No Description
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

OnScreenSupport.cs 855B

1234567891011121314151617181920212223242526
  1. #if UNITY_EDITOR || UNITY_ANDROID || UNITY_IOS || UNITY_TVOS || UNITY_WSA || UNITY_VISIONOS
  2. namespace UnityEngine.InputSystem.OnScreen
  3. {
  4. /// <summary>
  5. /// Support for various forms of on-screen controls.
  6. /// </summary>
  7. /// <remarks>
  8. /// On-screen input visually represents control elements either through (potentially) built-in
  9. /// mechanisms like <see cref="OnScreenKeyboard"/> or through manually arranged control setups
  10. /// in the form of <see cref="OnScreenControl">OnScreenControls</see>.
  11. /// </remarks>
  12. #if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
  13. public
  14. #else
  15. internal
  16. #endif
  17. static class OnScreenSupport
  18. {
  19. public static void Initialize()
  20. {
  21. ////TODO: OnScreenKeyboard support
  22. //InputSystem.RegisterLayout<OnScreenKeyboard>();
  23. }
  24. }
  25. }
  26. #endif