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- using System.Runtime.InteropServices;
- using UnityEngine.InputSystem.Utilities;
-
- ////REVIEW: switch this to interval-in-seconds instead of Hz?
-
- namespace UnityEngine.InputSystem.LowLevel
- {
- /// <summary>
- /// For a device that is sampled periodically, set the frequency at which the device
- /// is sampled.
- /// </summary>
- [StructLayout(LayoutKind.Explicit, Size = kSize)]
- public struct SetSamplingFrequencyCommand : IInputDeviceCommandInfo
- {
- public static FourCC Type { get { return new FourCC('S', 'S', 'P', 'L'); } }
-
- internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float);
-
- [FieldOffset(0)]
- public InputDeviceCommand baseCommand;
-
- [FieldOffset(InputDeviceCommand.kBaseCommandSize)]
- public float frequency;
-
- public FourCC typeStatic
- {
- get { return Type; }
- }
-
- public static SetSamplingFrequencyCommand Create(float frequency)
- {
- return new SetSamplingFrequencyCommand
- {
- baseCommand = new InputDeviceCommand(Type, kSize),
- frequency = frequency
- };
- }
- }
- }
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