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- using System;
- using UnityEngine.InputSystem.LowLevel;
- using UnityEngine.InputSystem.Layouts;
- using UnityEngine.InputSystem.Utilities;
-
- ////TODO: hide in UI
-
- namespace UnityEngine.InputSystem.Controls
- {
- /// <summary>
- /// A button that is considered pressed if the underlying state has a value in the specific range.
- /// </summary>
- /// <remarks>
- /// This control is most useful for handling HID-style hat switches. Unlike <see cref="DpadControl"/>,
- /// which by default is stored as a bitfield of four bits that each represent a direction on the pad,
- /// these hat switches enumerate the possible directions that the switch can be moved in. For example,
- /// the value 1 could indicate that the switch is moved to the left whereas 3 could indicate it is
- /// moved up.
- ///
- /// <example>
- /// <code>
- /// [StructLayout(LayoutKind.Explicit, Size = 32)]
- /// internal struct DualShock4HIDInputReport : IInputStateTypeInfo
- /// {
- /// [FieldOffset(0)] public byte reportId;
- ///
- /// [InputControl(name = "dpad", format = "BIT", layout = "Dpad", sizeInBits = 4, defaultState = 8)]
- /// [InputControl(name = "dpad/up", format = "BIT", layout = "DiscreteButton", parameters = "minValue=7,maxValue=1,nullValue=8,wrapAtValue=7", bit = 0, sizeInBits = 4)]
- /// [InputControl(name = "dpad/right", format = "BIT", layout = "DiscreteButton", parameters = "minValue=1,maxValue=3", bit = 0, sizeInBits = 4)]
- /// [InputControl(name = "dpad/down", format = "BIT", layout = "DiscreteButton", parameters = "minValue=3,maxValue=5", bit = 0, sizeInBits = 4)]
- /// [InputControl(name = "dpad/left", format = "BIT", layout = "DiscreteButton", parameters = "minValue=5, maxValue=7", bit = 0, sizeInBits = 4)]
- /// [FieldOffset(5)] public byte buttons1;
- /// }
- /// </code>
- /// </example>
- /// </remarks>
- public class DiscreteButtonControl : ButtonControl
- {
- /// <summary>
- /// Value (inclusive) at which to start considering the button to be pressed.
- /// </summary>
- /// <remarks>
- /// <see cref="minValue"/> is allowed to be larger than <see cref="maxValue"/>. This indicates
- /// a setup where the value wraps around beyond <see cref="minValue"/>, skips <see cref="nullValue"/>,
- /// and then goes all the way up to <see cref="maxValue"/>.
- ///
- /// For example, if the underlying state represents a circular D-pad and enumerates its
- /// 9 possible positions (including null state) going clock-wise from 0 to 8 and with 1
- /// indicating that the D-pad is pressed to the left, then 1, 2, and 8 would indicate
- /// that the "left" button is held on the D-pad. To set this up, set <see cref="minValue"/>
- /// to 8, <see cref="maxValue"/> to 2, and <see cref="nullValue"/> to 0 (the default).
- /// </remarks>
- public int minValue;
-
- /// <summary>
- /// Value (inclusive) beyond which to stop considering the button to be pressed.
- /// </summary>
- public int maxValue;
-
- /// <summary>
- /// Value (inclusive) at which the values cut off and wrap back around. Considered to not be set if equal to <see cref="nullValue"/>.
- /// </summary>
- /// <remarks>
- /// This is useful if, for example, an enumeration has more bits than are used for "on" states of controls. For example,
- /// a bitfield of 4 bits where values 1-7 (i.e. 0001 to 0111) indicate "on" states of controls and value 8 indicating an
- /// "off" state. In that case, set <see cref="nullValue"/> to 8 and <see cref="wrapAtValue"/> to 7.
- /// </remarks>
- public int wrapAtValue;
-
- /// <summary>
- /// Value at which the button is considered to not be pressed. Usually zero. Some devices, however,
- /// use non-zero default states.
- /// </summary>
- public int nullValue;
-
- /// <summary>
- /// Determines the behavior of <see cref="WriteValueIntoState"/>. By default, attempting to write a <see cref="DiscreteButtonControl"/>
- /// will result in a <c>NotSupportedException</c>.
- /// </summary>
- public WriteMode writeMode;
-
- protected override void FinishSetup()
- {
- base.FinishSetup();
-
- if (!stateBlock.format.IsIntegerFormat())
- throw new NotSupportedException(
- $"Non-integer format '{stateBlock.format}' is not supported for DiscreteButtonControl '{this}'");
- }
-
- public override unsafe float ReadUnprocessedValueFromState(void* statePtr)
- {
- var valuePtr = (byte*)statePtr + (int)m_StateBlock.byteOffset;
- // Note that all signed data in state buffers is in excess-K format.
- var intValue = MemoryHelpers.ReadTwosComplementMultipleBitsAsInt(valuePtr, m_StateBlock.bitOffset, m_StateBlock.sizeInBits);
-
- var value = 0.0f;
- if (minValue > maxValue)
- {
- // If no wrapping point is set, default to wrapping around exactly
- // at the point of minValue.
- if (wrapAtValue == nullValue)
- wrapAtValue = minValue;
-
- if ((intValue >= minValue && intValue <= wrapAtValue)
- || (intValue != nullValue && intValue <= maxValue))
- value = 1.0f;
- }
- else
- {
- value = intValue >= minValue && intValue <= maxValue ? 1.0f : 0.0f;
- }
-
- return Preprocess(value);
- }
-
- public override unsafe void WriteValueIntoState(float value, void* statePtr)
- {
- if (writeMode == WriteMode.WriteNullAndMaxValue)
- {
- var valuePtr = (byte*)statePtr + (int)m_StateBlock.byteOffset;
- var valueToWrite = value >= pressPointOrDefault ? maxValue : nullValue;
- MemoryHelpers.WriteIntAsTwosComplementMultipleBits(valuePtr, m_StateBlock.bitOffset, m_StateBlock.sizeInBits, valueToWrite);
- return;
- }
-
- // The way these controls are usually used, the state is shared between multiple DiscreteButtons. So writing one
- // may have unpredictable effects on the value of other buttons.
- throw new NotSupportedException("Writing value states for DiscreteButtonControl is not supported as a single value may correspond to multiple states");
- }
-
- /// <summary>
- /// How <see cref="DiscreteButtonControl.WriteValueIntoState"/> should behave.
- /// </summary>
- public enum WriteMode
- {
- /// <summary>
- /// <see cref="DiscreteButtonControl.WriteValueIntoState"/> will throw <c>NotSupportedException</c>.
- /// </summary>
- WriteDisabled = 0,
-
- /// <summary>
- /// Write <see cref="DiscreteButtonControl.nullValue"/> for when the button is considered not pressed and
- /// write <see cref="DiscreteButtonControl.maxValue"/> for when the button is considered pressed.
- /// </summary>
- WriteNullAndMaxValue = 1,
- }
- }
- }
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