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選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

UnityClassRegistration.cpp 13KB

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  1. extern "C" void RegisterStaticallyLinkedModulesGranular()
  2. {
  3. void RegisterModule_SharedInternals();
  4. RegisterModule_SharedInternals();
  5. void RegisterModule_Core();
  6. RegisterModule_Core();
  7. void RegisterModule_AndroidJNI();
  8. RegisterModule_AndroidJNI();
  9. void RegisterModule_Animation();
  10. RegisterModule_Animation();
  11. void RegisterModule_Audio();
  12. RegisterModule_Audio();
  13. void RegisterModule_GraphicsStateCollectionSerializer();
  14. RegisterModule_GraphicsStateCollectionSerializer();
  15. void RegisterModule_HierarchyCore();
  16. RegisterModule_HierarchyCore();
  17. void RegisterModule_IMGUI();
  18. RegisterModule_IMGUI();
  19. void RegisterModule_ImageConversion();
  20. RegisterModule_ImageConversion();
  21. void RegisterModule_Input();
  22. RegisterModule_Input();
  23. void RegisterModule_InputLegacy();
  24. RegisterModule_InputLegacy();
  25. void RegisterModule_InputForUI();
  26. RegisterModule_InputForUI();
  27. void RegisterModule_JSONSerialize();
  28. RegisterModule_JSONSerialize();
  29. void RegisterModule_Physics();
  30. RegisterModule_Physics();
  31. void RegisterModule_Physics2D();
  32. RegisterModule_Physics2D();
  33. void RegisterModule_Properties();
  34. RegisterModule_Properties();
  35. void RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
  36. RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
  37. void RegisterModule_ScreenCapture();
  38. RegisterModule_ScreenCapture();
  39. void RegisterModule_Subsystems();
  40. RegisterModule_Subsystems();
  41. void RegisterModule_TLS();
  42. RegisterModule_TLS();
  43. void RegisterModule_TextRendering();
  44. RegisterModule_TextRendering();
  45. void RegisterModule_TextCoreFontEngine();
  46. RegisterModule_TextCoreFontEngine();
  47. void RegisterModule_TextCoreTextEngine();
  48. RegisterModule_TextCoreTextEngine();
  49. void RegisterModule_UI();
  50. RegisterModule_UI();
  51. void RegisterModule_UIElements();
  52. RegisterModule_UIElements();
  53. void RegisterModule_UnityAnalyticsCommon();
  54. RegisterModule_UnityAnalyticsCommon();
  55. void RegisterModule_UnityWebRequest();
  56. RegisterModule_UnityWebRequest();
  57. void RegisterModule_XR();
  58. RegisterModule_XR();
  59. void RegisterModule_VR();
  60. RegisterModule_VR();
  61. }
  62. template <typename T> void RegisterUnityClass(const char*);
  63. template <typename T> void RegisterStrippedType(int, const char*, const char*);
  64. void InvokeRegisterStaticallyLinkedModuleClasses()
  65. {
  66. // Do nothing (we're in stripping mode)
  67. }
  68. class Animator; template <> void RegisterUnityClass<Animator>(const char*);
  69. class AnimatorController; template <> void RegisterUnityClass<AnimatorController>(const char*);
  70. class AnimatorOverrideController; template <> void RegisterUnityClass<AnimatorOverrideController>(const char*);
  71. class RuntimeAnimatorController; template <> void RegisterUnityClass<RuntimeAnimatorController>(const char*);
  72. class AudioBehaviour; template <> void RegisterUnityClass<AudioBehaviour>(const char*);
  73. class AudioClip; template <> void RegisterUnityClass<AudioClip>(const char*);
  74. class AudioListener; template <> void RegisterUnityClass<AudioListener>(const char*);
  75. class AudioManager; template <> void RegisterUnityClass<AudioManager>(const char*);
  76. class AudioResource; template <> void RegisterUnityClass<AudioResource>(const char*);
  77. class BaseVideoTexture; template <> void RegisterUnityClass<BaseVideoTexture>(const char*);
  78. class SampleClip; template <> void RegisterUnityClass<SampleClip>(const char*);
  79. class WebCamTexture; template <> void RegisterUnityClass<WebCamTexture>(const char*);
