeObject;
- var assetPath = AssetDatabase.GetAssetPath(selectedAsset);
- if (string.IsNullOrEmpty(assetPath))
- {
- Debug.LogError("Cannot determine source asset path");
- return;
- }
-
- var defaultClassName = Path.GetFileNameWithoutExtension(assetPath);
- var defaultFileName = defaultClassName + ".cs";
- var defaultDirectory = Path.GetDirectoryName(assetPath);
-
- // Ask for save location.
- var fileName = EditorUtility.SaveFilePanel("Generate C# Input Device Class", defaultDirectory, defaultFileName, "cs");
- if (string.IsNullOrEmpty(fileName))
- return;
-
- // Load VDF file text.
- var vdf = File.ReadAllText(assetPath);
-
- // Generate and write output.
- var className = Path.GetFileNameWithoutExtension(fileName);
- var text = GenerateInputDeviceFromSteamIGA(vdf, className);
- File.WriteAllText(fileName, text);
- AssetDatabase.Refresh();
- }
- }
- }
-
- #endif // UNITY_EDITOR && UNITY_ENABLE_STEAM_CONTROLLER_SUPPORT
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