Geen omschrijving
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
unknown 48478022ce bb 3 dagen geleden
..
Icons bb 3 dagen geleden
.sample.json bb 3 dagen geleden
GamepadIconsExample.cs bb 3 dagen geleden
GamepadIconsExample.cs.meta bb 3 dagen geleden
Icons.meta bb 3 dagen geleden
README.md bb 3 dagen geleden
README.md.meta bb 3 dagen geleden
RebindActionUI.cs bb 3 dagen geleden
RebindActionUI.cs.meta bb 3 dagen geleden
RebindActionUIEditor.cs bb 3 dagen geleden
RebindActionUIEditor.cs.meta bb 3 dagen geleden
RebindSaveLoad.cs bb 3 dagen geleden
RebindSaveLoad.cs.meta bb 3 dagen geleden
RebindUIPrefab.prefab bb 3 dagen geleden
RebindUIPrefab.prefab.meta bb 3 dagen geleden
RebindUISampleActions.inputactions bb 3 dagen geleden
RebindUISampleActions.inputactions.meta bb 3 dagen geleden
RebindingUISampleScene.unity bb 3 dagen geleden
RebindingUISampleScene.unity.meta bb 3 dagen geleden
Unity.InputSystem.RebindingUI.asmdef bb 3 dagen geleden
Unity.InputSystem.RebindingUI.asmdef.meta bb 3 dagen geleden

README.md

This sample demonstrates how to use the Input System APIs to set up a rebinding UI. The main file is RebindActionUI which, aside from serving as an example, contains a reusable MonoBehaviour component for composing rebinding UIs. The RebindUIPrefab contains a ready-made prefab that can be used as a simple drop-in setup for rebinding an individual action.

To demonstrate how to use images instead of textual display strings, take a look at GamepadIconsExample.

Finally, the RebindSaveLoad script demonstrates how to persist user rebinds in PlayerPrefs and how to restore them from there.

The icons used in the sample are taken from Free Prompts Pack v4.0 created by, and made available to public domain by Nicolae Berbece. Icons are licensed under Creative Commons CC0.