暂无描述
您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
unknown 48478022ce bb 1周前
..
.sample.json bb 1周前
Player.prefab bb 1周前
Player.prefab.meta bb 1周前
README.md bb 1周前
README.md.meta bb 1周前
SimpleMultiplayerControls.inputactions bb 1周前
SimpleMultiplayerControls.inputactions.meta bb 1周前
SimpleMultiplayerDemo.unity bb 1周前
SimpleMultiplayerDemo.unity.meta bb 1周前
SimpleMultiplayerPlayer.cs bb 1周前
SimpleMultiplayerPlayer.cs.meta bb 1周前

README.md

Simple Multiplayer Demo

This demo shows a simple local multiplayer setup. Players can join by pressing buttons on the supported devices. As players join, the screen is subdivided in split-screen fashion.

Joining is handled by the PlayerManager GameObject in the scene which has the PlayerInputManager component added to it. The component references Player.prefab which is instantiated for each player that joins the game.

The prefab contains a GameObject that has a PlayerInput component added to it. The component references the actions available to each player which, by means of the control schemes defined in the asset, also determine the devices (and combinations of devices) supported by the game.

The actions available to each player are intentionally kept simple for this demonstration in order to not add irrelevant details. The only action available to players is Teleport which players can trigger through a button on their device. When trigger, they will be teleported to a random position within the game area. This serves to demonstrate that player inputs are indeed separate.

Note that each PlayerInput also references a Camera which is specific to each player. This is used by PlayerInputManager to configure the split-screen setup.