  80. class Behaviour; template <> void RegisterUnityClass<Behaviour>(const char*);
  81. class BuildSettings; template <> void RegisterUnityClass<BuildSettings>(const char*);
  82. class Camera; template <> void RegisterUnityClass<Camera>(const char*);
  83. namespace Unity { class Component; } template <> void RegisterUnityClass<Unity::Component>(const char*);
  84. class ComputeShader; template <> void RegisterUnityClass<ComputeShader>(const char*);
  85. class Cubemap; template <> void RegisterUnityClass<Cubemap>(const char*);
  86. class CubemapArray; template <> void RegisterUnityClass<CubemapArray>(const char*);
  87. class DelayedCallManager; template <> void RegisterUnityClass<DelayedCallManager>(const char*);
  88. class EditorExtension; template <> void RegisterUnityClass<EditorExtension>(const char*);
  89. class GameManager; template <> void RegisterUnityClass<GameManager>(const char*);
  90. class GameObject; template <> void RegisterUnityClass<GameObject>(const char*);
  91. class GlobalGameManager; template <> void RegisterUnityClass<GlobalGameManager>(const char*);
  92. class GraphicsSettings; template <> void RegisterUnityClass<GraphicsSettings>(const char*);
  93. class InputManager; template <> void RegisterUnityClass<InputManager>(const char*);
  94. class LevelGameManager; template <> void RegisterUnityClass<LevelGameManager>(const char*);
  95. class Light; template <> void RegisterUnityClass<Light>(const char*);
  96. class LightProbes; template <> void RegisterUnityClass<LightProbes>(const char*);
  97. class LightingSettings; template <> void RegisterUnityClass<LightingSettings>(const char*);
  98. class LightmapSettings; template <> void RegisterUnityClass<LightmapSettings>(const char*);
  99. class LowerResBlitTexture; template <> void RegisterUnityClass<LowerResBlitTexture>(const char*);
  100. class Material; template <> void RegisterUnityClass<Material>(const char*);
  101. class Mesh; template <> void RegisterUnityClass<Mesh>(const char*);
  102. class MeshFilter; template <> void RegisterUnityClass<MeshFilter>(const char*);
  103. class MeshRenderer; template <> void RegisterUnityClass<MeshRenderer>(const char*);
  104. class MonoBehaviour; template <> void RegisterUnityClass<MonoBehaviour>(const char*);
  105. class MonoManager; template <> void RegisterUnityClass<MonoManager>(const char*);
  106. class MonoScript; template <> void RegisterUnityClass<MonoScript>(const char*);
  107. class NamedObject; template <> void RegisterUnityClass<NamedObject>(const char*);
  108. class Object; template <> void RegisterUnityClass<Object>(const char*);
  109. class PlayerSettings; template <> void RegisterUnityClass<PlayerSettings>(const char*);
  110. class PreloadData; template <> void RegisterUnityClass<PreloadData>(const char*);
  111. class QualitySettings; template <> void RegisterUnityClass<QualitySettings>(const char*);
  112. namespace UI { class RectTransform; } template <> void RegisterUnityClass<UI::RectTransform>(const char*);
  113. class ReflectionProbe; template <> void RegisterUnityClass<ReflectionProbe>(const char*);
  114. class RenderSettings; template <> void RegisterUnityClass<RenderSettings>(const char*);
  115. class RenderTexture; template <> void RegisterUnityClass<RenderTexture>(const char*);
  116. class Renderer; template <> void RegisterUnityClass<Renderer>(const char*);
  117. class ResourceManager; template <> void RegisterUnityClass<ResourceManager>(const char*);
  118. class RuntimeInitializeOnLoadManager; template <> void RegisterUnityClass<RuntimeInitializeOnLoadManager>(const char*);
  119. class Shader; template <> void RegisterUnityClass<Shader>(const char*);
  120. class ShaderNameRegistry; template <> void RegisterUnityClass<ShaderNameRegistry>(const char*);
  121. class SortingGroup; template <> void RegisterUnityClass<SortingGroup>(const char*);
