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- #if (UNITY_STANDALONE || UNITY_EDITOR) && UNITY_ENABLE_STEAM_CONTROLLER_SUPPORT
-
- namespace UnityEngine.InputSystem.Steam
- {
- /// <summary>
- /// This is a wrapper around the Steamworks SDK controller API.
- /// </summary>
- /// <seealso href="https://partner.steamgames.com/doc/api/ISteamController"/>
- public interface ISteamControllerAPI
- {
- void RunFrame();
-
- int GetConnectedControllers(SteamHandle<SteamController>[] outHandles);
-
- SteamHandle<InputActionMap> GetActionSetHandle(string actionSetName);
-
- SteamHandle<InputAction> GetDigitalActionHandle(string actionName);
-
- SteamHandle<InputAction> GetAnalogActionHandle(string actionName);
-
- void ActivateActionSet(SteamHandle<SteamController> controllerHandle, SteamHandle<InputActionMap> actionSetHandle);
-
- SteamHandle<InputActionMap> GetCurrentActionSet(SteamHandle<SteamController> controllerHandle);
-
- void ActivateActionSetLayer(SteamHandle<SteamController> controllerHandle,
- SteamHandle<InputActionMap> actionSetLayerHandle);
-
- void DeactivateActionSetLayer(SteamHandle<SteamController> controllerHandle,
- SteamHandle<InputActionMap> actionSetLayerHandle);
-
- void DeactivateAllActionSetLayers(SteamHandle<SteamController> controllerHandle);
-
- int GetActiveActionSetLayers(SteamHandle<SteamController> controllerHandle,
- out SteamHandle<InputActionMap> handlesOut);
-
- SteamAnalogActionData GetAnalogActionData(SteamHandle<SteamController> controllerHandle,
- SteamHandle<InputAction> analogActionHandle);
-
- SteamDigitalActionData GetDigitalActionData(SteamHandle<SteamController> controllerHandle,
- SteamHandle<InputAction> digitalActionHandle);
- }
-
- public struct SteamDigitalActionData
- {
- public bool active { get; set; }
- public bool pressed { get; set; }
- }
-
- public struct SteamAnalogActionData
- {
- public bool active { get; set; }
- public Vector2 position { get; set; }
- }
- }
-
- #endif // (UNITY_STANDALONE || UNITY_EDITOR) && UNITY_ENABLE_STEAM_CONTROLLER_SUPPORT
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