--- uid: urp-docfx-render-graph-frame-data --- # Use frame data Fetch the textures that the Universal Render Pipeline (URP) creates for the current frame or previous frames, for example a color texture or a depth texture. | Page | Description | |-|-| | [Get data from the current frame](accessing-frame-data.md) | Fetch the textures URP creates for the current frame. | | [Get data from previous frames](render-graph-get-previous-frames.md) | To fetch the previous frames the camera rendered, use the `UniversalCameraData.historyManager` API. | | [Add data to previous frames](render-graph-add-textures-to-previous-frames.md) | To add your own texture to the camera history, create a camera history type to store the texture between frames. |