  122. class Sprite; template <> void RegisterUnityClass<Sprite>(const char*);
  123. class SpriteAtlas; template <> void RegisterUnityClass<SpriteAtlas>(const char*);
  124. class SpriteRenderer; template <> void RegisterUnityClass<SpriteRenderer>(const char*);
  125. class TagManager; template <> void RegisterUnityClass<TagManager>(const char*);
  126. class TextAsset; template <> void RegisterUnityClass<TextAsset>(const char*);
  127. class Texture; template <> void RegisterUnityClass<Texture>(const char*);
  128. class Texture2D; template <> void RegisterUnityClass<Texture2D>(const char*);
  129. class Texture2DArray; template <> void RegisterUnityClass<Texture2DArray>(const char*);
  130. class Texture3D; template <> void RegisterUnityClass<Texture3D>(const char*);
  131. class TimeManager; template <> void RegisterUnityClass<TimeManager>(const char*);
  132. class Transform; template <> void RegisterUnityClass<Transform>(const char*);
  133. class Collider; template <> void RegisterUnityClass<Collider>(const char*);
  134. class PhysicsManager; template <> void RegisterUnityClass<PhysicsManager>(const char*);
  135. class Rigidbody; template <> void RegisterUnityClass<Rigidbody>(const char*);
  136. class Physics2DSettings; template <> void RegisterUnityClass<Physics2DSettings>(const char*);
  137. namespace TextRendering { class Font; } template <> void RegisterUnityClass<TextRendering::Font>(const char*);
  138. namespace TextRenderingPrivate { class TextMesh; } template <> void RegisterUnityClass<TextRenderingPrivate::TextMesh>(const char*);
  139. namespace UI { class Canvas; } template <> void RegisterUnityClass<UI::Canvas>(const char*);
  140. namespace UI { class CanvasGroup; } template <> void RegisterUnityClass<UI::CanvasGroup>(const char*);
  141. namespace UI { class CanvasRenderer; } template <> void RegisterUnityClass<UI::CanvasRenderer>(const char*);
  142. class UIRenderer; template <> void RegisterUnityClass<UIRenderer>(const char*);
  143. void RegisterAllClasses()
  144. {
  145. void RegisterBuiltinTypes();
  146. RegisterBuiltinTypes();
  147. //Total: 75 non stripped classes
  148. //0. Animator
  149. RegisterUnityClass<Animator>("Animation");
  150. //1. AnimatorController
  151. RegisterUnityClass<AnimatorController>("Animation");
  152. //2. AnimatorOverrideController
  153. RegisterUnityClass<AnimatorOverrideController>("Animation");
  154. //3. RuntimeAnimatorController
  155. RegisterUnityClass<RuntimeAnimatorController>("Animation");
  156. //4. AudioBehaviour
  157. RegisterUnityClass<AudioBehaviour>("Audio");
  158. //5. AudioClip
  159. RegisterUnityClass<AudioClip>("Audio");
  160. //6. AudioListener
  161. RegisterUnityClass<AudioListener>("Audio");
  162. //7. AudioManager
  163. RegisterUnityClass<AudioManager>("Audio");
  164. //8. AudioResource
  165. RegisterUnityClass<AudioResource>("Audio");
  166. //9. BaseVideoTexture
  167. RegisterUnityClass<BaseVideoTexture>("Audio");
  168. //10. SampleClip
  169. RegisterUnityClass<SampleClip>("Audio");
  170. //11. WebCamTexture
  171. RegisterUnityClass<WebCamTexture>("Audio");
  172. //12. Behaviour
  173. RegisterUnityClass<Behaviour>("Core");
  174. //13. BuildSettings
  175. RegisterUnityClass<BuildSettings>("Core");
  176. //14. Camera
  177. RegisterUnityClass<Camera>("Core");
  178. //15. Component
  179. RegisterUnityClass<Unity::Component>("Core");
  180. //16. ComputeShader
  181. RegisterUnityClass<ComputeShader>("Core");
  182. //17. Cubemap
  183. RegisterUnityClass<Cubemap>("Core");
  184. //18. CubemapArray
  185. RegisterUnityClass<CubemapArray>("Core");
  186. //19. DelayedCallManager
  187. RegisterUnityClass<DelayedCallManager>("Core");
  188. //20. EditorExtension
  189. RegisterUnityClass<EditorExtension>("Core");
  190. //21. GameManager
  191. RegisterUnityClass<GameManager>("Core");
  192. //22. GameObject
  193. RegisterUnityClass<GameObject>("Core");
  194. //23. GlobalGameManager
  195. RegisterUnityClass<GlobalGameManager>("Core");
  196. //24. GraphicsSettings
  197. RegisterUnityClass<GraphicsSettings>("Core");
  198. //25. InputManager
  199. RegisterUnityClass<InputManager>("Core");
  200. //26. LevelGameManager
  201. RegisterUnityClass<LevelGameManager>("Core");
  202. //27. Light
  203. RegisterUnityClass<Light>("Core");
  204. //28. LightProbes
  205. RegisterUnityClass<LightProbes>("Core");
  206. //29. LightingSettings
  207. RegisterUnityClass<LightingSettings>("Core");
  208. //30. LightmapSettings
  209. RegisterUnityClass<LightmapSettings>("Core");
  210. //31. LowerResBlitTexture
  211. RegisterUnityClass<LowerResBlitTexture>("Core");
  212. //32. Material
  213. RegisterUnityClass<Material>("Core");
  214. //33. Mesh
  215. RegisterUnityClass<Mesh>("Core");
  216. //34. MeshFilter
  217. RegisterUnityClass<MeshFilter>("Core");
  218. //35. MeshRenderer
  219. RegisterUnityClass<MeshRenderer>("Core");
  220. //36. MonoBehaviour
  221. RegisterUnityClass<MonoBehaviour>("Core");
  222. //37. MonoManager
  223. RegisterUnityClass<MonoManager>("Core");
  224. //38. MonoScript
  225. RegisterUnityClass<MonoScript>("Core");
  226. //39. NamedObject
  227. RegisterUnityClass<NamedObject>("Core");
  228. //40. Object
  229. //Skipping Object
  230. //41. PlayerSettings
  231. RegisterUnityClass<PlayerSettings>("Core");
  232. //42. PreloadData
  233. RegisterUnityClass<PreloadData>("Core");
  234. //43. QualitySettings
  235. RegisterUnityClass<QualitySettings>("Core");
  236. //44. RectTransform
  237. RegisterUnityClass<UI::RectTransform>("Core");
  238. //45. ReflectionProbe
  239. RegisterUnityClass<ReflectionProbe>("Core");
  240. //46. RenderSettings
  241. RegisterUnityClass<RenderSettings>("Core");
  242. //47. RenderTexture
  243. RegisterUnityClass<RenderTexture>("Core");
  244. //48. Renderer
  245. RegisterUnityClass<Renderer>("Core");
  246. //49. ResourceManager
  247. RegisterUnityClass<ResourceManager>("Core");
  248. //50. RuntimeInitializeOnLoadManager
  249. RegisterUnityClass<RuntimeInitializeOnLoadManager>("Core");
  250. //51. Shader
  251. RegisterUnityClass<Shader>("Core");
  252. //52. ShaderNameRegistry
  253. RegisterUnityClass<ShaderNameRegistry>("Core");
  254. //53. SortingGroup
  255. RegisterUnityClass<SortingGroup>("Core");
  256. //54. Sprite
  257. RegisterUnityClass<Sprite>("Core");
  258. //55. SpriteAtlas
  259. RegisterUnityClass<SpriteAtlas>("Core");
  260. //56. SpriteRenderer
  261. RegisterUnityClass<SpriteRenderer>("Core");
  262. //57. TagManager
  263. RegisterUnityClass<TagManager>("Core");
  264. //58. TextAsset
  265. RegisterUnityClass<TextAsset>("Core");
  266. //59. Texture
  267. RegisterUnityClass<Texture>("Core");
  268. //60. Texture2D
  269. RegisterUnityClass<Texture2D>("Core");
  270. //61. Texture2DArray
  271. RegisterUnityClass<Texture2DArray>("Core");
  272. //62. Texture3D
  273. RegisterUnityClass<Texture3D>("Core");
  274. //63. TimeManager
  275. RegisterUnityClass<TimeManager>("Core");
  276. //64. Transform
  277. RegisterUnityClass<Transform>("Core");
  278. //65. Collider
  279. RegisterUnityClass<Collider>("Physics");
  280. //66. PhysicsManager
  281. RegisterUnityClass<PhysicsManager>("Physics");
  282. //67. Rigidbody
  283. RegisterUnityClass<Rigidbody>("Physics");
  284. //68. Physics2DSettings
  285. RegisterUnityClass<Physics2DSettings>("Physics2D");
  286. //69. Font
  287. RegisterUnityClass<TextRendering::Font>("TextRendering");
  288. //70. TextMesh
  289. RegisterUnityClass<TextRenderingPrivate::TextMesh>("TextRendering");
  290. //71. Canvas
  291. RegisterUnityClass<UI::Canvas>("UI");
  292. //72. CanvasGroup
  293. RegisterUnityClass<UI::CanvasGroup>("UI");
  294. //73. CanvasRenderer
  295. RegisterUnityClass<UI::CanvasRenderer>("UI");
  296. //74. UIRenderer
  297. RegisterUnityClass<UIRenderer>("UIElements");
  298. }