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- namespace UnityEngine.InputSystem.Haptics
- {
- /// <summary>
- /// A simple haptics interface that allows to control two motors individually.
- /// </summary>
- /// <remarks>
- /// Dual-motor control is most common on gamepads (see <see cref="Gamepad"/>) such as
- /// Xbox and PlayStation controllers.
- /// </remarks>
- public interface IDualMotorRumble : IHaptics
- {
- /// <summary>
- /// Set the motor speeds of the low-frequency (usually on the left) and high-frequency
- /// (usually on the right) motors.
- /// </summary>
- /// <param name="lowFrequency">Speed of the low-frequency (left) motor. Normalized [0..1] value
- /// with 1 indicating maximum speed and 0 indicating the motor is turned off. Will automatically
- /// be clamped into range.</param>
- /// <param name="highFrequency">Speed of the high-frequency (right) motor. Normalized [0..1] value
- /// with 1 indicating maximum speed and 0 indicating the motor is turned off. Will automatically
- /// be clamped into range.</param>
- /// <remarks>
- /// Note that hardware will put limits on the level of control you have over the motors.
- /// Rumbling the motors at maximum speed for an extended period of time may cause them to turn
- /// off for some time to prevent overheating. Also, how quickly the motors react and how often
- /// the speed can be updated will depend on the hardware and drivers.
- /// </remarks>
- void SetMotorSpeeds(float lowFrequency, float highFrequency);
- }
- }
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