Using pre-set license Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'zh' Physical Memory: 32581 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\6000.0.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/HX-PGS-ERP-QRCODE-IOS -logFile Logs/AssetImportWorker1.log -srvPort 62298 -job-worker-count 9 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: D:/HX-PGS-ERP-QRCODE-IOS D:/HX-PGS-ERP-QRCODE-IOS [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [44564] Target information: Player connection [44564] * "[IP] 192.168.0.104 [Port] 0 [Flags] 2 [Guid] 1692620275 [EditorId] 1692620275 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-7432S27) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [44564] Host joined multi-casting on [225.0.0.222:54997]... Player connection [44564] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 9 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. Refreshing native plugins compatible for Editor in 3.02 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.9f1 (1490908003ac) [Subsystems] Discovering subsystems at path D:/6000.0.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/HX-PGS-ERP-QRCODE-IOS/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882) Vendor: NVIDIA VRAM: 7971 MB Driver: 31.0.15.3640 Initialize mono Mono path[0] = 'D:/6000.0.9f1/Editor/Data/Managed' Mono path[1] = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56540 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: D:/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.004681 seconds. - Loaded All Assemblies, in 0.500 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 427 ms Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.084 seconds Domain Reload Profiling: 1584ms BeginReloadAssembly (171ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (45ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (61ms) LoadAllAssembliesAndSetupDomain (206ms) LoadAssemblies (171ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (201ms) TypeCache.Refresh (200ms) TypeCache.ScanAssembly (182ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (1085ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1026ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (586ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (6ms) ProcessInitializeOnLoadAttributes (166ms) ProcessInitializeOnLoadMethodAttributes (262ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.341 seconds Refreshing native plugins compatible for Editor in 2.23 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.01 ms, found 4 plugins. The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427) Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.418 seconds Domain Reload Profiling: 2757ms BeginReloadAssembly (499ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) RebuildCommonClasses (46ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (37ms) LoadAllAssembliesAndSetupDomain (742ms) LoadAssemblies (515ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (369ms) TypeCache.Refresh (260ms) TypeCache.ScanAssembly (236ms) BuildScriptInfoCaches (91ms) ResolveRequiredComponents (15ms) FinalizeReload (1418ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1070ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (67ms) ProcessInitializeOnLoadAttributes (560ms) ProcessInitializeOnLoadMethodAttributes (405ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (26ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 2.28 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 229 Unused Serialized files (Serialized files now loaded: 0) Unloading 6585 unused Assets / (5.5 MB). Loaded Objects now: 7359. Memory consumption went from 212.8 MB to 207.3 MB. Total: 11.865800 ms (FindLiveObjects: 0.980600 ms CreateObjectMapping: 0.913600 ms MarkObjects: 7.152900 ms DeleteObjects: 2.816600 ms) ======================================================================== Received Import Request. Time since last request: 662666.988160 seconds. path: Assets/GoogleMobileAds/Resources/GoogleMobileAdsSettings.asset artifactKey: Guid(615782e1d9da1984ba06cc120d33c619) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/GoogleMobileAds/Resources/GoogleMobileAdsSettings.asset using Guid(615782e1d9da1984ba06cc120d33c619) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 10 workers. -> (artifact id: 'cd8a371c3a6e93eceaf1a087de715c5f') in 0.0292482 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1