---
uid: urp-docfx-urp-global-settings
---
# Graphics settings window reference in URP
If a project has the Universal Render Pipeline (URP) package installed, Unity shows URP-specific graphics settings in **Project Settings** > **Graphics** > **Pipeline Specific Settings** > **URP**.
The section contains the following settings that let you define project-wide settings for URP.
You can also add your own settings. Refer to [Add custom settings](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@17.0/manual/add-custom-graphics-settings.md) in the Scriptable Render Pipeline (SRP) Core manual for more information.
## Shader Stripping
The check boxes in this section define which shader variants Unity strips when you build the Player.
| **Property** | **Description** |
| --------------------------| ------------------------------------------------------------ |
| **Shader Variant Log Level** | Select what information about Shader variants Unity saves in logs when you build your Unity Project.
Options:
• Disabled: Unity doesn't save any shader variant information.
• Only SRP Shaders: Unity saves only shader variant information for URP shaders.
• All Shaders: Unity saves shader variant information for every shader type. |
| **Strip Debug Variants** | When enabled, Unity strips all debug view shader variants when you build the Player. This decreases build time, but prevents the use of Rendering Debugger in Player builds. |
| **Strip Unused Post Processing Variants** | When enabled, Unity assumes that the Player does not create new [Volume Profiles](Volume-Profile.md) at runtime. With this assumption, Unity only keeps the shader variants that the existing [Volume Profiles](Volume-Profile.md) use, and strips all the other variants. Unity keeps shader variants used in Volume Profiles even if the scenes in the project do not use the Profiles. |
| **Strip Unused Variants** | When enabled, Unity performs shader stripping in a more efficient way. This option reduces the amount of shader variants in the Player by a factor of 2 if the project uses the following URP features: