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- namespace UnityEngine.InputSystem.LowLevel
- {
- /// <summary>
- /// Gives an opportunity for device to modify event data in-place before it gets propagated to the rest of the system.
- /// </summary>
- /// <remarks>
- /// If device also implements <see cref="IEventMerger"/> it will run first, because we don't process events ahead-of-time.
- /// </remarks>
- internal interface IEventPreProcessor
- {
- /// <summary>
- /// Preprocess the event. !!! Beware !!! currently events can only shrink or stay the same size.
- /// </summary>
- /// <param name="currentEventPtr">The event to preprocess.</param>
- /// <returns>True if event should be processed further, false if event should be skipped and ignored.</returns>
- bool PreProcessEvent(InputEventPtr currentEventPtr);
- }
- }
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