--- uid: urp-docfx-quality-presets --- # Update graphics quality levels for URP This page provides recommended URP graphics [Quality Level](xref:class-QualitySettings) settings for **Low** and **High** quality level values. These settings approximately match the performance of the equivalent **Low** and **High** default presets in the Built-In Render Pipeline. URP changes the implementation of many features and settings, and as a result they often have a different performance impact to the Built-In Render Pipeline equivalent. When you upgrade a project from the Built-In Render Pipeline to URP, your existing quality levels might provide a different level of performance, and you might need to update or create new quality levels for your project. You can use the values on this page as a starting point. This page is split into the following sections: * [Project Settings](#project-settings) * [URP Asset](#urp-asset) > **Note**: In URP, many quality level settings have moved from the Project Settings window to the URP Asset. For more information on where to find these settings in URP projects, refer to [Built-In Render Pipeline Quality Settings Reference](quality-settings-location.md). ## Project Settings You can change the following settings in [Project Settings](xref:class-QualitySettings) under **Project Settings** > **Quality**. | **Setting** | **"Low" preset value** | **"High" preset value** | | ----------- | ---------------------- | ----------------------- | | **Rendering** | | | | Real-time Reflection Probes | No | Yes | | Resolution Scaling Fixed DPI Factor | 1 | 1 | | VSync Count | Don't Sync | Every V Blank | | **Textures** | | | | Global Mipmap Limit | Half Resolution | Full Resolution | | Anisotropic Textures | Disabled | Disabled | | Texture Streaming | No | No | | **Particles** | | | | Particle Raycast Budget | 16 | 256 | | **Terrain** | | | | Billboards Face Camera Position | No | Yes | | **Shadows** | | | | Shadowmask Mode | Shadowmask | Distance Shadowmask | | **Async Asset Upload** | | | | Time Slice | 2 | 2 | | Buffer Size | 16 | 16 | | Persistent Buffer | Yes | Yes | | **Level of Detail** | | | | LOD Bias | 0.4 | 1 | | Maximum LOD level | 0 | 0 | | **Meshes** | | | | Skin Weights | 4 Bones | Unlimited | ## URP Asset You can change the following settings inside any [URP Asset](./../universalrp-asset.md). | **Setting** | **"Low" preset value** | **"High" preset value** | | ----------- | ---------------------- | ----------------------- | | **Rendering** | | | | Depth Texture | No | No | | Opaque Texture | No | No | | Terrain Holes | Yes | Yes | | **Quality** | | | | HDR | Yes | Yes | | Anti Aliasing (MSAA) | Disabled | 2x | | Render Scale | 1 | 1 | | **Lighting** | | | | Main Light | Per Pixel | Per Pixel | |     Cast Shadows | No | Yes | |     Shadows Resolution | N/A | 2048 | | Additional Lights | Disabled | Per Pixel | |     Per Object Limit | N/A | 4 | |     Cast Shadows | N/A | Yes | |     Shadow Atlas Resolution | N/A | 2048 | |     Shadow Resolution Tiers | N/A | | |         Low | N/A | 512 | |         Medium | N/A | 1024 | |         High | N/A | 2048 | |     Cookie Atlas Resolution | N/A | 2048 | |     Cookie Atlas Format | N/A | Color High | | Reflection Probes | | | |     Probe Blending | No | Yes | |     Box Projection | No | No | | **Shadows** | | | | Max Distance | N/A | 50 | | Cascade Count | N/A | 3 | |     Split 1 | N/A | 12.5 | |     Split 2 | N/A | 33.8 | |     Last Border | N/A | 3.8 | | Working Unit | N/A | Metric | | Depth Bias | N/A | 1 | | Normal Bias | N/A | 1 | | Soft Shadows | N/A | Yes | | **Post-processing** | | | | Grading Mode | Low Dynamic Range | Low Dynamic Range | | LUT Size | 16 | 32 | | Fast sRGB/Linear Conversion | No | No | ## Additional resources * [Find Quality Settings in URP](./quality-settings-location.md) * [URP Asset](./../universalrp-asset.md)