--- uid: urp-docfx-physical-camera-reference --- # Physical Camera reference The physical camera properties enable the URP camera to simulate a real-world camera. These properties correspond to features of real-world cameras and work in the same way. For more information about how to use some of these properties to create the camera effect you desire, refer to [Using Physical Cameras](xref:PhysicalCameras). > [!NOTE] > When the Physical Camera is in use, Unity calcualtes the Field of View with the following properties: > > * **Sensor Size** > * **Focal Length** > * **Shift** The Physical Camera properties are split into the following sections: * [Camera Body](#camera-body) * [Lens](#lens) * [Aperture Shape](#aperture-shape) ## Camera Body | **Property** | **Description** | | ------------ | --------------- | | **Sensor Type** | Specify the real-world camera format you want the camera to simulate. When you choose a camera format, Unity sets the the **Sensor Size** > **X** and **Y** properties to the correct values automatically.

URP offers the following camera format presets: